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Old 2012-11-20, 04:38 AM   [Ignore Me] #31
sylphaen
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Re: TKing a Sundie to put yours down...


Let's use the kind of logic found on the spawn camping thread:
"If it's badly placed or the guy is a jerk, don't spawn on that AMS and stop whining"

Posting constructively is not for everyone.
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Old 2012-11-20, 04:39 AM   [Ignore Me] #32
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Re: TKing a Sundie to put yours down...


"We'll meet again, don't know where, don't know when, but I know we'll meet again some Sundy day."
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Old 2012-11-20, 06:37 AM   [Ignore Me] #33
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Re: TKing a Sundie to put yours down...


Deployable Galaxy Spawns I want em !
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Old 2012-11-20, 08:56 AM   [Ignore Me] #34
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Re: TKing a Sundie to put yours down...


Originally Posted by Srixun View Post
I do this, but only if the sundy is in a shit spot. like, UNDER A FUCKING BIOLAB WE ARE ATTACKIN. Ill tk that shit all day
Just goes to show that there are times when a bang bus needs to go down. I'd rather they got rid of the XP all together so the only people driving them are the ones who actually give a shit. Don't need no XP whores getting butthurt when there's a better sundy available that's getting cock blocked.
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Old 2012-11-20, 11:01 AM   [Ignore Me] #35
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Re: TKing a Sundie to put yours down...


With resources in the game there should be harsh punishment handed out to players who TK S-AMS. Incremental grief points for every heavy damage hit made to a friendly S-AMS.
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Old 2012-11-20, 11:13 AM   [Ignore Me] #36
ericbsmith
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Re: TKing a Sundie to put yours down...


Originally Posted by sylphaen View Post
"If it's badly placed or the guy is a jerk, don't spawn on that AMS and stop whining"
Two problems with that:
  1. Just because it's badly placed doesn't mean that it isn't better placed than the currently available alternative spawn sights. That doesn't change the fact that a better Sunderer spot is available (and likely cock-blocked by the deployed Sundy).
  2. During a large battle plenty of people are going to spawn there anyway. I fail to see how depriving myself of a slightly better Spawn location is going to change matters much.
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Old 2012-11-20, 11:21 AM   [Ignore Me] #37
bullet
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Re: TKing a Sundie to put yours down...


It seems like this is another case of "Everyone can have all the vehicles" problem. Some people who shouldn't have the Sunderer, have it. I highly doubt those same people would waste their cert points on the Sundy/AMS if they could choose to bring a tank/reaver/killwhoremachine to the fight.
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Old 2012-11-20, 11:35 AM   [Ignore Me] #38
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Re: TKing a Sundie to put yours down...


The main problem has already been said. They are far too widely available. Too easily spammed. They wouldn't have implemented the 200m deploy radius if it wasn't needed. And it wouldn't have been needed if they had not thought it was ok to make them so easily spammed lol.

It's one of the cheapest vehicle certs to get AMS power. Mistake number one.

Can pull Sundy from every vehicle terminal in the world. Mistake number two.

Is a strong vehicle, and gives easy xp making it appeal to xp whores instead of logical strategy minded players like the AMS from the original game did. Mistake number three.


Thing is I am pretty sure SOE wants them spammed. They are convinced PS1 failed due to slower pace. They think the AMS of the first game wasn't fine cause there wasn't that many of them spammed. They would rather see tons of them all over the place to try to increase the pace even if it makes gameplay worse.
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Old 2012-11-21, 10:23 PM   [Ignore Me] #39
DataPhreak
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Re: TKing a Sundie to put yours down...


Wow, I'm glad I ran across this thread. I'd have never thought to TK someone else's sundy so i could place my own. I'm going to do this all the time now. This thread needs more QQ. I wonder how big I can make it.
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Old 2012-11-22, 07:36 AM   [Ignore Me] #40
RSphil
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Re: TKing a Sundie to put yours down...


why destroy someone else's sundy? just move 200m away and deploy your own. makes more sense ammo wise, friendly fire locking wise and tactics wise. some people need to wake up and use their brains.
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Old 2012-11-22, 08:41 AM   [Ignore Me] #41
Yepspeps
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Re: TKing a Sundie to put yours down...


you probably parked somewhere retarded
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Old 2012-11-22, 10:11 AM   [Ignore Me] #42
Figment
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Re: TKing a Sundie to put yours down...


Originally Posted by Srixun View Post
Only 1 sundy within 200m, Should be 100m imo.
IF it's brought down (note: if), 150m-175m should be the minimum IMO. But really, I don't see any reason to. 200m is a short distance to cover.

100 is too close as the amount you can place increases quite rapidly (surface area is a power 2, so if you reduce pi*200^2 to pi*100^2, you get a quadratical Sundy placement increase).

See the difference below! In the same area of 400x400m, you'd go from 9 to 25!

[|]]]----200m----[|]]]----200m----[|]]]
...........................|
...........................|
...........................|
.........................200m
...........................|
...........................|
...........................|
[|]]]----200m----[|]]]----200m----[|]]]
...........................|
...........................|
...........................|
.........................200m
...........................|
...........................|
...........................|
[|]]]----200m----[|]]]----200m----[|]]]



[|]]]----[|]]]----[|]]]----[|]]]----[|]]]
...........................|
.........................100m
...........................|
[|]]]----[|]]]----[|]]]----[|]]]----[|]]]
...........................|
.........................100m
...........................|
[|]]]----[|]]]----[|]]]----[|]]]----[|]]]
...........................|
.........................100m
...........................|
[|]]]----[|]]]----[|]]]----[|]]]----[|]]]
...........................|
.........................100m
...........................|
[|]]]----[|]]]----[|]]]----[|]]]----[|]]]


If a zerg currently deployes 3, 4 AMSes in your general area, imagine how hard they'll be to take out if they could place 8 to 12 in that same area.

Last edited by Figment; 2012-11-22 at 10:17 AM.
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Old 2012-11-22, 11:05 AM   [Ignore Me] #43
Miir
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Re: TKing a Sundie to put yours down...


Team killing a sundy should get you banned for 24 hours.

I'd actually like SOE to implement a system where Sundy's would only be able to spawn X amount of people before it would become undeployed for a 5 minute cool down period.
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