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Old 2012-11-27, 11:44 PM   [Ignore Me] #31
Arkanor
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Re: NC, Miller, not happy


Originally Posted by basti View Post
MY god what is this? 2004?

NC: seriously, would you stop whining already?

There is exactly ONE reason why you lost Eisa: ITS YOUR FAULT! Yes, your fault personally, NC reader.

Instead of whining about how underpowered NC are, how much your number suck, and how bad every other NC is, FIX IT YOURSELF!
NC is getting trashed on every server I'm on (save one, they're running at parity). In all servers they're the largest faction.

I don't know if it's the guns (which certainly seem, bleh, but can be made up for somewhat in other areas) or if NC just appeals more to new players who don't know what they're doing.
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Old 2012-11-28, 03:42 AM   [Ignore Me] #32
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Re: NC, Miller, not happy


Every faction consists for the majority out of new players.

So no, it's not that NC have worse players.
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Old 2012-11-28, 04:19 AM   [Ignore Me] #33
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Originally Posted by Figment View Post
Every faction consists for the majority out of new players.

So no, it's not that NC have worse players.
Not necessarily. If tr and vs have huge outfits on a server they are likely to have a stable high playernumber at most times. If a new vs or tr player tries to play on that server he might experience very long queue times while there are only short times for the underpopulated nc. The new tr or vs players are now more likely to switch to a new, less populated server, while the new nc players stay on the server, they don't have a problem with long queues. After a while we have a higher ratio of new players on the less populated side. It could happen like that, just a theory.... And I believe that is happening on Miller.
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Old 2012-11-28, 05:00 AM   [Ignore Me] #34
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Re: NC, Miller, not happy


So you want to suggest that magically that only happened to non-NC sides, on all, what, 14 servers?

Not realistic.
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Old 2012-11-28, 05:27 AM   [Ignore Me] #35
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Well, TR values order above all else and it takes real men to wear purple and teal latex suits.
It isn't surprising to see the NC fall appart as they have neither the TR's organisation nor the VS's sheer manliness
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Old 2012-11-28, 05:46 AM   [Ignore Me] #36
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Re: NC, Miller, not happy


Originally Posted by Arkanor View Post
I don't know if it's the guns (which certainly seem, bleh, but can be made up for somewhat in other areas) or if NC just appeals more to new players who don't know what they're doing.
Well, I'm pretty much a complete n00b, and after playing about with all three factions ended up playing NC for the very compelling reason that....the guns sound better.

I mean, it's even a joy to be killed by the NC, at least they sound like they really mean it. Whereas being shot by a TR sounds like being nagged to death by a stroppy teenager.

In my defense, I am planning to stick around and really learn how to play the game properly...

In an effort to actually add something to the thread, from a n00bs point of view - I've got a VS on Miller and an NC on Mallory (and why can't I have both on one server? Am I missing something there?)

I started on Miller, and the experience there for a newbie has been one of extremes - there are obviously guys on there who are PS1 vets, know exactly what they are doing and are good at it, and small squads of players roll in with armour, infantry and air support all knowing what they are doing and I get roflstomped with everyone around me despite greater numbers.

OR I end up in a confused and seemingly aimless zerg, with bases being over-run by sheer numbers, or running into stalemates where a small number of the organised defenders could just stop the zerg at a particular point...at which point things often just dissipate as people seem to wander off looking for an easier victory elsewhere.

There didn't seem to be much middle ground; I ended up starting an NC on Mallory because of that. I wasn't learning from the zerg, but the organised outfits and vets were way too far along the learning curve for me to pick anything up from them (other than "it's possible to be really good at this")

Mallory does feel like it's more middle ground, more of the time, possibly because there's a more even mix of vets/newbies/hardcore/casual players. More of the time I feel like I'm contibuting more competently to what's going on, rather than being just a herd-member or easy cannon fodder.

So, maybe - it's just that there's a whole mix of PS1 vets who have expectations of how the game will play (based on their PS1 experience) and new players who don't have those expectations, and hence aren't meeting the expectations of the vets as either allies or oponents, but are playing for their own kind of fun, whether that's k/d, or maximum certs or whatever.

Given that Miller was identified as 'the new Werner' during beta, it's possible that the issue there is most pronounced, as there's a sharper demographic split, with enough PS1 vets and outfits heading there to really be a presence on the server, but not so many that they are an overwhelming majority. I certainly started on Miller because of that, as I figured it'd be best to learn from those with the most experience (and passion for the game, which is obvious from many people) but then, as I said above, realised I was just waaaay too far behind the curve.

Issues with the command structure in chat are only going to make it worse, plus the consideration that a bunch of new people are going to be thinking about rushing to earn certs to buy the skills they want/need before they think about the 'campaign' elements of the game.

So in short - maybe it's just that the game community is new, and things like faction balance (and performance) will settle down over time as those players who want the 'wider' things PS offers over other FPS settle in and learn from the vets (or perhaps teach the vets some new stuff...) and those who don't get bored and move on.

I hope so. Because whilst running around shooting people and blowing stuff up is fun, I can see that doing that within the context of an organised 'campaign' setting, with goals above and beyond shoot people/earn certs/buy more skills with them/ will be much MORE fun.
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Old 2012-11-28, 06:29 AM   [Ignore Me] #37
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Originally Posted by Figment View Post
So you want to suggest that magically that only happened to non-NC sides, on all, what, 14 servers?

Not realistic.
No, if it happens on nearly all servers there is a problem with the nc and it's probably the weaponry, but I can only speak for Miller, haven't played on any other server.
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Old 2012-11-28, 07:34 AM   [Ignore Me] #38
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Re: NC, Miller, not happy


Originally Posted by RSphil View Post
Ye would be great if k/d was removed. the other stuff is interesting like faction kills and certs erned ect but the k/d ruins a lot of games.
Just remove Deaths stat tbh.. To be like in PS1 ^^

Always fun to see how many kills ppl got.. but ppl worry too much about the ratio.
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Old 2012-11-28, 08:39 AM   [Ignore Me] #39
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Re: NC, Miller, not happy


For the love of all that is good in Planetside the k/d statsitics must be given much lower prominence on the Profile page. Or better still, dropped altogether - let people work it out themselves if they care that much - if they are capable of doing so!

Any fool can get a good k/d just by playing selfishly, and it really means nothing in a massive team based game such as this.

If a measure of so called performance is required, then surely we would be better off with Score per Minute so that players who risk their necks capping points, mending tanks etc are properly recognised.
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Old 2012-11-28, 09:06 AM   [Ignore Me] #40
Figment
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Re: NC, Miller, not happy


Originally Posted by Sturmhardt View Post
No, if it happens on nearly all servers there is a problem with the nc and it's probably the weaponry, but I can only speak for Miller, haven't played on any other server.
Well, if you read closely between the lines, the amount of "all NC are whining"-comments are a tad alarming IMO. Especially when you consider the lack of TR/VS whine at the same time (!). If all was even, NC in general should not complain more than the other empires. It's not direct conclusive evidence, but it is an indicator of potential issues.

Populations spread relatively evenly and if it was just down to experienced players, NC Werner held the majority of smaller, but more organised outfits that kicked butt on the old Werner server.

Most NC Werner went to Miller en mass, so to suggest Miller is full of new people is a bit... quaint.

For now I'll just say: where there's smoke, there's usualy fire.
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Old 2012-11-28, 09:25 AM   [Ignore Me] #41
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Re: NC, Miller, not happy


Originally Posted by RSphil View Post
man the NC on miller need to grow a set. im sure all the ones at the tech plant tonight on Esamir where too worried about their K/D ratio. took the 3 hours id say to push through a door then get stuck behind more stuff.

i went LA out of frustration and bounced the shield 8+ times getting alot of kills from nades and bullets. 5+ of us doing and we could have cleared the area for the guys at the doors to rush in. no one wanted to die though. people need to learn we dont care about K/D ratio. we fight to win, not to be 1000 kills for 12 deaths lol.

i hope they pull their finger out soon as i spent alot of SC on my guy and cant afford to move to find NC who want to fight and not hide.


Rant over, dont normally rant but was so frustrated
You couldnt take over the tech plant easily because you were against the most badasserist outfits in the VS. Thinking about how mighty we are makes my head hurt:



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Old 2012-11-28, 10:36 AM   [Ignore Me] #42
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Re: NC, Miller, not happy


Originally Posted by FatherJack View Post
You couldnt take over the tech plant easily because you were against the most badasserist outfits in the VS. Thinking about how mighty we are makes my head hurt:
The headache is more likely caused by you drinking the toilet duck again Jack
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