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2012-11-27, 11:44 PM | [Ignore Me] #31 | |||
Private
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I don't know if it's the guns (which certainly seem, bleh, but can be made up for somewhat in other areas) or if NC just appeals more to new players who don't know what they're doing. |
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2012-11-28, 04:19 AM | [Ignore Me] #33 | ||
&Not necessarily. If tr and vs have huge outfits on a server they are likely to have a stable high playernumber at most times. If a new vs or tr player tries to play on that server he might experience very long queue times while there are only short times for the underpopulated nc. The new tr or vs players are now more likely to switch to a new, less populated server, while the new nc players stay on the server, they don't have a problem with long queues. After a while we have a higher ratio of new players on the less populated side. It could happen like that, just a theory.... And I believe that is happening on Miller.
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Last edited by Sturmhardt; 2012-11-28 at 04:22 AM. |
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2012-11-28, 05:46 AM | [Ignore Me] #36 | |||
Master Sergeant
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I mean, it's even a joy to be killed by the NC, at least they sound like they really mean it. Whereas being shot by a TR sounds like being nagged to death by a stroppy teenager. In my defense, I am planning to stick around and really learn how to play the game properly... In an effort to actually add something to the thread, from a n00bs point of view - I've got a VS on Miller and an NC on Mallory (and why can't I have both on one server? Am I missing something there?) I started on Miller, and the experience there for a newbie has been one of extremes - there are obviously guys on there who are PS1 vets, know exactly what they are doing and are good at it, and small squads of players roll in with armour, infantry and air support all knowing what they are doing and I get roflstomped with everyone around me despite greater numbers. OR I end up in a confused and seemingly aimless zerg, with bases being over-run by sheer numbers, or running into stalemates where a small number of the organised defenders could just stop the zerg at a particular point...at which point things often just dissipate as people seem to wander off looking for an easier victory elsewhere. There didn't seem to be much middle ground; I ended up starting an NC on Mallory because of that. I wasn't learning from the zerg, but the organised outfits and vets were way too far along the learning curve for me to pick anything up from them (other than "it's possible to be really good at this") Mallory does feel like it's more middle ground, more of the time, possibly because there's a more even mix of vets/newbies/hardcore/casual players. More of the time I feel like I'm contibuting more competently to what's going on, rather than being just a herd-member or easy cannon fodder. So, maybe - it's just that there's a whole mix of PS1 vets who have expectations of how the game will play (based on their PS1 experience) and new players who don't have those expectations, and hence aren't meeting the expectations of the vets as either allies or oponents, but are playing for their own kind of fun, whether that's k/d, or maximum certs or whatever. Given that Miller was identified as 'the new Werner' during beta, it's possible that the issue there is most pronounced, as there's a sharper demographic split, with enough PS1 vets and outfits heading there to really be a presence on the server, but not so many that they are an overwhelming majority. I certainly started on Miller because of that, as I figured it'd be best to learn from those with the most experience (and passion for the game, which is obvious from many people) but then, as I said above, realised I was just waaaay too far behind the curve. Issues with the command structure in chat are only going to make it worse, plus the consideration that a bunch of new people are going to be thinking about rushing to earn certs to buy the skills they want/need before they think about the 'campaign' elements of the game. So in short - maybe it's just that the game community is new, and things like faction balance (and performance) will settle down over time as those players who want the 'wider' things PS offers over other FPS settle in and learn from the vets (or perhaps teach the vets some new stuff...) and those who don't get bored and move on. I hope so. Because whilst running around shooting people and blowing stuff up is fun, I can see that doing that within the context of an organised 'campaign' setting, with goals above and beyond shoot people/earn certs/buy more skills with them/ will be much MORE fun. |
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2012-11-28, 07:34 AM | [Ignore Me] #38 | |||
Corporal
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Always fun to see how many kills ppl got.. but ppl worry too much about the ratio.
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Get this or an empire themed dynamic sig with your name on it at http://ps2.gilsweb.com/ Belonging to Long Forgotten Soldiers outfit on Miller, Technology IS Might Last edited by Elahhez; 2012-11-28 at 07:35 AM. |
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2012-11-28, 08:39 AM | [Ignore Me] #39 | ||
For the love of all that is good in Planetside the k/d statsitics must be given much lower prominence on the Profile page. Or better still, dropped altogether - let people work it out themselves if they care that much - if they are capable of doing so!
Any fool can get a good k/d just by playing selfishly, and it really means nothing in a massive team based game such as this. If a measure of so called performance is required, then surely we would be better off with Score per Minute so that players who risk their necks capping points, mending tanks etc are properly recognised. |
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2012-11-28, 09:06 AM | [Ignore Me] #40 | |||
Lieutenant General
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Populations spread relatively evenly and if it was just down to experienced players, NC Werner held the majority of smaller, but more organised outfits that kicked butt on the old Werner server. Most NC Werner went to Miller en mass, so to suggest Miller is full of new people is a bit... quaint. For now I'll just say: where there's smoke, there's usualy fire. |
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2012-11-28, 09:25 AM | [Ignore Me] #41 | |||
Private
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2012-11-28, 10:36 AM | [Ignore Me] #42 | ||
The headache is more likely caused by you drinking the toilet duck again Jack
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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