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Old 2012-12-08, 09:47 PM   [Ignore Me] #31
Beerbeer
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Re: TR and NC


60 mm sunderer mortar sucks really bad now. Just tried to use it on my nc sunderer. However, I guess I can understand since it's so spammable.

Should eliminate all tank HE guns IMO. Or redesign the bases.

Last edited by Beerbeer; 2012-12-08 at 09:50 PM.
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Old 2012-12-08, 10:07 PM   [Ignore Me] #32
Crator
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Re: TR and NC


Originally Posted by ShadetheDruid View Post
Yeah, the problem with the Gauss SAW isn't that it's a bad weapon as such (although it does seem to suffer from NC's cone of fire problems more than the rest), it's more that it's not a very newb-friendly weapon.

In the hands of a skilled FPS player it's probably really good, but for the rest of us it's a bit of a terrible introduction to the class.
I've actually gotten quite good at using it now. With forward grip and compensator, it's very manageable. And it's great for laying down sustained repressive fire on an area to allow your troops to move in closer.
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Old 2012-12-08, 10:29 PM   [Ignore Me] #33
Beerbeer
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Re: TR and NC


Attachments are overrated, except for the nc I guess.

Lol, it's cool running into fellow psu people. I ran into graywolves a few minutes ago.

Last edited by Beerbeer; 2012-12-08 at 10:31 PM.
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Old 2012-12-08, 11:06 PM   [Ignore Me] #34
james
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Re: TR and NC


Originally Posted by Beerbeer View Post
Attachments are overrated, except for the nc I guess.

Lol, it's cool running into fellow psu people. I ran into graywolves a few minutes ago.
Boom, we have a winner, for a nc gun to be good when have to spend 200-300 certs, everyone else can just roll with w/e
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Old 2012-12-09, 12:13 AM   [Ignore Me] #35
Beerbeer
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Re: TR and NC


After playing TR for a little more than a week, I'm frustrated as hell playing NC. Even the vehicles feel weaker to me. Slower rof in air between the reaver and mosquito can mean life or death.

And I confirmed the barrel drift in the vanguard, while there's none in the prowler.

The NC kind of suck outside of base shotguns IMO.
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Old 2012-12-09, 02:24 AM   [Ignore Me] #36
Beerbeer
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Re: TR and NC


I'm going VS next, as I'm bored.

But, TR >>> NC IMO.

Mag mower here I come.

One final thing, I played vehicles a lot more in TR, and did so lazily.

While my NC guy worked his ass off playing light assault shot gunning. So if you enjoy the challenge, play NC, if you want easy mode, play TR.

Last edited by Beerbeer; 2012-12-09 at 02:40 AM.
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Old 2012-12-09, 04:06 AM   [Ignore Me] #37
SpottyGekko
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Re: TR and NC


On my server TR always holds the most territory across the 3 continents, with NC having the least, on average.

My theory is that the "easiest" faction will always have the highest population.

There seem to be more people that like the TR weapons and can achieve reasonable success with them. Perhaps it is because they are supposedly midway between the NC and VS weapons. They don't particularly shine in specific scenario's, but they are reasonably effective in ALL situations.
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Old 2012-12-09, 08:48 AM   [Ignore Me] #38
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Re: TR and NC


IMO, the faction specific characteristics on the stock weapons should be removed. Make them equal. Hell, make them common pool. Everyone starts with same stock guns in each class. Then you must put attachments or get another gun that is better. This is how PS1 was and people felt it was fair and produced a feeling of progression.

I always wanted to see the empire specific differences in weapons/vehicles like there was in PS1. But the way they are doing it in PS2, isn't right.
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Last edited by Crator; 2012-12-09 at 08:49 AM.
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Old 2012-12-09, 11:24 AM   [Ignore Me] #39
james
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Re: TR and NC


Originally Posted by SpottyGekko View Post
On my server TR always holds the most territory across the 3 continents, with NC having the least, on average.

My theory is that the "easiest" faction will always have the highest population.

There seem to be more people that like the TR weapons and can achieve reasonable success with them. Perhaps it is because they are supposedly midway between the NC and VS weapons. They don't particularly shine in specific scenario's, but they are reasonably effective in ALL situations.
Of course, same reason why in COD4, it was M16, AK47, and MP5. People will use the best/easiest weapons. As it sits the TR has the best weapons in nearly everything. What makes it worse is they don't even have to invest any time, as they stock weapons are some of the best weapons in the game. Its a horrible statement of balance when the TR level 30's are all running around with carv's, and tacs
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Old 2012-12-09, 11:28 AM   [Ignore Me] #40
Beerbeer
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Re: TR and NC


I was in a tech plant yesterday and seeing how it was dead, I wanted to see where I could park my sunderer. The answer: on the first floor only now.

After I gave that up, I noticed the tech plant shields show bullet spreads very, very well if you shoot at them. So I got various guns, all stock, and started shooting the shield under various conditions and ranges. Hip firing, ads, strafing, etc. I probably looked like an idiot to the occasional passerby, but the instant feedback on bullet spread was interesting and enlightening.

Some guns force recoil, horizontally, in different directions. The NC HA guns were the absolute worse. Impossible to full auto those things and hit anything beyond 50 yards in stock form and the saw has no selectable fire. The shotgun spread was also interesting.

I suggest trying this out if you're bored.

Last edited by Beerbeer; 2012-12-09 at 11:31 AM.
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Old 2012-12-09, 11:36 AM   [Ignore Me] #41
DovahTerran
Corporal
 
Re: TR and NC


^ Did the same thing on the Thebes beta server.. Me and a few squadmates got bored and decided to graffiti the VS' Tech Plant shields with bullets until the base turned over. Quite fun. The most I got out of that is that the Cycler is an amazing weapon w/ forward grip and laser sight. You can hipfire it reliably almost like a carbine at a decent range with a little doubletapping.
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Old 2012-12-20, 04:30 PM   [Ignore Me] #42
Beerbeer
Major
 
Re: TR and NC


At this point, I've kind of given up on my NC character. NC vehicles aren't very infantry farm friendly. The separation, percentage-wise, is getting bigger and bigger.

I may go VS next. I know I had a ton of success with the mag and scythe in beta, so the disparity could be even worse. Just not sure if I want to drop another fifty bills to get what I got for NC and TR right out of the box.

Anyways, the vanguard sucks killing infantry. I have better luck spamming heat rounds in the prowler than he rounds in the vanguard. The reaver is pure junk now as well IMO. Mosquito blows it away farming ground targets.
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