Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: STOP THE INSANITY!!!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-12-31, 08:35 PM | [Ignore Me] #136 | |||
Second Lieutenant
|
It's in the rules. I'm an asshole. So suck my dick. I'm not hacking, I'm not cheating, I'm not doing anything the devs have declared illegal. The game I'm playing is called frustrationside. I'm making you all ragequit so that my team wins. |
|||
|
2012-12-31, 08:52 PM | [Ignore Me] #137 | ||
It occurred to me that if SOE released the stats data stream, we could number crunch and get a true (er mathematical) picture of how OP libs are or not
__________________
Euro teamplayers: Section7 |
|||
|
2012-12-31, 09:07 PM | [Ignore Me] #138 | |||
Second Lieutenant
|
Thanks. Feels good to be the best. [edit:] I actually agree that there's not enough cover for the foot troopers. It really makes it too easy with thermal or infravision to see these little ants explode. About the best they can do at the moment is to hide at the corner of a building where I don't have a clear shot - when I get my pilot to circle around, they run around the corner away from me... Either way, I've suppressed the spawn room and they are unable to defend the base so I'm still doing my job. Less kills though. [/edit]
Look, in all seriousness (I'm being a useful, constructive member of society now) the flipside to my earlier arrogant prick post is that *I* have had to organise 2 other people to be able to do what I do, and spend 1800 certs. I'm winning and you're all screaming NERF because of it. Imagine what would happen if you organised 2 other people to get rid of libs? If you all spent 1800 certs on it? Imagine 3 ESFs with guided missiles and A2A cannons all firing at the same target? I'll tell you... No more libs and you get to keep your A2A scythes/mozzies to kill Gals and reavers! Last edited by StumpyTheOzzie; 2012-12-31 at 09:11 PM. |
|||
|
2013-01-01, 07:04 AM | [Ignore Me] #139 | ||||
Major
|
COD is a FPS game where you can only play as infantry. So I think that game is more suited for you. Where I don't want to see any changes to vehicles might actually like this game. Now who is the idiot that could not figured that out? |
||||
|
2013-01-01, 07:43 AM | [Ignore Me] #140 | |||
I would wager that the top of the leaderboards (if they were working) would be heavily populated by Lib users, with a smattering of MBT and Rocket pod farmers in there as well. |
||||
|
2013-01-01, 01:32 PM | [Ignore Me] #141 | |||
Hell, just me, 1 guy in a skeeter, can clean an objective of enemy Lib's. I've done it many times. But, it does mean your ESF drivers need to pull their nose up off of the ground. Truth is, so many are interested in doing just what the Lib's are doing...farming infantry with rocket pods. But believe me when I say that as a lone ESF, I have run multiple Liberators off of an objective. |
||||
|
2013-01-01, 03:32 PM | [Ignore Me] #142 | ||
Staff Sergeant
|
The problem is that air should always dominate ground because that's how it works. That's why air superiority is always so important.
Normally this is countered by having cover to take shots from and ground forces being hard to spot individually, which this game severely lacks. There is really no place to hide. No caves, no underground structures or tunnels to use, no thick vegetation, etc. That was what made Battlefield 2's air so ridiculous, as not only was their little cover, but the capture points were even out in the open. At least PS2 puts some of them indoors. So instead of a bunch of infantry going downstairs through a tunnel to the capture point (or another building), they absolutely must walk outside into the waiting arms of Death from Above. (For a universe that has teleporters, this is doubly ridiculous as there's no reason anyone should ever have to be outside.) Short of fixing that, we will never solve the air to ground balance issues because either air gets nerfed to useless or ground gets abused by the air power mercilessly. As far as the short-term, short-sighted fix to the Liberator and it's HE guns, the only real thing to do is to force them to come into range and restrict their angle of attack. That means making the HE guns become absurdly inaccurate the farther away you get and substantially reducing their viewing angle. Thus if you fly at the ceiling and you try and bomb a spawn point, you'll be lucky to hit the base at all, and there'll be none of that roll over and shoot bombs at the ESFs silliness since it'll be near impossible to get that angle. |
||
|
2013-01-01, 04:11 PM | [Ignore Me] #144 | |||
Second Lieutenant
|
Lib damage output is fine. Maybe the accuracy of the dalton could be lowered and the splash of the zephyr too, but I think if it was slower in the air that'd be great. I don't think libs should be able to "nearly" outrun fighters, no matter what upgrades they have. Libs should be really big, fat targets for small, nimble fighters. Additionally, increase the missile speeds all round. They seem to travel at the speed of a flash rather than a missile. In terms of hitpoints, I think Libs are pretty good. Maybe 10% too tough. I've maxed out the armour for my lib and it gets shredded by a couple of maxes. It's rare to actually get killed, but I can't do my job if there's 3 maxes in the area. Against ESFs, it's only a couple of missiles followed by a magazine of cannon fire and we're burning, so that's actually quite fair. The MAX vs ESF thing is pretty good right now, maybe up the max damage a bit or lower the ESF resistance to burster fire a bit but it's very close to what I'd expect. |
|||
|
|
Bookmarks |
|
|