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Old 2013-01-01, 07:26 PM   [Ignore Me] #1
SGOniell
First Sergeant
 
Enforcer ML85 vs E540 Halberd: difference?


Can anyone tell me the difference between the Enforcer ML85 and the E540 Halberd? The description on the wiki says the Enforcer fires missiles. Do these lock onto enemy vehicles whereas the Halberd does not? Anyone know?
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Old 2013-01-01, 07:27 PM   [Ignore Me] #2
NewSith
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Re: Enforcer ML85 vs E540 Halberd: difference?


Neither lock on anymore, however Enforcer fires a dropless missile. Halberd, however does slightly more damage to vehicles.


As a matter of fact Halberd is a second "nerfed" tank HEAT cannon.
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Old 2013-01-01, 07:30 PM   [Ignore Me] #3
AThreatToYou
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Re: Enforcer ML85 vs E540 Halberd: difference?


Halberd has drop, Enforcer doesn't.

That's p much it.
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Old 2013-01-01, 07:32 PM   [Ignore Me] #4
NewSith
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Re: Enforcer ML85 vs E540 Halberd: difference?


Originally Posted by AThreatToYou View Post
Halberd has drop, Enforcer doesn't.

That's p much it.
Halberd does slightly more damage to vehicles, I'm pretty sure.
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Old 2013-01-01, 07:32 PM   [Ignore Me] #5
SGOniell
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Re: Enforcer ML85 vs E540 Halberd: difference?


Originally Posted by NewSith View Post
Neither lock on anymore, however Enforcer fires a dropless missile. Halberd, however does slightly more damage to vehicles.


As a matter of fact Halberd is a second "nerfed" tank HEAT cannon.
So one or both used to lock on? Shame that they don't anymore
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Old 2013-01-01, 07:33 PM   [Ignore Me] #6
NewSith
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Re: Enforcer ML85 vs E540 Halberd: difference?


Originally Posted by SGOniell View Post
So one or both used to lock on? Shame that they don't anymore
Enforcer used to be lockon, but that was so obviously OP, that noone even defended it much. So instead of balancing it out, which would've been hard as hell, devs just removed the lockon as a whole.
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Old 2013-01-01, 07:57 PM   [Ignore Me] #7
Figment
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Re: Enforcer ML85 vs E540 Halberd: difference?


Enforcer was a pretty skilless thing with lock on. Makes for boring tank combat if you know you will hit, even while not aiming or timing. Only issue it had was not locking onto partial visibility (locking spot was pretty low on a frame) and you had to fire before the enemy reached cover. It even followed across terrain heights and hills so despite its slow projectile speed, it was pretty easy to use if the target was not hull-down.


Tbh, it was utterly boring to use. (Miss dynamic vehicle dogfight combat so much...).
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