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Old 2013-01-02, 10:03 PM   [Ignore Me] #16
Beerbeer
Major
 
Re: Infantry Weapons


Lol, it's funny looking back at my old posts and to see how much I've switched from actually caring about infantry weapons to not giving a rat's ass today.

Even the tone and frequency of infantry gun imbalance threads, here and on Sony's forum, have all but disappeared as most of the people who cared about this aspect if the game have switched or left.
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Old 2013-01-02, 10:15 PM   [Ignore Me] #17
Rockit
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Re: Infantry Weapons


I just wish the TTK was slightly higher on everything to provide for better differentiation when purchasing "sidegrades" and such. Would make the buy more appealing and also like someone said could make the empires weapons behavior more distinguishable. Oh well.
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Old 2013-01-02, 10:40 PM   [Ignore Me] #18
Beerbeer
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Re: Infantry Weapons


Who cares about TTK when I can instantly kill things in vehicles.
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Old 2013-01-02, 10:42 PM   [Ignore Me] #19
Brusi
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Re: Infantry Weapons


or noob tube with HA or underslung
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”You can have hundreds of players fighting against hundreds of players fighting against hundreds of players in these massive cluster-fuck battles

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Old 2013-01-02, 11:30 PM   [Ignore Me] #20
Rockit
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Re: Infantry Weapons


I was just watching Buzz's Twitch stream and saw very, very little vehicle spam. I think what it boils down to in this game is just zerg with numbers and you can do whatever playstyle you feel like. You can overwhelm what anyone throws at you. Now that is a shame. I enjoyed the behind the lines sneaky effectiveness but that is all but gone.
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Old 2013-01-02, 11:31 PM   [Ignore Me] #21
Beerbeer
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Re: Infantry Weapons


Actually, the more I think about it, the fact that weapon imbalance threads have all but disappeared speaks volumes.

One, no one cares about infantry weapons anymore, two, those that did have deserted this game for the most part, and the reason it's a freaking ghost town.
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Old 2013-01-03, 09:33 AM   [Ignore Me] #22
Rolfski
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Re: Infantry Weapons


At least the NC weapons look, feel and sound bad-ass. I just wish they were a tad more potent. Not that fun to use.
VS weapons look ugly imo but feel and sound rather potent. Easiest weapons to handle and fun to use.
TR weapons look rather ok but feel and sound impotent although they perform otherwise. Generally good spray fun with high ROF
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Old 2013-01-03, 12:12 PM   [Ignore Me] #23
Figment
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Re: Infantry Weapons


PS2 infantry in a nutshell:

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Old 2013-01-03, 12:52 PM   [Ignore Me] #24
Qwan
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Re: Infantry Weapons


I would have to say from an VS point of view ( I havent really played other factions in PS2 yet) I dont see an large problem with weapon ballance.

The NC weapons hit hard (like they have always done). With attachments they become more controlable, and accuracy comes with that, but not by much. But its the fact that you may not hit the target all the time, but when you do it doesnt take much to bring someone down.

TR weapons are steady, dont do as much damage but are very accurate and have a steady rate of fire. Though the damage by there rounds is lowered they put more rounds on target, and there kick isnt as bad ( not to include there chain gun) simply taking a knee and aiming down the scope will put a target down in 5 hits.

VS there weapons dont do alot of damage to IMO, but there rate of fire is very high, the lasher is a energy type weapon and depending on how close i am to the target will determine how fast I drop him. Accuracy is improved with the adding of sights this helps alot, also forward grips on heavier weapons brings up the effectiveness on the weapons meter.

I mean with each faction they have advantages and disadvantages with the heavy assault weapons.
VS-high rate of fire, AOE damage
NC-slow rate of fire, hits like a truck
TR-medium rate of fire, descent damage

So I mean every one should try each factions weapons just to get a feel and to know what your up against.

Last edited by Qwan; 2013-01-03 at 12:55 PM.
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