Originally Posted by ChipMHazard
Good question, I don't know. I guess it would make sense if that was so.
"Prowler HEAT / HE rounds have had their damage reduced to no longer 1-shot kill infantry, killing a full health infantry will require both Prowler rounds to be fired. This does not affect vs. vehicle damage."
That part makes me think that the two are seperate.
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The "
This does not affect vs. vehicle damage." part is simple. Vehicles dont take splash damage. If they only nerf the splash damage (and thats what I belive Higby meant?) then the dmg vs. vehicles is the same because they only take the unchanged direct damage. Prowler HE has a direct damge of 650, if they still want you to one-shot Infantry with direct hits you need, depending on Flak Armor and Nanoweave, 250 - 700 splash damage.
On a sidenote. Does anyone know if direct hits first deal their direct damage and then the splash or the other way around? Would be intresting to know for Flak Armor Targets because the 50% only apply to your HP and not to your shield as far as I know.
Originally Posted by ringring
Where do you get your data from.
I doesn't make any sense that prowler has twice the firepower simply because it has twice the guns. Normal guns don't work that way.
Also, a couple of months ago Higby actually said that all tanks have identical dps.
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The Prowler had lower splash damge during the beta... but that got buffed because the prowler sucked against tanks... a wise decision by SOE. If you want the data there is an (old) Spreadsheet from Beta (
https://docs.google.com/spreadsheet/...1MV83X1E&gid=0)... and innocivs site ps2calc.com. ps2calc doesnt have the splash values but the correct reload times etc.
Oh and Higby never mentioned that the Tanks have the identical dps. If he ever stated that I would love to see a source.
Originally Posted by MrBloodworth
The two barrels is the mechanism used to create the empire defining feature. IE: Re-fire rate. It is not one gun, its a higher re-fire rate.
They do not strafe or always have the strongest armor facing forward, they do not punch with high damage or have a shield.
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Actually if both Prowler shells hit it does more damage than one Vanguard shell
. Pre GU2 it was the exact same damage... a Prowler shell was exactly half a Vanguard shell.
Also saying its the empire defining feature doesnt mean its allowed to be imbalanced? Its like me saying I want 100km/h strafe because thats the defining feature of the Magrider is strafing.
Oh and dont mention "strongest armor facing forward"... thats not an inherently good thing. While its cool at long range where your enemy comes from one direction its pretty bad at urban warfare... simply because you have to turn your whole tank to see whats around you. The Magrider, while being great at long ranges, has a horrible situational awareness and thus sucks at close range (you are basically blind to everything outside of your 90° front arc).