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2013-03-20, 12:32 PM | [Ignore Me] #1 | ||
Master Sergeant
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I ask the question because I basically suck at PS2 and the AV turret has been getting me a whole bunch of kills. Anything which suddenly makes me seem 'better' sets off alarm bells that it must be broken.
Amazing range, steerable charge, infinite ammo, readily re-deployable, can be used fire-and-forget(ish) and four hits to kill a Sunderer. Downsides.....well, you're imobilised whilst you're in it, and it's pretty easy for an infiltrator to headshot you out of it. But that's about it, really. I haven't seen a lot of complaints about it on the forum, and I kind of expected to see a lot of calls for it to be nerfed, given how effective it seems to me. What does everyone else think? Is it balanced? Is it ridiculously OP? |
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2013-03-20, 12:37 PM | [Ignore Me] #2 | ||
Sergeant Major
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No more OP than any of the other anti vehicle weapons.
It's guided, but you have to maintain accuracy the entire time and are stuck out in the open. Someone with a lock on is gonna lock, fire, and hide. You're also easy prey for snipers and other infantry. If it had the cover shield like AI, it might be different. |
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2013-03-20, 01:32 PM | [Ignore Me] #5 | |||
Contributor Lieutenant Colonel
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The only thing I could view as OP about the AV turret is that it's hard to know exactly where you're getting hit from. That said, it renders like a vehicle so you should at least be able to see the turret with some looking. |
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2013-03-20, 03:05 PM | [Ignore Me] #8 | ||
Major
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I think the AV Mana turret is fine as it is. It is very powerful, and has huge range, but it also has huge weaknesses. In order to use it you have to make yourself a prominent target for snipers and aircraft.
I like it because it shifts the balance of the game a bit more toward combined arms. Tanks without some snipers and such to knock these things down quick are in a world of trouble. I'm more annoyed with the anti-infantry mana turret being so gimpy that the AV Mana is a no brainer right now. There is just no good reason not have it on your engineer. |
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2013-03-20, 04:16 PM | [Ignore Me] #12 | ||
The thing that I find ridiculous about a weapon as powerful as the AV MANA is that it can just be repeatedly spammed at no cost.
When I use it, I'll fire off 2 or 3 missiles and then abandon it, before I attract attention. Just move a bit and spam another turret for few more shots. Rarely get bagged by a sniper. Solution - either have a cooldown of a few minutes or make turrets cost resources. As it is, I almost feel sorry for tank drivers. Almost. |
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2013-03-20, 04:34 PM | [Ignore Me] #13 | ||
Master Sergeant
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Really overpowered when they're significantly above their targets and snipers have to back way up to try to hit them because of the angle. Tech plant struts come to mind; I had to go LA and spend a minute flying up there to kill one dude that was just spamming away without a care in the world.
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2013-03-20, 05:31 PM | [Ignore Me] #14 | |||
Major
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Maybe what they could do is add a button to the AV Mana to deconstruct it, and if it gets destroyed it goes on a minute cooldown. |
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