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Old 2013-03-26, 07:55 AM   [Ignore Me] #31
PredatorFour
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Re: Four Things that Are Killing ESF Combat


Originally Posted by Hamma View Post
I've seen problem #4 many times and it's almost always with ammo towers or antennas. I've got pretty cranked graphics settings and I still see it.
I've experienced the same problem, them towers need nerfin for sure ! Good test of the old reflexes though to evade them

I'll add strikers to the list also, ouch they hurt

Last edited by PredatorFour; 2013-03-26 at 08:04 AM.
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Old 2013-03-26, 09:56 AM   [Ignore Me] #32
CasualCat
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Re: Four Things that Are Killing ESF Combat


I call those magic ammo towers and yes, they're annoying.

Other thing I'd add is that assists should go to the crew(pilot/driver/gunner(s)) of crewed vehicles as well. Think it is frustrating to only get 100XP for an assist? It is even more frustrating when your gunner just about killed something then they only get an assist and you get nothing.

ETA: Also how does the game distinguish between intentional crashing and someone trying to land a burning aircraft to fix it? I know we can usually tell the difference through observation, but how does the game know? There has been more than one occasion in which I was actually trying to land a burning aircraft and just came in too hard.

I've also seen people bail to get on top of things. For example a suicide run on the crown with a last minute bail to get on top. I suppose if the people wanted to continue to do that they could cert ejection seat, but if someone is pulling it off without it, I don't see why we should punish them to stop the others.

Last edited by CasualCat; 2013-03-26 at 10:05 AM.
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Old 2013-03-26, 10:22 AM   [Ignore Me] #33
ThatGoatGuy
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Re: Four Things that Are Killing ESF Combat


Originally Posted by ChipMHazard View Post
3) Disallow bailing while the aircraft is in motion, except when using the ejection seat.
I'm glad you stated this, and I completely agree. I was about ready to rant off about how it would completely reject the use of ejection system, blah blah blah, but this idea... me gusta.

BTW, those pilots that remember the stupid BS with the ammo towers being ghosts until, "Ohai!" and then BOOM. Now satellite dishes on larger bases are doing it too. I was flying at Andvari bio and was being chased by a reaver. Tried reverse maneuvering and catch him off guard, and hit the damn invisible sat.

Last edited by ThatGoatGuy; 2013-03-26 at 10:24 AM.
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Old 2013-03-26, 07:52 PM   [Ignore Me] #34
Hamma
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Re: Four Things that Are Killing ESF Combat


Side note, the Air Hammer is definitely redonk.
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Old 2013-03-26, 08:14 PM   [Ignore Me] #35
Neutral Calypso
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Re: Four Things that Are Killing ESF Combat


I don't think you need to disallow bailing. Just make the game smart enough to award a kill to whoever most heavily damaged your vehicle if you "suicide" less than a minute after exiting an air vehicle.
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