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Old 2013-03-26, 07:08 PM   [Ignore Me] #16
Saintlycow
Sergeant Major
 
Re: Bring back these walls?


Yo devs, add these walls to the interlink facilities. Or the TEST server...
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Old 2013-03-26, 07:26 PM   [Ignore Me] #17
Badjuju
First Sergeant
 
Re: Bring back these walls?


Originally Posted by ringring View Post
I think it needs more than different walls, I think the circumference needs to be a lot smaller too.

You rarely see Amp Stations defended from the walls (you saw a lot of this in PS1) partly because of the distance the spawn room is from the wall you need to be at. This is a key difference with the Bio Dome, everything is within easy reach.
Ps2 walls leak like a sieve so there isn't much opportunity to defend from them.
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Old 2013-03-26, 09:42 PM   [Ignore Me] #18
Hamma
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Re: Bring back these walls?


Originally Posted by bpostal View Post
I would have to disagree with them on that point. Fighting down the wall (that is, horizontally not vertically) offers some of the best combat at an Amp Station. Decent cover from vehicle spam, good infantry cover from 'their' side to 'mine', it's just good times.
True, but then again we never played it.
Originally Posted by Baneblade View Post
Well, to be fair they said a lot of things that are completely wrong. Those walls look awesome.
Lies!

Don't disagree there.
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Old 2013-03-27, 01:39 AM   [Ignore Me] #19
Climhazzard
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Re: Bring back these walls?


Originally Posted by ringring View Post
You rarely see Amp Stations defended from the walls (you saw a lot of this in PS1) partly because of the distance the spawn room is from the wall you need to be at.
There's a wall tower right outside the back door of an Amp Station's spawn building. At the top are jump pads that allow you to cover large distances quickly.

Although I will admit that you apparently can't jump pad all the way around and that kind of annoys me.
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Old 2013-03-27, 03:17 AM   [Ignore Me] #20
Sturmhardt
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Do want real walls :/

.sent via phone.
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Old 2013-03-27, 06:09 AM   [Ignore Me] #21
ringring
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Re: Bring back these walls?


Originally Posted by Climhazzard View Post
There's a wall tower right outside the back door of an Amp Station's spawn building. At the top are jump pads that allow you to cover large distances quickly.

Although I will admit that you apparently can't jump pad all the way around and that kind of annoys me.
Yea, I know ... which is great if that it the point you need to defend from, but the odds are small.
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Old 2013-03-27, 07:42 AM   [Ignore Me] #22
Stanis
Master Sergeant
 
Re: Bring back these walls?


If they're going to do walls they could do them properly.

We have shielded gates - quite why we also need 2 gaps that you can drive a sunderer through I don't know.
The exterior of the wall should offer good cover.
It should be difficult for any attacking force to breach the wall as infantry alone.
Ideally the defenders could fire safely from cover. No higher terrain such that tanks can shell HE rounds onto the wall.

The interior of the wall should be fairly open and plain.
This is so that from the courtyard and main base there is very little cover on the walls themselves - defenders get a bonus clearing their walls.

The enemy can deploy a sunderer next to the wall.
Defenders are typially stuck with a sunderer inside the main base - and the spawn room.

Jump pads and tunnels are a fix to allieviate the problem that the enemy can actually put a spawn location nearer to the objective that the defenders.

This is about both the number of generators and their location.

Which is not directly wall related - but it's why in bases are made of swiss cheese.
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Old 2013-03-27, 08:20 AM   [Ignore Me] #23
psijaka
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Re: Bring back these walls?


Originally Posted by GrandBastard View Post
Must say I've always been a bit confused by how they've always changed every Amp Station (or other similar facility) across every continent at the same time instead of mixing it up a bit, especially when they seem to have quite a bit of extra art assets lying around that could spice things up a bit.
^ this. Totally agree. Why must one size fit all?

Would be great if we had a variant of the AMP stations with higher walls and no rear openings; as it is, the fighting gets a bit stale in these "cut and paste" outposts.
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Old 2013-03-27, 09:08 AM   [Ignore Me] #24
Vasquez
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Re: Bring back these walls?


Yeah this (old) design looks way better. The towers would need more cover though. Everyone hates the current Amp Staton design.
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Old 2013-03-27, 09:20 AM   [Ignore Me] #25
Hmr85
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Re: Bring back these walls?


I would love to see these walls make a return. One of the first things you should notice is that.

A.) They just look better.
B.) There is actual real cover from Air.
C.) There is cover on the outer wall. Merlons as one would put it that you can actually hide behind and shoot over. This is a big plus compared to these giant gaps in the walls we currently have. I mean look how awesome that looks...
http://imgur.com/a/NoJQK#ZavrY
D.) Look at the friggen towers. There is 2 floors that appear to be covered before you reach the roof.
E.) Did I mention that these Walls/Towers just look a hell of a lot better. P

For the love of God put these back in. Then while you are at it clear the rest of the crap out of the CY.... Please
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Old 2013-03-27, 09:22 AM   [Ignore Me] #26
Baneblade
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Re: Bring back these walls?


I want space castles. But rather than walls expand the gate mechanic to allow for proper breaching.

Basically make what we currently call gates (and the associated generator mechanic) take the place of walls. But keep the towers and wall walkways.

Oh and disable the ability for enemy infantry to just walk through.
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Old 2013-03-27, 04:03 PM   [Ignore Me] #27
Carbon Copied
First Sergeant
 
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Re: Bring back these walls?


Aside from whether they work better (or maybe even not), or they may not look "space age" enough; they give what I consider to be an important ingredient to a game: mood and feeling. By that I mean it's like some fortress leering on the landscape that gives that impression of a tough battle from either a defensive or offensive front could be on the cards to take or hold the base. I get the feeling the courtyards could become quite claustrophobic in areas looking at the screenshots. Which is a good thing..
Definitely think that from those few screenshots the base has more character than they currently do.

As well as looking like they would actually play better... like mentioned before though - no need for copy & paste bases; lets try some you know... variety...?
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Old 2013-03-27, 05:30 PM   [Ignore Me] #28
Sturmhardt
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I think it's really strange that SOE always claims that those walls sucked in alpha but they never let us test them. Just throw some walls out there SOE, it might save your game!

.sent via phone.
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Old 2013-03-27, 05:33 PM   [Ignore Me] #29
SGOniell
First Sergeant
 
Re: Bring back these walls?


I like them. My issue with the current walls is that the towers lack any sort of "purpose-built" cover. Similar to the barricades in halo, or traditional battlements.
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