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2013-03-29, 10:05 AM | [Ignore Me] #1 | ||
Or are MBTs alone stuck with that handicap?
Some normalization with that would be very appreciated. Either dump the concept entirely or make everyone deal with it. Obviously it would make barely any difference on a Flash, but it would be huge on a Sunderer. Not to mention the incoming new vehicles. |
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2013-03-29, 10:09 AM | [Ignore Me] #2 | ||
I'd assume all ground vehicles bigger than the flash will have it
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-03-29, 10:18 AM | [Ignore Me] #5 | ||
Major
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I agree too, either for all or dump it. The amount of AV on the battlefield makes it irrelevant that mbts have weak spots.
The amount of times people on here bring up the "its not 1 v 1 in PS 2 , it's combined arms involving lots of people... " which is a fair comment.. but like i said with the amount of 'combined AV' there is now weak spots just are not needed imo. So either for all or get rid, it's no longer fair it only apply's to mbts. |
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2013-03-29, 10:19 AM | [Ignore Me] #6 | ||
Corporal
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I'd prefer it gone and I don't even tank as much anymore.
I think it is one contributing factor as to why tank battles aren't as fluid as in PS1 for example. Definitely don't want buggies to have it, because I don't want to see buggies being used like tanks are now. Remove the rear armor from tanks making it the same as side armor. Leave the Sunderer blockade rear armor as is. (Sunder armor reduction values are the same until you get blockade and then the rear is strongest). There is still advantage in flanking tanks because vehicles have such a crappy FOV. Last edited by CasualCat; 2013-03-29 at 10:20 AM. |
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2013-03-29, 11:30 AM | [Ignore Me] #7 | ||
eh? Sunderers and Lightnings both have it and just to be clear you mean areas that have more or less % damage proctection like front, sides, top & rear
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-03-29, 01:18 PM | [Ignore Me] #8 | |||
The Sunderer doesn't have it natively. I'm talking about the feature that makes MBTs easy kills from the rear with its double damage arbitrary amplification. I'm not referring to certed upgrades that reduce damage. I suppose the reality is all vehicles have it, it just has no effect on the non tanks since they are all equal valued in defense rating on all sides. Certed defense upgrades are not what I'm talking about, just to be clear. |
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2013-03-29, 01:49 PM | [Ignore Me] #9 | ||
Master Sergeant
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I like positional damage very much, I think it gives vehicle combat some depth that it was lacking in PS1.
But on the other hand, I can't see how it would work out with small "skirmish/scout" vehicles like the Buggies - if a single shell/rocket to the rear kills or critically damages them, how would they be able to use their speed and manouverability to skirmish effectively? IMO positional damage fits "line vehicles", like MBTs and the Sunderer more - I hope they fix it on the Sunderer /w Blockade Armor someday - and I think it should be present on any heavy combat vehicle they introduce in the future. |
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2013-03-29, 01:56 PM | [Ignore Me] #10 | ||
I'm okay with the idea of positional bonus damage multipliers , but the current state of MBTs i.e. the rear, is way over the top. I feel I need combat chassis 3 just to keep my ass turned away from groups of HA at times.
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2013-03-30, 08:35 AM | [Ignore Me] #13 | ||
Private
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The situational damage depends on the location you fire from, not were you hit them as far as I know.
So a guided rocket fired from the front of a tank, cannot do double dmg even when hitting it in the back. Don't understand at all why dmg is calculated like this. Assume this will be changed to a more logical system. Unless this already happened and this post is completely useless |
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