Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: This is just a test.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2013-05-27, 02:46 PM | [Ignore Me] #32 | ||
Lieutenant General
|
Now, small squad vs squad captures can be fun too.
And that can still be had. Flanking can still be done on several levels of strategy and tactics. (Again, see other thread, a few extra triangular lattice bits wouldn't be a problem). |
||
|
2013-05-27, 03:04 PM | [Ignore Me] #34 | ||
Colonel
|
Sun tzu teaches not just to win battles but to win wars. Not just to win wars, but to win with the least amount of resource loss possible. Sun tzu would be the ghost capping supreme commander. What works best in real life would just be boring gameplay. I want exciting gameplay and lattice provides that in ******.
|
||
|
2013-05-27, 04:40 PM | [Ignore Me] #35 | ||
Staff Sergeant
|
Thus far my experience with the lattice is "zerg stalemate." Everybody crammed into a small area that is in no way capable of dealing with that many people, with one side viciously camping the spawn and the other side still being too numerous to be totally contained in it, thereby preventing either side from moving. For hours.
It didn't feel like a front line so much as a front base. I was on Amerish last night instead and was having much more fun there. It was actually kind of funny because when I looked over at Indar, lo and behold the battle lines were pretty much identical to what they had been 24 hours earlier. So far I definitely prefer letting the terrain act as the "lattice" than having some arbitrary base order. Some other impassables like rivers and forests would really do the job better, I think. |
||
|
2013-05-27, 05:35 PM | [Ignore Me] #36 | |||
Major
|
some regions are highly and overly populated while many others are totally empty |
|||
|
|
Bookmarks |
Tags |
lattice, sheeple, stupid, think for your self |
|
|