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PSU: It's Hamma time!
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2013-05-28, 11:34 AM | [Ignore Me] #76 | |||
Major
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Okay, doesn't get the most kills. But I feel as though it would be OP with a dumbfire mode. That said, I would like the Striker receive dumbfire mode, but I also feel as if all factions should have a semi-auto anti-armor weapon [that isn't mounted on a MAX unit] then again TR have the fracmax. Last edited by AThreatToYou; 2013-05-28 at 11:41 AM. |
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2013-05-28, 11:38 AM | [Ignore Me] #77 | ||
Second Lieutenant
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What about a change fire mode for the striker? Obviously some balancing with the numbers would have to go down to make that an option. Then again it may just make the weapon even more OP now that you can use it in every situation. Not to mention that if the striker got it I'm sure the NC would want a dumbfire firemode for the phoenix. I don't know what you would add to the vanu as they pretty much already have two firemodes.
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2013-05-28, 11:49 AM | [Ignore Me] #78 | ||
Staff Sergeant
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I've easily countered strikers on the ground by simply having smoke equipped on my vehicles. Also, at least in a lightning, being low-profile to the ground with only exposing my turret works pretty well too.
For the air, however, strikers mean certain death. I don't fly much but I've found keeping low behind hills and structures, and then suddenly rising up, helps a lot. |
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2013-05-28, 11:51 AM | [Ignore Me] #79 | |||
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-05-28, 12:37 PM | [Ignore Me] #80 | ||
You put a dumbfire on the Phoenix and it's just a Shrike.
And with a dumbfire on a Striker, you've now got the best launcher DPS in the game against all targets. indoors and out. There better be some pretty significant downsides to those options or a pretty significant buff to the hip-fire accuracy and un-charged damage on the Lancer - It doesn't have an alpha or DPS advantage. Why would the TR and NC get to have short-range, in-a-pinch usable ESRLs and while we don't? I'm fine with them having unique limitations. But once you generalize one, all of them better receive the same treatment. What I'd much rather have is a separation between up-close Anti-max and the outdoorsy AV weapons to some degree. A dumbfire mini-striker that loses lock-on. A pump-action railgun thingy for NC. A...thing for VS.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2013-05-28 at 12:41 PM. |
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2013-06-01, 08:05 PM | [Ignore Me] #81 | ||
I asked Higby about the Striker. He confirmed that the missiles passing through objects/terrain is indeed a bug. They are having issues with long range missiles, like the Phoenix not showing where it's flying properly and killing you even if it's to your side.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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