Originally Posted by MrMak
So to sumarise the whole thing:
We have a feature which can potentialy cause performance issues and gameplay issues (the medic thing) if not handled correctly.
The purpouse of the feature: Lulz
Why is it so important again?
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Let's see all modern day AAA shooters and MMO's have some sort of physics when players die and it adds to the emotional experience of playing the game, more "Wow OMG LOL" moments. Also considering all the other things SOE has said they may add at some point that might cause performance issues (Destructibility, Giant Floating Airships, Weather Effects, Seamless World, ect.) I think the game and engine could handle some player physics at some point in it's development. I just want to see it on the time line.
As far as the "medic thing" goes well isn't that a medics job to run into the battle and revive and heal fallen players? If one teammate gets blasted away from you odds are another would be blasted toward you as well, it might just balance out. It's not a problem until it's a problem.
I know the game needs continual development and I think SOE has shown us they are in this for the long haul and will continue to develop this game so obviously they feel the game engine can handle much more. Not to mention the whole multi-core thing and 64 stuff, plus how powerful will the next batch of servers be? Maybe they will even tick the continent population up a few hundred players down the road eh??