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2013-06-20, 01:17 AM | [Ignore Me] #16 | ||
Captain
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My suggestion to the drifter remains the same, give you a very low vertical trust, now you lose height while using it, so it is impossible to jump from a tower to another, if we can do this with the drifter, the tactical useful of it will be increased a lot!
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-06-20, 01:32 AM | [Ignore Me] #17 | |||
Sergeant Major
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I think they're really trying to allow a new playstyle with this update to the drifters: a playstyle I've been hoping for for a very long time now. It allows for more aggressive frontline ground-play instead of sneaky play. I love it personally, just allows people to play the class how they want it to be played. |
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2013-06-20, 01:46 AM | [Ignore Me] #18 | ||
Major
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What's the best so far, barring the full patch notes/unannounced nerf/buff :
- ADAD nerf - And I thought they couldn't top the IRNV nerf. I hope they really fixed the hit registration, especially on LA strafe spamming. - IRNV nerf - abused and exploited scope. Adios. I'm hoping the sway is big enough. - Increased Vehicle cost - Leads to less spawn camping, more resource management and more infantry fights. I still say capturing a base should reward resources not certificates. This will also force players to move together, i.e. healers ressing Max and engineers repairing. the bad: - No Deploy Zone - Anything over 6 feet no deployment radius is nonsense and unnecessary gameplay interferance. I understand if they don't want a Sunderer parked right beside control point but parking anywhere else shouldn't be inhibited at all. Imagine a big fight and you can't park/hide your Sundy because a glaring no-deploy zone. - 5% extra damage on ZOE Max - Why even bother calling this a nerf? Hits hard and moves so fast for a measly armor debuff. Now I'm just wondering how the ADAD nerf will affect the ZOE speed and hit registration. It's spammable and it kills really fast. |
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2013-06-20, 02:16 AM | [Ignore Me] #19 | ||||
Captain
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My idea is because most of the times I tried to use the drifter were on those situations, I am on place a, there is a killing ground on the lower passage, I need to get on place b, if I can do that in the air, it would be awesome, too bad I can't because I lose elevation while drifting. Most people abuses the elevators to get height and do what I want, flying from tower to tower, but it is like climbing towers on other classes, like a max, it can be done, but I tis not something we are supposed to do.
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-06-20, 02:46 AM | [Ignore Me] #20 | ||
Major
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The downside to ZOE should have been COF. I find it odd as hell that someone moving faster and firing stronger rounds can keep the same accuracy as just being normal.
If someone gets something that makes them harder to hit, make the user have a harder time hitting. The drifters jets will make LAs glide all over the place. That's should be fun as hell, but they will have the worst COF while using the jets. Balance. |
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2013-06-20, 02:47 AM | [Ignore Me] #21 | |||||
Sergeant
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Some insight here: http://www.reddit.com/r/Planetside/c..._higby/camgenl |
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2013-06-20, 03:57 AM | [Ignore Me] #22 | ||
GU11 today eh?
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-06-20, 06:13 AM | [Ignore Me] #23 | ||
Private
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The patch notes are out... They are on two consecutive forum posts. This update is full of stuff o.o
https://forums.station.sony.com/ps2/...m-cest.135376/ Update scheduled for 6AM PT (15:00 PST). Those more qualified than me can do the official post |
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2013-06-20, 06:30 AM | [Ignore Me] #24 | ||
Staff Sergeant
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Moar cosmetics, sweet!
Tank/Fighter superiority bonus is nice. PS2 is steadily increasing the base rates for XP gains (which is always good) and its a good way to encourage the use of specific methods to counter enemy activity. Glad to see some AA tuning with regards to the Burster/Skyguard comparison. Interesting stuff for the Drifter jets. Might tempt me to try out LA, a class I never ever play (except when in my Reaver for ejection purposes ). Could they stack with the sprint bonus? Or is jumping still seperate from sprinting, even if you are still on the ground? Last edited by Dodgy Commando; 2013-06-20 at 06:34 AM. |
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2013-06-20, 06:32 AM | [Ignore Me] #25 | |||
Contributor Major
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"He pushed the forward button and I missed! " |
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2013-06-20, 06:33 AM | [Ignore Me] #26 | |||
Contributor Lieutenant Colonel
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And the 7am maintenance last just one night. Patch is out 11pm ish AEDT. |
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2013-06-20, 08:05 AM | [Ignore Me] #28 | |||
Contributor Major
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Why is there nothing about auto resupply in this patch Higby!? |
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