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PSU: Admin Powers: the Admin that shagged me
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2013-06-23, 11:36 PM | [Ignore Me] #16 | ||
Staff Sergeant
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I'm more of the mindset that each base should act like a Battlefield-style map. Each control point should basically be a spawn room. Attackers take the control point, the spawn turns off. Once attackers have them all, the base quickly begins to convert to the attackers' control, increasing in speed if the attackers' population in that base exceeds the defenders'.
That way base control is actually determined by who is actually in control of the base, not who had it first. One of the worst design decisions in the whole game is creating base control mechanics around the idea of "last minute saves", which are and should be rare especially in a lattice. If the attackers came at an undefended post and rolled it over, they own it and you are now the attacking force, not the defending force. Even as it stands that's the case, it's just that you're stuck trying to push out from a tiny, surrounded room instead of assaulting the place from outside. |
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2013-06-24, 01:58 AM | [Ignore Me] #17 | |||
Sergeant Major
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You've got infinite fast respawning... sunderers spawn everywhere... even MBT are rarely more than a base or two away. The combat mechanics are designed exactly like a tiny TDM FPS - and yet we want meaningful paced base conquest, etc.. If you want to turn the bases into fortresses and put auto turrets and npcs defenders... SOE has to artificially slow down the pace of conquest OR you're just going to see every continent dominated with 1 or more factions warpgated. |
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