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Old 2013-07-09, 10:57 PM   [Ignore Me] #46
Timithos
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Re: GU12 will feature Amerish Lattice, Pop Balance thingys, and more


Hopefully for population balancing they are introducing 24-hour freezes on characters switching on the same server to prevent 4th-factioning. Planetside 1 rules again!

I wish they would keep and enhance the hex system for some continents. Are we that dumb-downed that we can't understand different rule sets? This is still an MMO too. There are some complex MMO's out their with millions of players still.

I'm not a big fan of the lattice system, but next to a hex system that they abandoned months ago, it makes the lattice look falsely great to some players.

I would put in population bonuses and penalties to the point that is would HURT the over-populated ones, and create much DESIRE to be the underdog. People would be leaving over-populated continents and sectors, just to seek out being the underdog for the bonuses, and they'd balance out the population themselves. If you want to play an empire with +10% pop over the 2nd place empire, and battle in a sector with +70% pop... you'll be SCREWED in the xp department.

I don't think they're using the test server like we thought they would. Otherwise it wouldn't be left so broken since they have to copy it over to live servers. You have say a bunch of teleporters & turrets floating in mid-air, then you have a Live game update, then you go back to test and see the same floating objects. Clearly they didn't copy that over. Plus they don't really promote it's use that heavily. The test patch notes are outdated and few. And they're obviously testing Hossin, but we're not testing Hossin. I think they're still primarily testing on their own internal servers.

Last edited by Timithos; 2013-07-09 at 11:08 PM.
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Old 2013-07-09, 11:22 PM   [Ignore Me] #47
CrankyTRex
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Re: GU12 will feature Amerish Lattice, Pop Balance thingys, and more


Originally Posted by AThreatToYou View Post
No, that's the worst idea, because it makes it so much harder to respond to territorial conflicts outside of your operational area due to the terrain blocking. The whole point of lattice is to stop that shit.
The lattice doesn't change the difficulty of responding to territorial conflicts outside of your operational area, it just flat out removes conflicts outside your operational area.

The actual point of the lattice is just to funnel people into conflict with each other, only it does it in the least subtle and dynamic way possible. It's a band-aid that does nothing to address the underlying problems that make ghost capping and groups avoiding each other ideal behavior.

Originally Posted by AThreatToYou View Post
If these folks want smaller battles away from the zerg, just go to the opposite link on the same continent or FFS just go to a different continent! There won't be gigantic zergs all the time everywhere.
You're right, there aren't gigantic zergs all the time everywhere because all of them are forced to very specific choke points by the lattice. Unless you go to a continent with a very low pop, so long as it has a lattice those battles will be zerg fights because everyone is forced to the same few locations.

More importantly, we already need to have an Instant Action button because people don't want to have to look for a battle at all. Forcing them to continent hop to try and find a battle that doesn't turn their computer into a slideshow is just asking them to quit.

Originally Posted by AThreatToYou View Post
If these folks want to feel like they influence battles, DO BETTER! If you know what you're doing, a single player can very well make the difference between victory and defeat in those huge zerg battles.
Do better? I didn't realize all these people were just slacking.

This is the same issue with "go find another continent." You might as well just encourage them to quit. The numbers and mechanics involved make affecting big battles incredibly difficult even for experienced outfits of players, which translates into people feeling like learning to do better isn't worth the effort.
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