GU13 Esamir Map Change feedback - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: The only site that never...ggllitcheeess
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-07-18, 05:06 AM   [Ignore Me] #16
Roy Awesome
First Sergeant
 
Re: GU13 Esamir Map Change feedback


Originally Posted by NewSith View Post
I just really want to quote myself, "domes aren't even close to being a " solution", because they do not provide any advantage at all to defenders". As I stated earlier - why it is so hard to create an air-shielded path from a spawnroom X to a building A that ajoins Building B with a control point in it, or is connected via an enclosed bridge escapes me.
Actually, if you looks at the dome shields on the Indar Amp Stations, the defender can fly freely through the shields and the defenders can shoot freely out. The attackers cannot do either of those two things. Nobody can shoot in.
Roy Awesome is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:24 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.