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2013-07-25, 02:41 PM | [Ignore Me] #61 | |||
Major
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TR with the armor camo on and that dreadnaught helmet or whatever... totally look like Star Wars Storm Troopers now, just with a little splash of red. |
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2013-07-25, 03:33 PM | [Ignore Me] #62 | |||
Captain
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And you must have problems understanding patch changes, It really don´t matter if they increase the damage of the Vulcan to 1.000 if they change the weapon type to HMG. What you call it a buff to the damage is really a nerf, because all vehicles got some kind of armor piercing bullets resistance. It is only better now against infantry. People made the math on the official forum, the Vulcan has been nerfed 5% to the Flash, something in the middle to the other vehicles and up to 20% against sunderer. On fielding testing and counting dispersion, you can no longer shot down or place on fire an stationary enemy ESF with the vulcan in one mag, like you can do (or kill) with the other empire specific MBT weapons. Until yesterday I had 6 build for my tank: AP-HEAT-HE with marauder AP-HEAT-HE with vulcan. Now I have just 3, pointless to use any other weapon on the prowler right now.
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-07-25, 04:26 PM | [Ignore Me] #63 | ||
First Sergeant
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You have a link to this discussion? Someone pull stats from the game files before and after or is it all strictly field testing? If they have the stats before and after from the game files that lists resistances etc? I would be interested in getting my hands on the information. It would make a good read.
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2013-07-25, 05:00 PM | [Ignore Me] #64 | |||
Here's comparison with no-camo. Also the PS1 vet decal is screwy but I have submitted a report.
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2013-07-25, 08:34 PM | [Ignore Me] #65 | |||
Captain
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GU12 (Light Ordnance) resist values: Vehicle Resist MAX 60% Flash 0% Harasser 35% Sunderer 60% Lightning 40% Magrider 20% Vanguard 20% Prowler 20% ESF -75% Liberator 0% Galaxy 25% GU13 (AP HMG) resist values: Vehicle Resist MAX 65% Flash 30% Harasser 68% Sunderer 75% Lightning 65% Magrider 60% Vanguard 62% Prowler 60% ESF 55% Liberator 75% Galaxy 85% Damage change Vehicle Damage MAX +82% Flash +46% Harasser +3% Sunderer +30% Lightning +22% Magrider +4% Vanguard -1% Prowler +4% ESF -46% Liberator -48% Galaxy -82%” No point of firing it at enemy air units right now. Also note that those resistances increase with armor on the location, and because they are huge, firing on the armored side of an enemy vehicle is much less effective right now. And next time, try to google it.
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-07-27, 05:30 AM | [Ignore Me] #66 | ||
Captain
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I have 2 things I would say about this patch:
You no longer receives resouces for fighting on a territory, just tested it 3 times. Got a multi kill, on a bio lab on indar, checked my infantry resources, still at zero. Had all resources near depletion on Elli amp station tonight and won the event, 12667 points for it, resources still low. Captured a bio lab got 1.900 points, but no infantry resources on Amerish. Well, the devs really want to see us starving for resources, that´s for sure! My second point: You receive event point equal you participation. But if you have connection problems when the event ends you receive nothing! This is bullshit, I was the one propositioning to make the change to give exp proportional to the participation, but ONLY if you could leave it before it ends and STILL RECEIVE THE GODDAMMIT POINTS! I was frustrated to see all my outfit logging in near the end of the event, but today two of then that played almost all the event, had a crash near the end and receive nothing for it! Come on devs, if you are going to take something at least give something back! GU 13 did nice things to the game, but if they keep taking things from us, I really think I will stop spending money on the game.
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-07-27, 10:37 PM | [Ignore Me] #67 | ||
Corporal
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LOL had an event yesterday... "capture all bio labs on blah blah blah continent"
Event starts and immediately the vanu win a dominating victory... because they already had the bio labs. LOL Yup the new events algorithms are working great! |
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2013-07-28, 04:13 PM | [Ignore Me] #68 | |||
Corporal
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2013-08-01, 11:37 AM | [Ignore Me] #70 | ||
Contributor General
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I've just been in 2 Bio Lab fights, won one lost one. Total time fighting, 6 minutes. I say fighting but I lie, there wasn't any to speak of.
GU13 is possibly the worst update yet. The new bases are absolutely fine, I even like the trees. But the esamir map as a whole is now bad (sorry), outposts are too close and the terrain too lumpy and the result is it's a bad place for tanks. Suggestion, delete a few outposts and flatten it out a bit. It's a right pain in the *** to get anywhere these days. The Bio Lab fights have also been ruined, 3 minutes is an absolute joke. |
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2013-08-01, 08:58 PM | [Ignore Me] #71 | ||
Captain
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36 hours without any event, thanks for complaining guys, now we don´t have events in the game anymore!
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-08-02, 04:53 PM | [Ignore Me] #72 | ||
I just played an hour after about 2 months of abstinence from the game and I must say the Esamir Update is kinda nice. Everything looks more polished than before and infantry fights are really fun because there are trees and crystals everywhere and sometimes there are REAL WALLS that improve the gameplay. I had already lost hope with PS2 but maybe I'll play it again once in a while...
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