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Old 2013-08-18, 03:53 PM   [Ignore Me] #31
Blynd
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Re: Further repercussions to the ESF vertical thrust nerf.


Originally Posted by snafus View Post
Top tier pilots will still farm you. Some may change their methods but in the end if you were a victim before your status won't change. Weather it be via rocket pods or rotary the infantry of PS2 will still be farmed.
I know that but my point us that most of the whine is from that level of pilot that are good but not the best dogfighters they fly purely for the lolpod stat padding the top pilots will adapt and own A2A and A2G as they do now but they will only be able to do one or the other at any one time not both which us how it is now. That's what these changes are ment to do, force people to utilize multiple loafouts not 1 jack of all trades spec.
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Old 2013-08-18, 04:46 PM   [Ignore Me] #32
snafus
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Re: Further repercussions to the ESF vertical thrust nerf.


Originally Posted by Blynd View Post
I know that but my point us that most of the whine is from that level of pilot that are good but not the best dogfighters they fly purely for the lolpod stat padding the top pilots will adapt and own A2A and A2G as they do now but they will only be able to do one or the other at any one time not both which us how it is now. That's what these changes are ment to do, force people to utilize multiple loafouts not 1 jack of all trades spec.
That is one of the big problems is there were multiple other ways to do that without gutting the over all flight aspect of the game. By simply forcing Rocket pods to be split up in damage types would have done wonders for the A2G game variety. And with them making fuel tanks the only viable A2A option they are simply forcing another trend of everyone rolls one setup.
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Old 2013-08-19, 12:57 AM   [Ignore Me] #33
NoXousX
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Re: Further repercussions to the ESF vertical thrust nerf.


Originally Posted by Blynd View Post
I know that but my point us that most of the whine is from that level of pilot that are good but not the best dogfighters they fly purely for the lolpod stat padding the top pilots will adapt and own A2A and A2G as they do now but they will only be able to do one or the other at any one time not both which us how it is now. That's what these changes are ment to do, force people to utilize multiple loafouts not 1 jack of all trades spec.
I hate the term lolpodders because for one they really aren't LOL any more. I guess they enable some lesser pilots to kill infantry, but I can only think of one time I've died to rocket pods on the ground in the past 3 weeks. (Yes believe it or not I do get out of my aircraft sometimes).

But on top of that it seems like a lot of players look at aircraft as some annoying pest that makes their life miserable. In their ideal world we would fly around at 1000m and just fight eachother all day. But what does that accomplish? Last I checked (correct me if I'm wrong), Allatum Biolab isn't 1200m in the air. It's on the effing ground. This whole game is on the ground. The meta game is on the ground. Do you see what I'm getting at? Air will always be fighting ground because this is a ground-based game. When my outfit runs ops, our air squad has 1 mission: Support the ground. When I fly my scythe, I focus on the ground. Yes I lolpod infantry, but only if I can't get my Turbolaser lined up first. However if you check my stats, I have 9200 Turbolaser kills, and only 6500 Dual Photon Pod kills. I don't need Photon Pods to kill infantry. I use them to affect the ground game directly by targeting armor and finishing off aircraft.

I hate to break it to you guys, but LOLpods are here to stay, especially as long as libs aren't able to take part in large fights. I know of a few guys that get a hardon dogfighting all day, but they are few and far between. And whether or not I have them equipped I'll still be making high speed passes chiseling away at infantry. When I'm dogfighting it's self defense. I kill them so that they don't kill me, and I can get back to my primary focus, the ground.

Last edited by NoXousX; 2013-08-19 at 01:04 AM.
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Old 2013-08-19, 02:27 AM   [Ignore Me] #34
Sunrock
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Re: Further repercussions to the ESF vertical thrust nerf.


Originally Posted by NoXousX View Post
I hate the term lolpodders because for one they really aren't LOL any more. I guess they enable some lesser pilots to kill infantry, but I can only think of one time I've died to rocket pods on the ground in the past 3 weeks. (Yes believe it or not I do get out of my aircraft sometimes).

But on top of that it seems like a lot of players look at aircraft as some annoying pest that makes their life miserable. In their ideal world we would fly around at 1000m and just fight eachother all day. But what does that accomplish? Last I checked (correct me if I'm wrong), Allatum Biolab isn't 1200m in the air. It's on the effing ground. This whole game is on the ground. The meta game is on the ground. Do you see what I'm getting at? Air will always be fighting ground because this is a ground-based game. When my outfit runs ops, our air squad has 1 mission: Support the ground. When I fly my scythe, I focus on the ground. Yes I lolpod infantry, but only if I can't get my Turbolaser lined up first. However if you check my stats, I have 9200 Turbolaser kills, and only 6500 Dual Photon Pod kills. I don't need Photon Pods to kill infantry. I use them to affect the ground game directly by targeting armor and finishing off aircraft.

I hate to break it to you guys, but LOLpods are here to stay, especially as long as libs aren't able to take part in large fights. I know of a few guys that get a hardon dogfighting all day, but they are few and far between. And whether or not I have them equipped I'll still be making high speed passes chiseling away at infantry. When I'm dogfighting it's self defense. I kill them so that they don't kill me, and I can get back to my primary focus, the ground.
I agree that those that QQ over A2G are usually a bunch of carebear cry babies that can't think three dimensional. And it's very sad to see how they have manage to sway SOE's opinion on the matter as they scream the loudest.

Lets face the facts. The only time air is really threatening to infantry is when you move from base A to base B. In all bases there are enough cover to avoid all air. And as mech. inf. blitzkreig tactics are the most valid option every one that foot zerg between bases have only them self to blame if they are gun down by air. And it's not that ground units can't take down air units either. Even during the time when air was the strongest anti air was never that week that an organized infantry outfit could not deal with all the air units when capturing bases.

I think PS2 vehicle game play have been watered down to a point where Battlefield feels like a better option if you want a decent FPS game that features both infantry and vehicle game play. And this is sad from a guy that have spent the last 4-5 months as 85% of the time as infantry

Last edited by Sunrock; 2013-08-19 at 02:45 AM.
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Old 2013-08-19, 12:31 PM   [Ignore Me] #35
Whiteagle
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Re: Further repercussions to the ESF vertical thrust nerf.


Originally Posted by NoXousX View Post
I hate the term lolpodders because for one they really aren't LOL any more. I guess they enable some lesser pilots to kill infantry, but I can only think of one time I've died to rocket pods on the ground in the past 3 weeks. (Yes believe it or not I do get out of my aircraft sometimes).
Well I think their blast damage has been toned down in anticipation of the Mass Driver taking over for Anti-Armor work, thus they are better for Area Denial instead of outright killing.

Originally Posted by NoXousX View Post
But on top of that it seems like a lot of players look at aircraft as some annoying pest that makes their life miserable. In their ideal world we would fly around at 1000m and just fight eachother all day. But what does that accomplish? Last I checked (correct me if I'm wrong), Allatum Biolab isn't 1200m in the air. It's on the effing ground. This whole game is on the ground. The meta game is on the ground. Do you see what I'm getting at? Air will always be fighting ground because this is a ground-based game. When my outfit runs ops, our air squad has 1 mission: Support the ground. When I fly my scythe, I focus on the ground. Yes I lolpod infantry, but only if I can't get my Turbolaser lined up first. However if you check my stats, I have 9200 Turbolaser kills, and only 6500 Dual Photon Pod kills. I don't need Photon Pods to kill infantry. I use them to affect the ground game directly by targeting armor and finishing off aircraft.
Well to be fair the lack of an Air game also stems from how little territory we actually have to fight over...
I mean, Air is suppose to be our Fast Attack option, but when the front averages only kilometers away from your Static Warpgate there isn't really a point...
We have to be patient for true Combined Arms synergy, Air is going to be hamstrung until it gets enough room to truly stretch its legs.
Hopefully we'll get working Warpgates some time this year, which should REALLY go a long ways for increase ALL Aircrafts utility.

Originally Posted by NoXousX View Post
I hate to break it to you guys, but LOLpods are here to stay, especially as long as libs aren't able to take part in large fights. I know of a few guys that get a hardon dogfighting all day, but they are few and far between. And whether or not I have them equipped I'll still be making high speed passes chiseling away at infantry. When I'm dogfighting it's self defense. I kill them so that they don't kill me, and I can get back to my primary focus, the ground.
Eh, I don't know...
I think Liberators could participate in Large-scale Battles, it's just that they are far more dependant on the team play aspect of the game then Solo Tanks...
For instance, you need friendly Air to keep Enemy Anti-air off your tail, and you need really good communication between Pilot and Gunner in order to even begin hitting targets.
That's before having a good pair of eyes on the ground to spot potential targets before you you arrive.
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Old 2013-08-19, 07:22 PM   [Ignore Me] #36
NoXousX
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Re: Further repercussions to the ESF vertical thrust nerf.


Originally Posted by Whiteagle View Post
I think Liberators could participate in Large-scale Battles, it's just that they are far more dependant on the team play aspect of the game then Solo Tanks...
For instance, you need friendly Air to keep Enemy Anti-air off your tail, and you need really good communication between Pilot and Gunner in order to even begin hitting targets.
That's before having a good pair of eyes on the ground to spot potential targets before you you arrive.
Libs can participate until a few long-range unrendered lock-ons show up or a skyguard.

They are a big target for all to see and fire at. Eating tank rounds in a lib (even at high altitudes) could become my day job unfortunately.
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Old 2013-08-22, 02:44 AM   [Ignore Me] #37
snafus
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Re: Further repercussions to the ESF vertical thrust nerf.


Well at this time they have rolled back the Vertical thrust nerf on the PST. Lets just hope that the devs have taken the pilots opinions to heart.
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Old 2013-09-01, 11:50 AM   [Ignore Me] #38
HelpLuperza
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Re: Further repercussions to the ESF vertical thrust nerf.


Originally Posted by snafus View Post
http://www.twitch.tv/planetside2/b/446321808
So after the recent command center, Higby again stated they wanted to tie Fuel pods to vertical thrust. Higby also went into on how they are trying to break the mold of reliance on the reverse maneuver for pilots to be successful. I wanted to create this thread as a warning to the devs and the community that they will be making a large mistake.

By forcing players to utilize the fuel pods to have current vertical thrust they will again create a scenario that will dictate A2A wins. Simply put It, doesn't matter what new and cool guns SOE tries to sell us if the fuel tanks give 75% improved vertical thrust you won't be hitting that pilot. This change will not only create an even larger gap between ace pilots and new or bad players. But will also reflect poorly on SOE sales as word will get out that you won't be able to compete in A2A combat without that improved vertical thrust.

Now on the point of sales I warn SOE now not to go the route of greed. If by chance they already knew that the Fuel pod reliance would take place I have a sinking feeling they will attempt to sell new Fuel tanks to us. I warn you SOE that that kind of maneuvering will be another PR blunder as the flying community will not be happy to be nerfed to that degree. Then be asked to pay another 7$ to return to a competitive state.

I ask that players take time and thoughtfully think out on how these new changes will affect the overall balance between setups. I truly do feel that if the nerf takes place, and to obtain current vertical thrust we will have to use fuel tanks. There will be another cycle of reliance on one setup to stay competitive among the top tier of flyers. And by reducing vertical thrust by such a vast degree you will force players to lose options to stay relevant in the current flying scene.

Do you feel the changes will force reliance on fuel tanks? Or is this the correct ways to make rock/paper/scissors for air combat? Please share your thoughts on the matter and try to keep the feed back constructive.
So, I though about this alot, and I think that the reverse manuaver does need to change to make things fair for close range AG combat. However, I also think that fuel tanks might not be the way to go. Instead why not make the reverse manuaver utility slot ability just like flares or tie it in with the least used of the 3 frames. Most top tier pilots already have the certs to buy a new weapon/new ability. This way top tier pilots actually have to make a very important decision about what they are going to fight. They maybe be able to take down other ESFs, but they are screwed against lock-ons, skyguard, or AA Gal

I've held of on commenting to really think about these changes.

Does anyone know if SOE has implemented this change yet?

Last edited by HelpLuperza; 2013-09-01 at 11:54 AM.
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