Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: More official than the official website.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2013-09-27, 06:37 AM | [Ignore Me] #1 | ||
Sergeant Major
|
Ok, I don't know what it is but for some strange reason half the time people get up really close (or vice versa) they turn into... Well, I'm not sure what to call it. Fuzzy people? What's really baffling me is that I'm playing with ultra graphics and I know for a fact my comp can handle it. 16 gig ram, ASUS sabertooth motherboard, 660ti graphics card, 3.4 I7 processor. Etc.
So what the bajeezes is going on? I mean, I can understand graphics decreasing at longer ranges to compensate for close range but this is the reverse. It's most distracting when squinting at someone that pops up that needs to be shot (or repaired or healed). |
||
|
2013-10-08, 09:50 PM | [Ignore Me] #3 | ||
Sergeant Major
|
Found the problem, it's motion blur. The game just doesn't work well with it turned on, everything else is fine. People moving at a not too fast pace or even standing still are blurred with it on. Decreasing graphics for fast movement is kind of a cheap way of doing it but can work as long as things are moving fast, but if you make it like this where it's really noticeable then it just doesn't work.
Last edited by Taramafor; 2013-10-08 at 09:51 PM. |
||
|
2013-10-09, 05:21 AM | [Ignore Me] #4 | |||
Private
|
I'm glad you've solved the problem. |
|||
|
|
Bookmarks |
|
|