The cap point at CoraMed Labs is now OUTSIDE - PlanetSide Universe
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Old 2013-12-17, 11:18 PM   [Ignore Me] #1
Rivenshield
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The cap point at CoraMed Labs is now OUTSIDE


Not in the small outbuilding at the top of the stairs where you could make a suicidal dash from the spawn-outhouse and hunker down and cover the door for one last desperate little stand, no. OUTSIDE. Right where Vanoob armor and air from the adjacent tower can spam it. Which is what they were doing.

My freaking Lord. The dev team seems stuck utterly on one-step-forward three-quarters-of-a-step-backwards-mode when it comes to base layout. Fire whoever you have and get Malorn on it. He's the only man for the job.

I was so exasperated I logged almost immediately. Anybody notice any other defensive nerfs designed to spur on DYNAMIC GAMEPLAY!11!!1??!?? I'm almost afraid to look.
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Old 2013-12-17, 11:54 PM   [Ignore Me] #2
Chewy
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Re: The cap point at CoraMed Labs is now OUTSIDE


They broke a lot in this patch.

Before getting kicked I was working on doing tests on the Mattock and NC MAX AV weapons in the VR and noticed that all of the stairs are gone. All of the stairs around the vehicle terminals are gone. Also seen pics of other things missing around Not AMP station like a few walls. Even read that some Bio-labs have half shifted and have misaligned rooms.

Though I did notice that Ravens now have proper animations to them. The rockets in its chambers not only spin like before but the one ready to fire has a cage shut around it and the weapons show how much ammo they have in a mag! You can watch the rounds cycle and leave the weapon empty when you're out of ammo.

But I gotta say that I don't like how all MAX AV weapons fire from center screen now. It fixes deadzones and was needed but looks like SHIT. Could have made it look like vehicle weapons and made it seem to fire from the weapons. Falcons almost blind you now when shooting them.
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Old 2013-12-18, 12:15 AM   [Ignore Me] #3
Mordelicius
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Re: The cap point at CoraMed Labs is now OUTSIDE


Originally Posted by Rivenshield View Post
Not in the small outbuilding at the top of the stairs where you could make a suicidal dash from the spawn-outhouse and hunker down and cover the door for one last desperate little stand, no. OUTSIDE. Right where Vanoob armor and air from the adjacent tower can spam it. Which is what they were doing.

My freaking Lord. The dev team seems stuck utterly on one-step-forward three-quarters-of-a-step-backwards-mode when it comes to base layout. Fire whoever you have and get Malorn on it. He's the only man for the job.

I was so exasperated I logged almost immediately. Anybody notice any other defensive nerfs designed to spur on DYNAMIC GAMEPLAY!11!!1??!?? I'm almost afraid to look.
Coramed Labs next to Indar Excavation? The cap point has been next to the pole for many months now. I can't remember it being in other spot before either. Are you sure you got the right base?
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Old 2013-12-18, 02:20 AM   [Ignore Me] #4
Chewy
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Re: The cap point at CoraMed Labs is now OUTSIDE


Never mind my rant about how MAX AV weapons fired. It seems to be changed to work how vehicles do their rounds. Look to fire out of the barrel then snap to their true path. Falcons no longer have you looking into a ball of fire when using them.

Most stairs in the VR area are still gone though.
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