Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: I dont have anything clean enough to contribute. -Hamma
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2003-04-09, 06:57 PM | [Ignore Me] #61 | ||
Second Lieutenant
|
Hey hamma, im not a piece of work, i just enjoy acting stupid on forums every once in awhile (insert sarcasm here). None of those ss's showed any av weaps from 1st person view, though one of the ss's said "inventory favorite loaded", is that an option to press a key at an equipment terminal to immediately get all the equipment you normally get?
|
||
|
2003-04-09, 08:03 PM | [Ignore Me] #65 | |||
Major General
|
I am not understanding what the difference is between Anti-Personel rounds and armor percing rounds are. Everyone except those jucy infiltration suits have armor, so why wouldn't you want to use armor percing to bypass the armor layer and hit health directly? Does Anti-Personel do DoT damage like the Vanu MAX weapon, or what? Somebody fill me in.
__________________
<Doop> |
|||
|
2003-04-09, 08:17 PM | [Ignore Me] #66 | ||
Second Lieutenant
|
Realistically armor piercing rounds would be used no matter what with no currency or economy because it would do more damage even without hitting an armored target. Planetsidedly (the opposite of realistically) armor piercing rounds do more damage to maxes/tanks/buggies/air vehicles. To kill infantry regular anti-personal rounds are more effective. It makes no sense whatsoever but that's planetside.
|
||
|
2003-04-09, 10:09 PM | [Ignore Me] #67 | ||
Master Sergeant
|
Er... you're kinda wrong there, venoxile.
Anti-personel rounds create big wound cavities/exit wounds. This is because the bullet material deforms inside the body and basically turns into a little mushroom as the material at the back of the bullet plows into the front, which is forced out to the sides. The hole where the bullet went in can be barely big enough to fit your pinky finger in to, and you'd have a hole where the bullet came out you could fit your fist into, ESPECIALLY if the rounds are specially designed to create large wounds. Anyways, this is why lead is used in bullets - it's heavy (more damage) and it's soft, so it deforms inside the body to create large wounds. Of course, it was also easy to use and make more bullets of, back in the 1800's. Armor piercing rounds, on the other hand, usually use bullets made of a hard metal like, say, tungsten, or if you're really serious, uranium. These work well against armor because they won't lose kinetic energy to the armor by deforming against it, and instead punch through it. Of course, if they don't deform against armor they won't deform inside your target's chest cavity either, so they usually just go straight through, and unless they rupture an internal organ/artery you'll probably be pretty OK if you don't bleed to death. In the future, I imagine that the line between anti-personel and armor piercing will become even more distinct, since the armor will get harder, requiring harder bullets, but our bodies won't get harder, so they still need soft bullets. So, yeah. In-game, regular bullets likely won't do much, if anything, against well-armored targets, and AP rounds will always do pathetic damage to health regardless of armor status. Edit: Oh, another thing - AP rounds generally aren't stopped by bones. Regular bullets can lose a lot of their energy trying to slam through or go around a bone, but AP rounds will just either glance off, or plow through. POINT BEING - AP rounds don't do more damage 'no matter what'. It's the internal deformation of the bullet that makes the gunshot wound worse than, say, being stabbed by a metal rod. And since soft bullets deform more than harder AP bullets, they do more damage in a lot of cases.
__________________
Last edited by Tieom; 2003-04-09 at 10:21 PM. |
||
|
|
Bookmarks |
|
|