Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: which way to the dungeon?
Forums | Chat | News | Contact Us | Register | PSU Social |
2011-02-13, 03:16 PM | [Ignore Me] #136 | ||
Sergeant Major
|
Pretty big thread to read it all so not sure if this has been mentioned before:
Day/night cycles or planets with constant low-light/darkness Adds new depth to gameplay on those planets / times. Having to use flashlights, vehicles with search lights, perhaps some ground vehicle can be given a secondary option (besides its usual daytime fuctions) that puts up a huge light you can point at the base you are attacking. Night vision goggles / scopes etc. |
||
|
2011-02-13, 03:37 PM | [Ignore Me] #137 | |||
Colonel
|
|
|||
|
2011-02-13, 03:44 PM | [Ignore Me] #138 | ||
Sergeant Major
|
True, though there must be some way to circumvent that? :s
For instance what would happen if you point a flashlight at that person who has his gamma pumped to the max. Would his screen go completely white? If so, it seems fairly useless then? Last edited by I SandRock; 2011-02-13 at 03:46 PM. |
||
|
2011-02-15, 02:34 PM | [Ignore Me] #141 | ||
Corporal
|
I mentioned mine in another post but:
Space Combat ----------------- Features -----------------
This would give a lot more Specialization and Certifications. |
||
|
2011-02-15, 04:04 PM | [Ignore Me] #142 | ||
Corporal
|
Another thing I would like to see is more uniqueness to weapons. Instead of a Weapon that shoots 12 different types of ammo maybe one that you have to customize to shoot that type of ammo. Also modifications. Maybe a mod for a scope or suppressor or laser sight or my personal favorite a thermal camera attachment. Maybe to use the weapon that you got from a looted body you have to have someone hack the trigger mechanism so you can fire it or give it to an engineer to reverse engineer it so you can take parts off it and put them on yours. Feels very RPG-like but still a fun idea.
|
||
|
2011-02-15, 06:07 PM | [Ignore Me] #143 | |||
Major
|
__________________
[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) Last edited by Tikuto; 2011-02-15 at 06:10 PM. |
|||
|
2011-02-15, 09:06 PM | [Ignore Me] #145 | ||
Lieutenant General
|
If they remove 3rd person view this is pretty necessary. If not it's fine as is; you can use 3rd person to see someone behind you and switch weapons faster than if you wait until you're being shot at in first person view.
|
||
|
2011-02-16, 05:02 PM | [Ignore Me] #147 | ||
Sergeant Major
|
Yeah it does. Which can be annoying, but I also think in the end it gives some nice gameplay. Like you can actually get the drop on somebody and have it matter. Somebody running around unaware without his weapon out is at a nice disadvantage when you pay attention and surprise him. Takes awhile to get his gun out so you get to do some nice damage on him first. Opposed to a lot of other games where you do some really sneaky maneuvering, get the drop on a guy, he turns around in 0.5s gets his gun out and shoots you right between the eyes Always makes me go angry german kid :P
But I think perhaps combat overall could take a bit longer, die slower. I never liked the trend towards quick killing. If killing took a bit longer then the advantage of getting the drop on somebody becomes somewhat less (its pretty much a definite win atm) and you get more time for thinking and employing tactics. But you obviously don't want combat to drag out because its impossible to kill somebody before he goes into hiding and repairs/heals. I've always found medic1/ engineering1 to be way too mandatory in PS. If you want to do infantry combat you pretty much need this. I'd rather see some delayed natural regeneration without the need of any implant for everyone and raise the cost of engineering/medic. So it becomes more of a choice whether you do get it and whether you get both. At the same time I'd like the ability to equip things with a keybind rather than having to go to the inventory and switch it. I fully understand the philosophy behind it in terms of gameplay. But it's just not fun at all, it's a hassle and very inconvenient and not something I think belongs in such a way in a modern game. I'd rather see a mechanic where say, things in your inventory take longer to equip when you switch them with a keybind. So if I have my engineering tool + medic tool in slot 1 and 2 and I want my hacking tool and press 3 it will take awhile longer to switch to it than if i had it in slot 1 or 2 and switched between those. Or just merge the engi/medic/hack tool into one tool and make the different usages keybindable. With a cooldown or charge time when you switch between them. I feel the game becomes much more fun if you can switch between hand grenades, pistol, gun, and your tools more smoothly. Right now I don't bother to take grenades with me (besides EMP for those crucial moments) because its way too much of a hassle. But on my ALT which doesnt have the Cert points for engi/medic yet I do take them with me and it's quite fun and makes gameplay more varied. It's just not worth dropping the engi/medic tool over... |
||
|
2011-02-16, 05:15 PM | [Ignore Me] #149 | |||
Sergeant Major
|
When I say regenerate health I don't mind it like in BFBC2 or Black Ops where just a few moments out of combat will get you healed. But much slower. Slower than it takes to hide and engi/medic up at the moment (because you'd still have those two). A lot slower. But if you spend 5 minutes without being hit (for example) you're healed back up. I don't know. Basically what bugs me is that it's compulsory for any infantry player to take medic1/engi1. If it's compulsory just give it to everyone :/ You know what I mean? I'd like engi1/medic1 to be a choice you can make whether to get or not to get. If you dont have it at the moment, it seems to me you are at a major disadvantage. You cripple yourself. The first thing that came to mind to change that was regeneration. But perhaps there are other ways to achieve the same thing better. Last edited by I SandRock; 2011-02-16 at 05:16 PM. |
|||
|
|
Bookmarks |
|
|