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View Poll Results: What type of Quick-Melee attack do you prefer? | |||
Rifle-Bash -I prefer it to be changed to something a bit more basic and natural. | 114 | 31.58% | |
Quick-Knife- I prefer it to stay like it is like typical modern shooters. | 42 | 11.63% | |
I don't want to see a quick-melee at all. Equip your knife to do battle! | 205 | 56.79% | |
Voters: 361. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-06-12, 09:52 PM | [Ignore Me] #136 | |||||
Colonel
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"Planetside 2 is not a military simulator" "Planetside 2 is not an arcade shooter" "Planetside 2 is not Planetside" "Planetside 2 is not BF3" You guys need to make up your minds or start putting a signature that says "Planetside 2 is what I'm currently thinking to be valid" which luckily is how I generally view it also, so we have a lot in common.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-06-12 at 09:55 PM. |
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2012-06-12, 09:56 PM | [Ignore Me] #137 | |||
Master Sergeant
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2012-06-12, 09:58 PM | [Ignore Me] #138 | |||
Sergeant Major
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it's not an "arcade" shooter It's not PS1 and it's def not BF3 it's Planetside 2 and it does not need Quick knifing. lol |
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2012-06-12, 10:06 PM | [Ignore Me] #139 | ||
Major
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Honestly few things in modern FPS are more annoying than stupid overpowered knives. And quick knife just makes it 10 times worse. I think they have quick grenades in too. Which is also dumb. The delay of equipping this stuff helps keep down spam. Or if the Knife is OP it at least keeps it from so easily beating a Shotgun in a close range fight which is ridiculous. But a common thing to happen in Battlefield/CoD.
Personally I would vote for equip to Knife. And at least 2 to 3 stabs from the front to kill. If instant kill from behind is in then it needs an to require a short animation, and only trigger after holding the button for a few seconds without the victim facing you. Otherwise you get laggy facestab shenanigans. |
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2012-06-12, 10:18 PM | [Ignore Me] #140 | |||
Colonel
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(Also if anyone is curious, why I'm reiterating this idea it's because people won't read more than a few comments. So in order to properly hold a conversation every new poster must be brought up to speed with the group).
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-06-12 at 10:20 PM. |
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2012-06-12, 11:43 PM | [Ignore Me] #141 | ||
Master Sergeant
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This seems like a remarkably minor point to argue, especially when I don't think I've seen footage of quick-knives actually doing anything. If a new animation or whatever makes everyone happy, fine. I just can't muster the energy to care. Not in the slightest.
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2012-06-13, 07:53 AM | [Ignore Me] #142 | ||||
When you need to reload, or have a weapon you can't run and gun with, and an enemy is right up in your face... you feel impotent. The game feels limited because you can't take it to close quarters, which is what your instincts are screaming at you to do. I compare this to jumping. If the game was scattered with knee high walls that your character could not jump over you would find this an infuriating limitation. This is the same to me when my instincts yell for a melee. Also like jumping, a melee option is open to abuse and overuse and should be designed and tuned appropriately.
I support the rubber baton version of a quick knife, and the equipped knife for damage and specialisation. Also the topic of "well suck less, spray n pray fool" is thrown about too much in these topics. This mixes up the ammo management game, it doesn't replace it. |
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2012-06-13, 08:17 AM | [Ignore Me] #143 | |||
Second Lieutenant
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You said you can't take it to close quarters? Of course you can. Just switch your gun for your knife and go as close quarters as you like! It makes a lot more sense than sprouting a mutant third arm which will slash your enemy in 0.1 of a second! Quick knife requires no skill to use and for the role players out there, makes absolutely no sense in real-world terms. The community is overwhelmingly against it and would clearly rather see JUST an equip knife in which you can specialize. Let's hope the devs realize this and give us what we want. |
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2012-06-13, 08:18 AM | [Ignore Me] #144 | ||
Staff Sergeant
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So your basically saying in the heat of battle you stress out and want a quick one button solution to your current problem (no ammo and enemy in your face). While a more tactical and skillful player could assess the situation and decide if they have time to equip their knife and fight or choose an alternate solution. Ya I guess we should make it easy for your "instincts" to kick in sure why not.
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2012-06-13, 08:40 AM | [Ignore Me] #145 | |||
Second Lieutenant
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2012-06-13, 08:42 AM | [Ignore Me] #146 | ||||||
Or we can add a missing axis to the game and learn to play something new other than floaty turret deathmatch. This has nothing to do with learning to play the game, and everything to do with how we play it. Its a tired old excuse. Ever played winter olympics? I'm sure we would have loved stagnating at the tap-two-buttons-as-fast-as-you can phase because new ideas were dismissed as a lack of aptitude.
Also note that both strategies could exist. Quick snap in the face to gain time but with no damage, or go for your knife, or one then the other, or a quick snap then reload, or a quick snap so your mate can plug him.... it's depth of gameplay, options and tactics.
A well implemented melee option adds skill rather than defeats it. Please remember that a damage focussed quick knife or lock on lunge one hit kills are not what I'm talking about. |
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2012-06-13, 08:54 AM | [Ignore Me] #147 | ||||
Here's the idea though, if you don't have time to reload or swap your weapon your solutions are to die or die while reloading. And it feels 1 dimensional to watch yourself sit through that if someone is right next to you.
You've deliberately mis-constructed what I said as a one shot kill i-win button. Please try to be constructive. |
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2012-06-13, 09:01 AM | [Ignore Me] #148 | |||
Second Lieutenant
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And Hermes, in my opinion, if you have a knife you can equip there is absolutely not need for any kind of one button escape route. That isn't an extra dimension, that's a crutch. If you want to add an extra dimension, create a thread about more melee options such as parrying. |
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2012-06-13, 09:06 AM | [Ignore Me] #149 | ||
Staff Sergeant
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Well Im not a fan of over complicating mele by having all these different options for a knife/ rifle bash/ stun or whatever. Just have an equippable knife that you must manually attack and aim with thats it plain and simple.
And I didn't interpret your instincts as a OHK. I interpreted it as a panicked "omg no ammo guy in my face spam for my mele key! Phew thank goodness for the game being able to translate my single key push into a combination of actions that I can now refer to as my instincts" option. |
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2012-06-13, 09:40 AM | [Ignore Me] #150 | |||||
Without a doubt, im fully against any implementation of this that replaces gun play in medium range firefights.
It's only a crutch if it's use always signifys a win. What it should do is force another round of reactions from attacker and defender, or allow teamwork: - I'm almost dead, I spank the opponent, my team mate drops him. - I'm out of ammo, I spank the opponent, dodge towards cover to reload he tracks faster and still wins Cooldowns, immunity from further spanks, lack of damage, these things all prevent it becoming a one hit wonder or spammable tactic. And it's only usable when you are up close. People only forgo shooting altogether in favour of melee because they know if they get close they win. This is not the case with what I propose.
I think I'm allowed in this thread with my rifle butt idea thanks! EDIT: Added some clarity. Last edited by Hermes; 2012-06-13 at 09:45 AM. |
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knife, quick knife, rifle bash |
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