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PSU: It's not a tumah
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2012-05-26, 01:38 PM | [Ignore Me] #151 | |||
Private
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Really you should just say in my opinion I think people should be forced to have multiple people in a tank. It doesn't stop peoples ability to work together as a team, all the teamwork is still there, your just against the idea of a solo player impacting the battle in anything other then infantry. One guy in a tank, and one guy in AA working together is still teamwork. Regardless of what we do we are still working together. If one guy drives and one shoots and no communication is said at all, it is still less teamwork then one tank and one aa coordinating together. Which I am sure there are less hardcore team only players then solo so you want to alienate a lot of the player base rather then incentavise teamwork without it being forced. Last edited by Reapter; 2012-05-26 at 01:48 PM. |
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2012-05-26, 01:48 PM | [Ignore Me] #152 | |||
Corporal
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Your also forgetting the fact that the only tank that really had decent AA protection in PS1 is the TR tank with the dual chainguns on top (which took its own gunner to use). Mag-riders were decent, but the firering arc of their main guns limited them in that regard, the TR's top turret had a much wider Firering Arc, so it acted as an 'aa' gun of sorts. In PS2 1 single person in a MBT is a threat to every ground vehicle out there. He's a little weak to AA, but as far as the targets its designed to take out? He'll have no problems. In PS1, for a MBT to be a threat to its designated targets (ground vehicles) it required a dedicated Gunner. This was the trade-off between the lighting and the MBT's. Lightings were single-seat tanks, which could engage other ground vehicles, but they traded out lower damage and lower armor as well as lower manuverability due to looking a different direction than your tank was diving. With PS2, we now have 2 person skyguards replaced by single seater lightnings, and 2 person MBT's replaced by single seater oversized Lightings with an 'optional' 2nd gunner. |
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2012-05-26, 01:50 PM | [Ignore Me] #153 | |||
First Lieutenant
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If they choose AV secondary gun that gun should pack at very least twice the firepower (armor penetration) or better double the damage per second ability against vehicles if not more if. Otherwise there's really no strong reason to multi-crew tanks. If they are fully equal, that would be a huuuge problem. Last edited by Immigrant; 2012-05-26 at 01:56 PM. |
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2012-05-26, 01:51 PM | [Ignore Me] #154 | |||
Colonel
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And this means on a squad level, instead of 5 two man tanks there will be 10 one man tanks. That's double the firepower even if there's a slight situational awareness delay. And while I think there should definitely be some limitations on C4, even if there aren't, being C4'd for not having a 2nd crewman isn't going to happen enough to make up for this, AND, with 10 tanks instead of 5, that's 5 more tanks that can cover each other. |
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2012-05-26, 01:53 PM | [Ignore Me] #155 | |||
Contributor Major
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2012-05-26, 01:55 PM | [Ignore Me] #156 | |||
Private
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2012-05-26, 01:58 PM | [Ignore Me] #157 | |||
Colonel
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And the way everyone wants infantry to be 1 to 1 matches for aircraft, I have to wonder - can infantry carry AA weapons and drive a tank? If so, they will do that too, and if they get engaged by aircraft while not engaged on the ground, they will hop out and fire AA. Last edited by Stardouser; 2012-05-26 at 01:59 PM. |
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2012-05-26, 01:59 PM | [Ignore Me] #158 | |||
Contributor Major
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2012-05-26, 02:00 PM | [Ignore Me] #159 | ||
First Lieutenant
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If you watch the videos you will see that you need the top gunner for situational awareness and for defending against air/ground/armor. Being a solo tank driver is possible, but will get you killed.
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2012-05-26, 02:00 PM | [Ignore Me] #161 | ||
First Lieutenant
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That's only if you persume 10 soloers will all go for tank. But if 5 take airplanes and 5 took tanks they still best 5 fully crewed AA tanks and that would mean soloing vehicles is way better than multi-crewing, and even possibly could cost less if soloers took basic vehicle types that cost no-resources.
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2012-05-26, 02:03 PM | [Ignore Me] #162 | |||
Contributor Major
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From the TB video he couldn't 1 to 1 a Reaver with lock on weapons, I'm not going to give up all my tank HP to bet that I could kill a Reaver. |
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2012-05-26, 02:05 PM | [Ignore Me] #163 | |||
Sergeant
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Wich I then reasoned that since the liberator, galaxy and sunderer remain untouched by this change (as in, they still require multiple crew and are arguably MORE team orientated than the PS1 tank), probably means that the dev team made 1-man tanks based on those complaints rather than "It was in COD (wich it freakin' wasn't in the first place) therefore we've added it to PS2". Last edited by roguy; 2012-05-26 at 02:11 PM. |
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