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2012-05-25, 10:54 PM | [Ignore Me] #1 | ||
Corporal
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Sofar, with everything weve seen or been shown, or been told, about PS2, i only have 1 gripe.. 1 'dislike'.
And thats the change theyve made to the MBT's. Theyve basicaly taken them and removed the 'co-operative' experience/boost from them, which basically turned them into oversized lightnings. What was the reason for giving the drivers control of the main guns in the main battle-tanks? Dosnt that drastically limit the maneuverability of the tanks now that the driver has to split his attention between were he's going, while also aiming at a target? I loved being a 'tanker' in PS1, thats what i mainly did when i wasnt playing as a medic/armor support grunt on the ground. But, i couldnt aim for crap. So i spent most of my time in the driver seat of the Vanguard (yea i know, some people dont like the NC.. but not everyone is on the side of the 'true' leadership. =P). Anyway, while i couldnt shoot for crap, i COULD drive. And i was one of the best vehicle drivers of my outfit (vanguards and skyguards). Which meant that alot of the times i got paired up with the best gunners in my outfit. The two of us together were lethal, just as any tank 'crew' should be as each person focuses on their particular jobs (driving or gunning). Though while i was great while driving a vanguard, and paired with a good gunner, i outright sucked in a lighting (PS1's single-seater tank). Minaly because im use to being vary 'mobile', and when your looking 90-130degree's oposite of were the front of your tank is going, you tend to run into things alot, such as trees, bushes made out of titanium... that one pepble that you couldnt drive over for some reason... friendlies... you get the idea. So, my question is this... What was the reasoning behind removing the Driver/Gunner separation for the main tanks? I think that is the 1 and only thing i 'dont' like about what we know of PS2. The 'tank' losses alot of its effectiveness if the driver is also the gunner. Infact, why even bother having the lightning in PS2 if the driver of the main tanks is also the gunner? That pretty much makes the lightning obsolete (as well as cut down on the main tanks mobility) dosnt it?. If they gave the driver the controle of the main gun simply to give the driver a way to defend himself, they could have done that simply by giving the driver controle of a forward facing weapon of some kind with maybe a 120-150deg firering arc. Last edited by Rhapsody; 2012-05-25 at 10:56 PM. |
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2012-05-25, 10:57 PM | [Ignore Me] #2 | ||
First Sergeant
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I wholeheartedly agree that the driver should not be able to operate the main cannon. It's unrealistic for one, and it's a lot harder to do. Sure, I understand the whole "the driver is the one who certs the vehicle, he should get to blow shit up" argument, but you're going to be half as effective as you could be because you have to focus on driving and shooting.
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2012-05-25, 10:59 PM | [Ignore Me] #5 | ||
Major General
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The main reasoning i see is the resource system, people would be shelling out high resource costs for vehciles where they dont reap the reward, it doesn't sit well with most people, yet alone the wow generation. Then, as they say they're modernising the game, how doe DICE do it? I rest my case.
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2012-05-25, 11:00 PM | [Ignore Me] #6 | ||
Master Sergeant
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They might get the cert to have a driver and gunner. I think.
Tanks are a lot weaker this time around like everything else. I find it more disappointing to get a crew together and then get taken out in ten seconds by the swarms of aircraft there will be everywhere the first few months. |
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2012-05-25, 11:00 PM | [Ignore Me] #7 | ||
Colonel
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Coordination wasn't skill? Now aside from the organized outfits there's just going to be solo killwhores driving around in what should be a driver/gunner separated vehicle IMO. I loved just driving in PS1... it let you focus on dodging terrain/incoming fire while your gunner took care of the rest.
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2012-05-25, 11:06 PM | [Ignore Me] #10 | ||||
Corporal
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2012-05-25, 11:09 PM | [Ignore Me] #14 | ||
Captain
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wait until everyone is pissed off that tanks cost so much to spawn and yet die so easily due to it being pretty damn hard to defend the tank and drive it at the same time.
they make the MBT's a driver/gunner veh so the driver gets the reward of gunning but in fact will lead to less armor being pulled by the casual player due to not wanting to pull an armored coffin. you will still see all the "need a gunner" spam we saw in PS because these tanks are going to be big boxes of rolling XP. |
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2012-05-25, 11:11 PM | [Ignore Me] #15 | |||
First Sergeant
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I greatly enjoyed tank driving in ps, I feel that it is going to take more skill this time around...not gonna be able to do those figure eights and hit anything. as far as the kill whores, I dont think they will have much of a life expentancy and will be pecked off by air in no time. |
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