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2012-08-08, 09:10 AM | [Ignore Me] #152 | |||
Major
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Also if you play for 5 hours you still only progress as fast as someone that play for 2 hours if you look at hours spent playing the game. You can't say that about games that sell boosters. |
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2012-08-08, 09:18 AM | [Ignore Me] #153 | |||
Sergeant
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Just to play the devils advocate, paying per hour would be even more fair. But for some reason i believe you wouldnt like that very much, would you? |
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2012-08-08, 09:24 AM | [Ignore Me] #154 | |||
Major
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And yes I would rather pay a fixed price per hour played then buying boosters from a cash shop... Allot more in fact. In fact that was how I payed for Aion when I played on a Chinese server before it was released in Europe and USA. And I thought it would be a very nice compliment to having a monthly sub payment plan. As some times you just want to play a few hours a month after a while and then you could pay per hour instead of monthly. I would not mind having a payment plan like this. 1h = $0.50 1 week = $5 1 month = $15 3 months = $40 6 months = $80 Last edited by Sunrock; 2012-08-08 at 09:47 AM. |
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2012-08-08, 10:07 AM | [Ignore Me] #155 | ||||||
First Sergeant
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Last edited by Klockan; 2012-08-08 at 10:19 AM. |
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2012-08-08, 10:22 AM | [Ignore Me] #156 | ||||
Major
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If pay more I can perhaps spawn 10 more tanks or air plains to fly and if that is what is fun to me then I will have less fun if I can't spawn as many right? How was not that clear from what I wrote before? Last edited by Sunrock; 2012-08-08 at 10:24 AM. |
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2012-08-08, 10:47 AM | [Ignore Me] #157 | |||||
Corporal
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If they were permanent, eventually everyone would have them all the time and they would be rendered pretty much moot. Having them temporary and depending on resources will not only make them more difficult to obtain but will also add to the importance of having resources and collecting them.
Personally, I think the way they are described in the video seems perfect. Judging from the video they are not too poweful to make a huge difference (just enough to give you a slight edge) and they depend on an in-game element such as resources which encourages gameplay in terms of capturing territory to gain them. The fact that they are temporary also adds to the dymamic and forwards motion of the overall game, since you you will always be in need of resources and can never be "done" with buying the implants you want. All sounds great and very well planned to me. /BB Last edited by BillyBob; 2012-08-08 at 10:52 AM. |
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2012-08-08, 11:00 AM | [Ignore Me] #158 | |||
First Sergeant
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Edit: To put this into perspective the max level of these implants cost less than two tanks, they are dirt cheap. Last edited by Klockan; 2012-08-08 at 11:33 AM. |
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2012-08-08, 12:28 PM | [Ignore Me] #159 | |||
Sergeant
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No, its not too much to ask for games to just BE FAIR for god's sake. Its like the very notion can't be accepted. Nevermind that so many people in this topic would find it acceptable to pay such a monthly fee as 25$ buck or 0.5$ per hour of booster. Really? For god's sake, what the hell happened to gaming. I mean god, if these F2P models really want to suck up money for power, can't they just have a "buy the game" fee that gives you eternal booster at 60$ and call it a day at least? Why in all hell is it widely accepted that people should spend 500+$ on a game over X years? (which is the most ridiculous thing you could EVER tell me) Its such an irony when I WANT to pay for games, but I do NOT want to end up paying hundreds of dollars in a F2P game except thats pretty much what I might have to do because I have a LIFE. This topic just makes me nauseous. |
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2012-08-08, 12:34 PM | [Ignore Me] #160 | |||
First Lieutenant
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2012-08-08, 12:36 PM | [Ignore Me] #161 | |||
Staff Sergeant
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... never played an online game have you?
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2012-08-08, 01:26 PM | [Ignore Me] #162 | ||||||
Sergeant
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The point of F2P games is that you dont have to pay huge amounts. They dont calculate that everyone pays 15$ per month like i.e. WoW charges, they benefit from the fact that the playerbase is much bigger and more people pay smaller sums. That way they generate more money overall. Now for a thought experiment, consider someone willing to invest 100$ per month in the PS2 shop, while somebody else pays 10$ per month. Given explicit examples, based on what is known about PS2, how big would be the advantage? |
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2012-08-08, 01:31 PM | [Ignore Me] #163 | ||
Staff Sergeant
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The grind is very different in PS2 than in a lot of other games. This would be an issue if you were locked in Light Armor until you got enough XP for Heavy, etc etc. While in this case, on day 1 you can hop in a MAX and mow down people.
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2012-08-08, 03:07 PM | [Ignore Me] #164 | ||
Corporal
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Because the Devs have to make money. And no gaming company would go with Free 2 Play if it didn't make them more money than a subscription game.
Really this just goes back to the days of arcades (which I realize many here have never played in). We're paying quarters to play our games. This game has to make money somehow. You only buy an aesthetic upgrade once. Unless someone is going to suggest you buy it every 24 hours. SoE can make money from boosters because people like me, who have money and very little time to play, are willing to spend it in order to remain competitive with people who aren't willing to spend their money but have plenty of time to earn the same thing without having to spend it. Also remember that there is another trade-off. I socket one of these boosters, that means I -don't- socket a combat implant. This notion that you're not having as much fun as I am because you're not paying for boosters and therefore not having as much resources as I have is complete and utter rubbish. First of all: I could enjoy playing infantry (I do) and never buy a vehicle, and I will have TONS more resources and simply never use them. I'm a very happy person, I'm probably gonna have TONS more fun than you will, and I won't even need to buy resource boosters. Secondly, this is a terrible argument. You cannot compare two situations and say "this isn't fair to me, because he gets to have more fun." Well then, start having more fun! If you aren't enjoying playing the game, you shouldn't play it. You can't look at someone else and say, "this isn't right, he has more than I have." If you're a better player than someone with a resource boosters, you're gonna have more resources than he will. I -wish- I could play 150 hours a month. You're gonna get to play the game literally 10 times as much as I am. The purpose of these is to make SoE money. I'm willing to pay for them (hypothetically) because I have less time to play. If someone who has tons of time to play also picks them them, then yes, they will have more resources than someone who also has tons of time to play, but it will not give them an advantage in combat. It will not mean they are going to be able to kill me and not the other way around. As to whether or not they're having more fun per hour than you are, that's a problem only you (the player) can control. Kids in 3rd world countries without PCs might be having more fun per hour than you, but you sure as hell can't blame SoE resource boosters on that, can you? |
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2012-08-08, 03:18 PM | [Ignore Me] #165 | |||
Major
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PS: If you add up what you pay in F2P games you will find that you pay allot more then $15 a month. So its not because $15 is allot of money. Last edited by Sunrock; 2012-08-08 at 03:20 PM. |
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