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2013-09-14, 04:54 PM | [Ignore Me] #166 | |||
Twice as many TR Strikers are carried and score kills than the entire three faction Annihilator set combined. For each of those individual users, the Striker scores just shy of twice as many kills. You, basically, are doing it wrong. Source: OoD:GU14 Let's try to stick to reality, mate. You'll have a much better time of things. |
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2013-09-14, 07:23 PM | [Ignore Me] #167 | ||
Master Sergeant
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As of the latest patch they really have "fixed" the Striker. It is much harder to maintain a lock, rarely do 5 rounds land on an air target and the shortened range means ESFs with AB can out run them. I've always found the striker rubbish for when armor is up close, it generally gets me killed
Still a great newb weapon. Expect to see a decline in it being in all TR heavies load outs though. Personally I've switched back to the G2A RL. It has much faster velocity, flatter trajectory, dumbfired indoors/MAXs/Vehicles and feels like it locks much faster to air. |
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2013-09-14, 09:18 PM | [Ignore Me] #169 | |||
Corporal
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Kills - easy KU(kills per unique) - is this per life? per player? per unique what? Q1-4KPU...what?? What is this? |
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2013-09-14, 09:49 PM | [Ignore Me] #170 | |||
Master Sergeant
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The quartiles are battle rank break downs, helps indicate things like if the weapon is more effective in an experienced users hands. Q1 = 1-25BR, Q2 = 26-50 etc. |
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2013-09-15, 01:43 AM | [Ignore Me] #172 | |||
Second Lieutenant
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Why would anyone bother with the striker now when the Annihilator is fire and forget? Low skill cap, high xp yielding weapons will always be popular. Last edited by Rumblepit; 2013-09-15 at 01:47 AM. |
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2013-09-15, 01:56 AM | [Ignore Me] #173 | |||
Major
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However I have no clue how you get that many kills with any lock on weapon. Are miller the only server where people fully cert into flairs? No it's not. I personally find it easier to use skyguard, walker or burster to take down air with then with a striker as 8/10 they pop flairs before I even can damage them and then they stay out of sight/range until there flairs are up again. Besides when using strikers you are so vulnerable to sniper fire or any ground attacks for that matter its not funny as you can hardly move around at all when you're aiming/locking on. And the lock on timer for Strikers are quite long. But if they rework the lock on system to where you need to keep aiming until the missiles hit the target It would be easier to use terrain at least. |
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2013-09-15, 01:57 AM | [Ignore Me] #174 | ||||
Staff Sergeant
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2013-09-15, 02:32 AM | [Ignore Me] #175 | |||
Private
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A comparison to the Annihilator as a baseline. Striker Lock-on Time: 2.25 sec Time to fire 5 rounds: 3.25 sec (500 dmg per round) Reload: 5.0 sec Total Damage: 2500 dmg Total Time: 10.5 sec DPS (238.1 dmg/s) Annihilator Lock-on Time: 3 sec Reload: 4.7 sec Total Damage: 1200 dmg Total Time: 7.7 sec DPS (155.8 dmg/s) The Striker does 52.8% more dps then the Annihilator. The shorter lock-on time for the Striker is a definite advantage as well. This combined with a much larger first volley hit means the Striker is even more effective. Up to date game data shows the Striker (5.03 KPU) has over a 66.6% Kills Per Unique player advantage over the Annihilator (3.02 KPU). Rocket Launcher Data From GU14 Courtesy of Maradine's Oracle of Death https://docs.google.com/spreadsheet/...RLUpXR3c#gid=0 The fact of the matter is the Striker has the highest dps of all lock-ons, and by a fair margin as well. It is an utter upgrade over the Annihiliator and it would take a very large nerf to even put it on par with the Annihiliator. That said the whole concept of SOE presenting weapons as unique side grades has been broken in the Striker. It just tends to be the superior lock-on launcher choice in all cases. |
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2013-09-15, 08:18 AM | [Ignore Me] #177 | |||
Contributor General
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It now feels longer than 2.5 seconds lock-on and the lock-on is broken much more easily than before. I was at a fairly large battle yesterday as TR defending Vanu Archives. There were lots of Scythes about and I couldn't get a lock on for more than around 2 shots. Sooooo, I switched out HA with striker for Burster Max and it seemed quite a few others did too. Anyways, it's far too early to shout about this, let's see what data Maradine comes up with. |
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