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PSU: Fear the Domo
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2011-02-19, 04:06 AM | [Ignore Me] #182 | ||
Major
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This is the same feeling I get. I want a NEW game with some familar items and the same basic concept. I don't want Planetside: Again.
I've played that. I played it at its best. I want something BETTER. I think of a lot of people have been conditioned into the status quo. Too much of Planetside was lackluster or poorly implemented. AA vs Air was dumb and had no gameplay (OH NOES LOCKONZ!!! RUNZ!!) Light vehicles had no role (hint: tanks > vehicles, buggys > infantry = synergy) CR was just a way to grind out more stuff and resulted in OS spam Base design was pretty bad, all the towers had the same gameplay. Simplistic reward structure (all based on kills in a game that need a lot more than just kills, like WTF? Even the support XP was kill based!) Galaxy and ground transport were useless compared to other options FAR too much skillless gameplay in a suposedly skill based game (IM SPAMMING MY PLASMAZ!) Simplistic objectives (bases - that was it) I want all that fixed, then I want a better game on top. Planetside is still my favourite game, even though it lies in ruins. |
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2011-02-19, 04:20 AM | [Ignore Me] #184 | ||
Staff Sergeant
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Another thing, Non-facility "bases". Landmarks if you will. Special areas just out in the open that can be fought over for control. Some of my fondest memories in PlanetSide where battles that took place in the middle of nowhere, in between facilities, in the hills, trees and open grassland.
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2011-02-19, 05:11 AM | [Ignore Me] #185 | ||
Lieutenant Colonel
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I was going to make a post regarding people just wanting PSN to be a graphical update; the more vocal people here seem to want just that and are dead against any improvements or alterations that would make the game more balanced, more appealing to the masses or make the game less HA/Air Cav centric.
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2011-02-19, 05:52 AM | [Ignore Me] #186 | ||
Major
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Big Urban warzones
Dark land of the new crazy Vanu Sovereignty (not much light on area of Auraxis), the mass polluted super-city sky-scraping Terran Republic and 'high-tech' shanty towns of the New Conglomerate. Last edited by Tikuto; 2011-02-19 at 10:41 AM. |
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2011-02-19, 10:03 AM | [Ignore Me] #187 | |||
Contributor Major
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2011-02-19, 10:31 AM | [Ignore Me] #188 | ||||
Lieutenant General
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Those who mostly want status quo and Those who want; headshots, NPCs, prone, iron sights, deployed HA, win conditions, removal of single person transport, etc AKA a completely new game that isn't planetside.
Last edited by Bags; 2011-02-19 at 10:34 AM. |
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2011-02-19, 02:52 PM | [Ignore Me] #190 | |||
Sergeant
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Seriously guys its been 8 years, in that time i and im sure many of you have played alot of FPS's in that time and would like to keep what made planetside awesome but also bringing it up to todays standards of FPS's and MMO's. Is Prone Game breaking? Is Iron Sights Game breaking? Would being able to lean around corners Game breaking? No they arnt. But il tell you what is game breaking those who are stuck in the past and cant accept change. Last edited by Warruz; 2011-02-19 at 02:57 PM. |
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2011-02-19, 03:27 PM | [Ignore Me] #191 | ||
Lieutenant General
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I honestly can't think of any mechanic from a modern shooter that would make planetside more fun.
I'll accept change when it adds to the gameplay instead of being change for the sake of change. Sorry, "other shooters have it" isn't a good reason. |
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2011-02-19, 09:08 PM | [Ignore Me] #194 | |||
Contributor Major
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The first question to ask is "is this needed?" The answer to a LOT of the things you mention is simply "it ain't broke." I'm not against change. But I think that Planetside was, fundamentally, a good concept that did a lot of things right, and was, for the most part, ahead of its time. It also is a game that enjoys a very distinctive character and playstyle that fans of the game have grown to love. Alienating the fans you've got built-into a sequel is a questionable way to start off. I don't think anybody thinks Planetside is perfect. I certainly don't. I think there's serious room for improvement when it comes to incentivizing and rewarding certain aspects of gameplay. However, I think the core concept of most of the vehicle and weapon design is fairly sound, and the combat mechanics made for a fun game. That's why I'm a fan of Planetside; I enjoyed the way the combat played. Thus, I'm wary of drastic changes to the model. Not because I'm stuck in the past and fear change, but because it was, and is, a fun way for me to play. Thus, I don't think it's a good idea to make changes for change's sake, or because game X came out since that has done Y. Game X isn't Planetside, so Y might not be the right move. Maybe it is, but I think we deserve to step back and take a good, long, hard look at it to decide. To go back to the above: is prone game breaking? No. But does it add anything? It adds a certain level of "immersion," it can be argued. It adds boosted accuracy and a smaller target profile at the expense of mobility and situational awareness. Conversely, I'd argue, the immersion is mitigated or outright compromised by, say, bad animation interactions (take a look at a prone guy turning in, say, COD) and abusive player behaviors (prone/not prone/prone/not prone -- wow, way realistic!). And the benefits/drawbacks associated with prone are already provided in the Planetside model by crouching. In addition, prone adds a set of animations to reside in memory, increasing system requirements/load marginally. Give the above, I don't see it as a slam dunk, and it's not "because I'm stuck in the past and fear change," as you seem to be arguing in this thread. I could do the same with iron sights and headshots, which are actually probably stronger cases. |
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2011-02-19, 09:29 PM | [Ignore Me] #195 | |||
Sergeant
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This is what im talking about. Your first thoughts are how it wont work by using other games as examples and essentially dropping in how COD does it and plopping it in the planetside universe. Not looking at it in a "How would planetside do it?" . And the whole adding more load to the system is just...................ugh.....really? Last edited by Warruz; 2011-02-19 at 09:33 PM. |
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