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Old 2011-02-19, 04:02 AM   [Ignore Me] #181
Raymac
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Re: PS Next: Wishlist


Originally Posted by Rbstr View Post
I too like to make large claims, like ruination, with no supporting evidence.

Not quite related:
I swear you people don't want a PS:N.
You just want a graphical overhaul to the current game.

That would not be worth my money.
It was a joke buddy. You know how iron sights and red dot dights are essentially the same thing in a game? Settle down, dude.
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Old 2011-02-19, 04:06 AM   [Ignore Me] #182
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Re: PS Next: Wishlist


Originally Posted by Rbstr View Post
I swear you people don't want a PS:N.
This is the same feeling I get. I want a NEW game with some familar items and the same basic concept. I don't want Planetside: Again.

I've played that. I played it at its best. I want something BETTER.

I think of a lot of people have been conditioned into the status quo. Too much of Planetside was lackluster or poorly implemented.

AA vs Air was dumb and had no gameplay (OH NOES LOCKONZ!!! RUNZ!!)
Light vehicles had no role (hint: tanks > vehicles, buggys > infantry = synergy)
CR was just a way to grind out more stuff and resulted in OS spam
Base design was pretty bad, all the towers had the same gameplay.
Simplistic reward structure (all based on kills in a game that need a lot more than just kills, like WTF? Even the support XP was kill based!)
Galaxy and ground transport were useless compared to other options
FAR too much skillless gameplay in a suposedly skill based game (IM SPAMMING MY PLASMAZ!)
Simplistic objectives (bases - that was it)


I want all that fixed, then I want a better game on top.
Planetside is still my favourite game, even though it lies in ruins.
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Old 2011-02-19, 04:08 AM   [Ignore Me] #183
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Re: PS Next: Wishlist


Originally Posted by Rbstr View Post
I swear you people don't want a PS:N.
You just want a graphical overhaul to the current game.
At least I don't have this opinion. I hope the game is a graphical overhaul with additional content and improvements to the gameplay.
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Old 2011-02-19, 04:20 AM   [Ignore Me] #184
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Re: PS Next: Wishlist


Another thing, Non-facility "bases". Landmarks if you will. Special areas just out in the open that can be fought over for control. Some of my fondest memories in PlanetSide where battles that took place in the middle of nowhere, in between facilities, in the hills, trees and open grassland.
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Old 2011-02-19, 05:11 AM   [Ignore Me] #185
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Re: PS Next: Wishlist


I was going to make a post regarding people just wanting PSN to be a graphical update; the more vocal people here seem to want just that and are dead against any improvements or alterations that would make the game more balanced, more appealing to the masses or make the game less HA/Air Cav centric.
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Old 2011-02-19, 05:52 AM   [Ignore Me] #186
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Re: PS Next: Wishlist


Big Urban warzones
Dark land of the new crazy Vanu Sovereignty (not much light on area of Auraxis), the mass polluted super-city sky-scraping Terran Republic and 'high-tech' shanty towns of the New Conglomerate.

Last edited by Tikuto; 2011-02-19 at 10:41 AM.
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Old 2011-02-19, 10:03 AM   [Ignore Me] #187
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Re: PS Next: Wishlist


Originally Posted by PsychoXR-20 View Post
4. Kill Counter: This is my favorite. When a facility flips and this method is chosen, a kill count UI would appear on your screen as long as you are in the SoI of that facility. Lets say the NC own the facility. The counter would start at 200, and for every NC that dies in the SoI the counter is reduced by one. When the counter reaches 0 the empire with the most players in the SoI (that are not the controlling empire) gain control of it. However, for every non-NC player that dies the counter increases by one. The counter does not reset until the facility flips control. If the TR attempt to attack but fail, and cause the counter to go up to 400, the next time an attack is made on that facility, whether is 5 minutes or 5 days later, the counter will still be at 400.
So, the way to defend this base is to simply not show up?
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Old 2011-02-19, 10:31 AM   [Ignore Me] #188
Bags
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Re: PS Next: Wishlist


Originally Posted by Aractain View Post
This is the same feeling I get. I want a NEW game with some familar items and the same basic concept. I don't want Planetside: Again.
.
Well, you've got two camps;

Those who mostly want status quo
and
Those who want; headshots, NPCs, prone, iron sights, deployed HA, win conditions, removal of single person transport, etc AKA a completely new game that isn't planetside.

Originally Posted by Aractain View Post

Light vehicles had no role (hint: tanks > vehicles, buggys > infantry = synergy) (I think hamorad would like to have a talk with you if you think buggies are useless)
CR was just a way to grind out more stuff and resulted in OS spam (after 8 years)
Base design was pretty bad, all the towers had the same gameplay. (agreed)
Simplistic reward structure (all based on kills in a game that need a lot more than just kills, like WTF? Even the support XP was kill based!) (agreed. more xp for support and base caps plz)
Galaxy and ground transport were useless compared to other options (agreed, buff galaxy)
FAR too much skillless gameplay in a suposedly skill based game (IM SPAMMING MY PLASMAZ!) (agreed, nerf plasma)
Simplistic objectives (bases - that was it) (and that's fine)

Mine in red.

Last edited by Bags; 2011-02-19 at 10:34 AM.
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Old 2011-02-19, 02:49 PM   [Ignore Me] #189
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Re: PS Next: Wishlist


I hope we are going to see all the vehicles weapons and such from PlanetSide in an entirely new wrapping. Nothing will ever be the original PlanetSide and I hope they don't get hung up on trying to make that happen.
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Old 2011-02-19, 02:52 PM   [Ignore Me] #190
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Re: PS Next: Wishlist


Originally Posted by Bags View Post
Well, you've got two camps;

Those who mostly want status quo
and
Those who want; headshots, NPCs, prone, iron sights, deployed HA, win conditions, removal of single person transport, etc AKA a completely new game that isn't planetside.



Mine in red.
Well your forgot Camp 3- those that want literally nothing to change beyond graphics and group all the other people into camps.

Seriously guys its been 8 years, in that time i and im sure many of you have played alot of FPS's in that time and would like to keep what made planetside awesome but also bringing it up to todays standards of FPS's and MMO's. Is Prone Game breaking? Is Iron Sights Game breaking? Would being able to lean around corners Game breaking? No they arnt.

But il tell you what is game breaking those who are stuck in the past and cant accept change.

Last edited by Warruz; 2011-02-19 at 02:57 PM.
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Old 2011-02-19, 03:27 PM   [Ignore Me] #191
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Re: PS Next: Wishlist


I honestly can't think of any mechanic from a modern shooter that would make planetside more fun.

I'll accept change when it adds to the gameplay instead of being change for the sake of change. Sorry, "other shooters have it" isn't a good reason.
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Old 2011-02-19, 03:35 PM   [Ignore Me] #192
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Re: PS Next: Wishlist


Originally Posted by Bags View Post
I honestly can't think of any mechanic from a modern shooter that would make planetside more fun.

I'll accept change when it adds to the gameplay instead of being change for the sake of change. Sorry, "other shooters have it" isn't a good reason.
So the whole, it allows those with the skill to excel argument is ???? Or immersion (which is essentially what Iron sights are as opposed to a zoom that slows ya down)
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Old 2011-02-19, 04:49 PM   [Ignore Me] #193
PsychoXR-20
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Re: PS Next: Wishlist


Originally Posted by kaffis View Post
So, the way to defend this base is to simply not show up?
Hmm, I suppose I hadn't thought about that part.
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Old 2011-02-19, 09:08 PM   [Ignore Me] #194
kaffis
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Re: PS Next: Wishlist


Originally Posted by Warruz View Post
Well your forgot Camp 3- those that want literally nothing to change beyond graphics and group all the other people into camps.

Seriously guys its been 8 years, in that time i and im sure many of you have played alot of FPS's in that time and would like to keep what made planetside awesome but also bringing it up to todays standards of FPS's and MMO's. Is Prone Game breaking? Is Iron Sights Game breaking? Would being able to lean around corners Game breaking? No they arnt.

But il tell you what is game breaking those who are stuck in the past and cant accept change.
The question to ask shouldn't be "is this game breaking?"

The first question to ask is "is this needed?"

The answer to a LOT of the things you mention is simply "it ain't broke."

I'm not against change. But I think that Planetside was, fundamentally, a good concept that did a lot of things right, and was, for the most part, ahead of its time.

It also is a game that enjoys a very distinctive character and playstyle that fans of the game have grown to love. Alienating the fans you've got built-into a sequel is a questionable way to start off.

I don't think anybody thinks Planetside is perfect. I certainly don't. I think there's serious room for improvement when it comes to incentivizing and rewarding certain aspects of gameplay. However, I think the core concept of most of the vehicle and weapon design is fairly sound, and the combat mechanics made for a fun game. That's why I'm a fan of Planetside; I enjoyed the way the combat played.

Thus, I'm wary of drastic changes to the model. Not because I'm stuck in the past and fear change, but because it was, and is, a fun way for me to play. Thus, I don't think it's a good idea to make changes for change's sake, or because game X came out since that has done Y. Game X isn't Planetside, so Y might not be the right move. Maybe it is, but I think we deserve to step back and take a good, long, hard look at it to decide.

To go back to the above: is prone game breaking? No. But does it add anything? It adds a certain level of "immersion," it can be argued. It adds boosted accuracy and a smaller target profile at the expense of mobility and situational awareness.
Conversely, I'd argue, the immersion is mitigated or outright compromised by, say, bad animation interactions (take a look at a prone guy turning in, say, COD) and abusive player behaviors (prone/not prone/prone/not prone -- wow, way realistic!). And the benefits/drawbacks associated with prone are already provided in the Planetside model by crouching. In addition, prone adds a set of animations to reside in memory, increasing system requirements/load marginally.
Give the above, I don't see it as a slam dunk, and it's not "because I'm stuck in the past and fear change," as you seem to be arguing in this thread.

I could do the same with iron sights and headshots, which are actually probably stronger cases.
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Old 2011-02-19, 09:29 PM   [Ignore Me] #195
Warruz
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Re: PS Next: Wishlist


Originally Posted by kaffis View Post
To go back to the above: is prone game breaking? No. But does it add anything? It adds a certain level of "immersion," it can be argued. It adds boosted accuracy and a smaller target profile at the expense of mobility and situational awareness.
Conversely, I'd argue, the immersion is mitigated or outright compromised by, say, bad animation interactions (take a look at a prone guy turning in, say, COD) and abusive player behaviors (prone/not prone/prone/not prone -- wow, way realistic!). And the benefits/drawbacks associated with prone are already provided in the Planetside model by crouching. In addition, prone adds a set of animations to reside in memory, increasing system requirements/load marginally.
Give the above, I don't see it as a slam dunk, and it's not "because I'm stuck in the past and fear change," as you seem to be arguing in this thread.

I could do the same with iron sights and headshots, which are actually probably stronger cases.
Here is why i feel you are stuck in the past. First is that you note that other games have it yet name one that does it wrong and on top of that make the assumption it would be identical to that. If anything planetside strikes a balance between the MMO and FPS side of things. Why would you assume a game like planetside would have instant get up and go from prone? Why couldnt it have a Slow get up time causing the abuse to stop?

This is what im talking about. Your first thoughts are how it wont work by using other games as examples and essentially dropping in how COD does it and plopping it in the planetside universe. Not looking at it in a "How would planetside do it?" .

And the whole adding more load to the system is just...................ugh.....really?

Last edited by Warruz; 2011-02-19 at 09:33 PM.
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