Originally Posted by ParisTeta
I don`t want to make a new thread for it, but i got the thinking bug again. Has anyone noticed something which prevents prolonged upside/down flying? Or pushing the nose to fast down?
Both a very unnatural habits, because of certain limitation in real life and would feel very unnatural in PS2 too. Spotting on the ground would be alot better when upside down, and evading against the instinct, pressing nose down would the best way, especially Scythe will profit from it.
I just can`t imagine seeing a flight of Aircraft upside down the most of the time.
I know in WW2O, 109´s uses there engine which works under negative g to evade sometimes with a dive forward, why older Allies models couldn`t and stutter.
Probaly with modern technick both wouldn`t be a problem, but would not feel good in my opinion, and it count what effective, this is what player will do.
What are your thoughts on that?
P.S.: Another WWIIO anecdote, once, flying upside down was faster then regular flight, doing some mistake in the Flightmodel, so there was a time, they were all flying upside down.
|
as for flying inverted, the fighters appeared to be able to fly inverted with no ill affects, however the lib/galaxies crashed when flipped over.
as for suddenly pulling downwards, surely that is a less unnatural maneuver than suddenly pulling upwards (you would be releasing load on the wings when suddenly diving), but seeing how the aircraft don't really have "wings" I would think that lift is not going to be factored into such a simplistic flight model.