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2012-02-10, 08:28 AM | [Ignore Me] #196 | ||
Private
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Quick knife shouldn't be an insta-kill attack in an fps. I completely agree with "shooting someone in the face just hurts, when knifing someone in the toe is instant death" is pretty ridiculous.
I think a good plan would be making the knife only do 20-30% on people with over a certain amount of health and then make it do more damage to targets with lower health. Maybe make it do 45% damage to people with 45% health left, to make it stronger and be used as a finisher. At the same time though, I think they should make this finisher like an full assassination in Halo Reach, with an awesome finishing move animation that kills the enemy. You have the choice to use your knife as a more powerful finishing move to quickly kill someone, but you know your going to be forced through a 2-3 second non-interruptable animation. Want to finish someone off extra quick? Go ahead and knife them! Fighting in a group of people, wasting 2-3 seconds to get a quick kill on the first guy probably isn't the best idea. As for infiltrators I like the idea of maybe having the knife power up and make a buzzing sound that might give a heads up to an alert enemy that they are about to get ganked. Make sure the charge for the infiltrator to do extra damage on some sort of cooldown and give the infiltrator ways to use his knife that doesn't require long kill animations. I also agree that using a knife against heavily armored units should be incredibly ineffective. |
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2012-02-10, 08:41 AM | [Ignore Me] #198 | |||
First Lieutenant
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2012-02-10, 09:09 AM | [Ignore Me] #199 | ||
Master Sergeant
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the knife as it was in BFBC2 was OP. you could kill dudes through walls and nonsense like that.
but i like the knife in BF3. if you attack the enemy head on it doesnt kill you instantly. backstabbing kills the enemy but has a lengthy animation. its always fun to steal the sandwich from a carebear recon
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2012-02-10, 09:42 AM | [Ignore Me] #200 | ||
Corporal
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I can see the knife leaning toward the one in Battlefield 3 as well. Used for stealthy kills and the like. There needs to be some mechanic to prevent it from being abused though. Hopefully the sheer scale of the game will prevent it from being a common tactic for killing people; I'd hate to see squads warping behind folks and assassinating them.
In my experience with BF3, the knife kills were something that didn't occur often, and when they did, it was because you had your pants down or were sniping from some remote location. Consider this, though: Battlefield 3 has a quick knife, and it's not by any means overpowered. It's useful if you run out of ammo and need just that little push to finish someone off, or if you're behind your target, but otherwise it has no lock-on mechanics or insane damage. Come to think of it, that design sounds like a good point of departure for any sort of 'quick knife' that makes its way into PS2. I still want to be able to turn on my MAG cutter though. |
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2012-02-10, 10:06 AM | [Ignore Me] #201 | ||
Corporal
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Stabbing somebody from behind or not will take quite a while, it won't be pleasant, it will be messy and there will be a lot of noise. With headshots in the game from pistols, just line a shot up and "boom" makes more sense using the pistol than a knife.
We've all seen that scene from saving private ryan when the jewish guy is stabbed by the dagger he stole? That's what would probably happen, not some lame mechanic that means you outright kill them and 0 chance to stop it. (not implying racial hate towards jewish people, it's just what happens in the film) |
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2012-02-10, 10:46 AM | [Ignore Me] #202 | |||
Master Sergeant
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2012-02-10, 03:52 PM | [Ignore Me] #203 | ||
Colonel
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I'd say it sort of is, in some capacity. There's plenty of people who say they liked Planetside because they felt more like they were part of the war than in your everyday FPS.
I think if you could get a knife skill that allowed you to do a halo-style assassination from behind, but it was a long, messy, brutal, gory affair as sighpolice described (no invulnerability during the animation please), it might be rather good? Edit: I should probably have checked what scene sighpolice was referring to before opening my mouth. Last edited by Vancha; 2012-02-10 at 04:29 PM. |
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2012-02-10, 04:12 PM | [Ignore Me] #204 | |||||||||||
Colonel
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Okay given the feedback from a lot of people. I've revised my knife design. Note, but the damage are in the form of 30% = 4 hits, 35% = 3 hits. Updated the damage toward max to be none reflecting people's views. My reason for not putting favoritism toward knifing infiltrators (cloakers and snipers) is that they are generally not moving so making it say a 2 hit attack might be too quick. A lot of people have voiced their opinion that knifes should be a final strike, not a turn the corner and win button. Requiring someone to shoot their enemy down to 30% health and then using the quick knife (if they're at the required range) seems to be a good balance for saving ammo in the gun. It's also strictly balanced as a tertiary weapon below the Primary and Secondary weapon designed to give players choices, but not be better choice necessarily than using a secondary weapon. That is it serves its own unique purpose. The throwing knife transition time reflects this. There is also the concept of a knife parry added for quick time event people.
Version 3: My favorite knife system would be:
And as I said bfore try to keep your discussion focused. (It's fine to say one-hit quick knifng is bad or COD wasn't your favorite game, but go further in you analysis of why certain features didn't work, and maybe how they could if you think that's possible). I want to take the discussion in a more focused direction. How should knives function. Should there be a quick knife button and if so how much damage should it do in your opinion. What about throwing knives? One-hit backstabs? (Animations for backstabs?) Class specific knifing? Modes on equipped knife? Customization ideas? (Class specific customization?)
With that input are you more open to a balanced quick knife implementation?
I assume you mean you want quick time events (QTE)? I included a section for parrying attacks. Is that sufficient? If not can you explain the mechanism that you wanted and how it would play out with an example?
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-02-10 at 04:18 PM. |
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2012-02-10, 05:44 PM | [Ignore Me] #205 | ||||
Master Sergeant
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i think the animation helps alot. 1. it makes teh knife balanced. if you surprise 5 guys in the bazaar death alley you can kill 1 with the knife. if the rest isnt braindead they will kill you after that. so you are by far more effective with your gun. 2. immersion. i remember many feeling very strongly about that when it comes to enter and exit vehicle animation. i dont see how this would be any different. lock-on or not doesnt matter in bf3. you end up using the knife in situations where you have won already. it just makes it look nicer in general(back to immersion i guess)
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(ノಠ益ಠ)ノ彡┻━┻ Last edited by dachlatte; 2012-02-10 at 05:56 PM. |
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2012-02-11, 01:40 AM | [Ignore Me] #207 | |||
Colonel
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Cutting out the calls for extreme realism, and remembering this is a game I'll focus on your first part:
If someone "surprises" you and they are standing right in front of you then you could just shoot them also. That would probably be just as fast but it would mean you'd have to reload if you wasted ammo so quick knifing is basically the preferred tactical approach in that situation. Also I find it ironic that you support a punch or a kick melee, but not a quick knife. It sounds like you might want to think harder about why you don't like quick knifing. I'm thinking it's an irrational reason.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-02-11 at 01:42 AM. |
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2012-02-11, 03:26 AM | [Ignore Me] #209 | ||
Colonel
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I'm getting a bit tired of this viewpoint of "PS1 did it right". I can understand if you don't like knives at all in the game so that no one uses them, but just say that. Don't say "PS1 did it fine" implying that knives were actually useful for anything except for squad dueling. The whole goal of this thread should be making them actually useful in certain situations. No, not just the infiltrator can backstab people in "rare" situations. I mean making them have a purpose as a weapon for regular infantry. A quick knife button is one of the most useful ways to allow that for final strikes.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-02-11, 11:23 AM | [Ignore Me] #210 | |||
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