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PSU: Who still writes these?
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2011-02-24, 05:48 PM | [Ignore Me] #226 | ||
Private
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I'd love to see some major overhauls of the ANT. I have always thought it was a very underpowered vehicle. It has no weapons and it is incredible slow, so its not even a good transport vehicle. I'd like to see it be given a major speed increase and the ability to discharge all of the energy in one large suicide blast, which would act somewhat like an OS, killing anyone or anything stuck in its blast radius.
Some people have mentioned that perhaps it should be able to fly, which is a great idea also. I would rather see it be able to drive and to fly, kind of like the deliverer of the air. If it could fly I would love to see it be able to drop large bombs of energy from the air, killing anything underneath, (of course it would have to be one bomb per fill). Lol, at the very least it would be comical. |
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2011-02-24, 08:05 PM | [Ignore Me] #230 | ||
Oh yeah, they were fairly destructive way back when...but not really of the level I'd hoped for.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2011-02-25, 06:52 AM | [Ignore Me] #231 | |||
Sergeant
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MMOFPS is only ever really gonna take off when they make some new consoles that can handle it. The toaster ovens that M$ released in 2005 just ain't gonna cut it. Give it 10 more years and MMOFPS will be an institution when the common household tech catches up to the beastly machines that are in the homes of today's nerd. I really have my doubts about what SOE plans on doing differently this time that will avoid such a rapid decline. Even if they market the hell out of it, the average gamer is on a console, and the average mmo gamer is most likely not interested unless the game offers a pixel crack trophy room; which just doesn't fit in with FPS. One thing I would like to see is an automated scorecard tabulation once a threshold of infantry combatants has been met in an SOI. Kind of replicating the rounds you'd experience in other FPS games. At the end of a base battle you get a breakdown of how everyone involved performed. Good for the ADD riddled youth of America who only want to stick it out for a cap or two. |
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2011-02-25, 06:55 AM | [Ignore Me] #232 | |||||||
Master Sergeant
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The next step might be a fanta advert while you spawn...slip slip...
As I say, if we do have to pay per month there should be no need for adverts and it would taint the developers reputation in my eyes. |
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2011-02-25, 10:03 AM | [Ignore Me] #233 | |||
Lieutenant General
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2011-02-25, 12:37 PM | [Ignore Me] #236 | |||
First Lieutenant
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Yes of course a satisfied customer = more income for them but in the end their main goal is to make profit on the game not to make you happy. |
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2011-02-25, 08:06 PM | [Ignore Me] #237 | |||
Corporal
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If SOE had to destroy everything we love about PS and remake it into a way that would sell like Call of Duty sells, they would do it. If they had to push your grandmother down a flight of stairs on the way, they'd do that too. "Only when the last tree has died and the last river has been poisoned and the last fish has been caught will we realize that we can't eat money." - Cree Indian Proverb |
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2011-02-25, 11:45 PM | [Ignore Me] #238 | |||
Private
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Building great customer relations ensures a corporation will be around for a long time to come and it is something that SOE might want to consider, as their track record has not been the best. However, it is difficult process to adopt into a pre-established corporate culture, and I do not have any hopes that SOE will be picking up these practices anytime soon. ***I am not dissing SOE or John Smedley in any way, its just that in my opinion they have not made the best decisions in the past in order to make their customers happy and retain their customer bases. Their priorities seem to be off. Last edited by KayOneElRoy; 2011-02-25 at 11:48 PM. |
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2011-02-26, 11:10 AM | [Ignore Me] #239 | ||
Lieutenant General
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A great example is valve's TF2. They sold it for $20 ($2.50 on Halloween) and it's received more free updates than most pay to play games. Now they introduce an item shot with hats, and they have an insanely loyal fan base willing to drop loads of cash for funny hats.
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2011-02-27, 01:44 AM | [Ignore Me] #240 | ||
Colonel
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I want to see vast, I mean, many miles wide and deep environments where you could, literally traipse along in a jungle, unseen and unnoticed by planes or anyone else, unless they literally heard or saw you directly. I'm talking canopied tropical jungle, not the pinball-table smattering of trees that can't hide a Motion Sensor from being seen by a plane at maximum altitude.
This would introduce VAST new vistas of fun and excitement for sneaking around. If you didn't happen to be watching a certain neck of the woods, you would just not see troops slipping past. Never mind flying past in some faggotmaster mosquito and being able to read everyones' underwear brand just because you are traveling at 50 percent speed or less. No, if you want to find people in the jungle, then you darn well have to get out and listen, and LOOK. What a concept OMGzzz. Another thing: recognizable differences in uniforms, recognizable from a distance, so they GIGANTIC MASSIVE LETTERS GLOWING OVER OUR HEADS is gone. What good does it to do crouch behind a tree when ENEMY SOLDIER is emblazoned over your head in red neon? Get real. At least get less unrealistic. These two things would greatly augment gameplay, I think. |
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