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2011-04-29, 06:14 PM | [Ignore Me] #241 | ||
First Sergeant
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what do i want? i want the first year planetside was released again.
i see alot of people suggesting things on this thread, iron sights, animal npc's, a multitude of customization features, new base capture modes, and all. and im not totally against all of these things. but i cant help but feel like most of you were not here when the game went live. you point out problems with planetside today. if you were not here, let me tell you, PS today is nothign like PS of old. the cert system was merged because fewer players were there to fill roles. items got buffed and nerfed to be useful to a smaller playerbase, and tactics that work today, were cannon fodder back then. when i say i want old planetside, i dont mean no changes, i mean i want the game that was ment for the massive scale it was, not the game ment for base battles we have today. i see alot of complaining about wasted space. you have to realize, in the beginning those large empty areas were filled with scrimishes, because roads were mine fields, and ambush nests. the large open area's were outfits of 50+ players, regrouping as a base was about to be d-dayed. not all support was worthless, an ams could sky rocket your BR in just 2 hours, by multiple levels, because in that time you could have clsoe to a thousand assissts. galaxies didnt need a buff, because you could easily fill yours up in sac in under 5 mins, because mossys were not the death machines they are now, and got shot down easily. all the problems we have today with useless vehicles is happenign because of a playerbase fail. and the core game did not cause that to happen, soe caused PS to suffer a massive stroke, one its only barely survived. and ill admit, i quit for a year after CC game out, because back then a single BFR could stand toe to toe with entire strike forces and win, they were OP, and soe didnt do alot about it for a long time, and alot of people felt they never would do anything about it. and around the same time this happend, a great new mmo came out, and it took many of those who left, and they would not return. that was written, because as i read this thread, i feel so many of the suggestions here are made on the current game, and that people forgot the curret game only exsist because the old game cant support such small numbers. as for npc animals and iron sights. if they add creatures, id only be ok with it assumeing they are just ambeint. i dont want to fight them, i dont want them to attack, and i dont want them to cause any lag. if you have birds, fish, deer or whatever fine, as long as the only thing they do, is look pretty. anything else takes away from the core principle of planetside. a full PVP only game, centered around a war of three ideals from a stranded civilazation that cant die. not a struggle with the planet. iron sights. you could add them but lets be honest. zoom is more effective (as it zooms) and only a handful of weapons could use them. maybe the pistols, suppressor, and shotguns (although i dont see the point in iron sights at that range) the majority of weaposn in this game are not sight friendly. if they add them fine, but IMO they are only a nerf to whoever uses them, because reticule works fine in CQCB, and zoom will work better for med to long range. i supose you could add specific scope types to some of the weapons (similure to borderlands scopes that are slightly diffrent) but it takes away from the simplicity of combat, and adds nothing in return. not always a bad thing, but one thing that was good about ps, was its simplicity. other then that, i would love new vehicles, new weapons, and all that jazz. i very much want the original PS back, but i wouldnt mind a massive upgrade in content, as long as the core of the game remains unchanged.because it worked, and it wasnt the game that failed, it was the devs. |
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2011-04-29, 08:07 PM | [Ignore Me] #243 | ||
Brigadier General
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I think a part of the reason we are seeing so many different ideas being floated on this forum is because we have nothing to do but speculate. When more information comes out then all the threads will be flame wars about the things we know. Just imagine the emotion when we find out it will also be released on PS3.
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2011-04-29, 09:55 PM | [Ignore Me] #244 | ||
Private
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I know Im not where near the killwhore i was back in the day when i played a ton, but back then i myself and several other ppl i ran with didnt have medic, we just stack medkits, this free'd up cert of adv hack other stuff we needed.
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2011-05-10, 02:53 PM | [Ignore Me] #248 | |||
Colonel
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Yeah, speculation is more fun than just blankly waiting, I guess. |
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2011-05-11, 12:31 AM | [Ignore Me] #249 | |||
First Sergeant
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ps3 players will be free exp for pc players or and sadly more likly the game will be simplified down so controllers can compete with mice. AKA auto aim. |
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2011-05-11, 02:31 PM | [Ignore Me] #250 | |||
Brigadier General
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The same may be true about PS:N. I just wouldn't be all that shocked (especially after DCUO) that part of this "new internally developed engine" would allow it to be released on PS3 as well. I'm not saying it's a good thing, I just think it's a strong possibility. |
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2011-05-11, 05:54 PM | [Ignore Me] #251 | |||
First Sergeant
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they would have to change alot though for a console port, unless they want it clunky. curretn ways inventory works for example, would be clunky as hell on a controller (its already kinda clunky on a mouse) i mean, its do able, id just hate to see them do it, splitting the worlds means a pretty big hit on players on both sides, and lack of players is what killed ps |
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2011-05-11, 07:46 PM | [Ignore Me] #252 | |||
Brigadier General
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Player populations shouldn't be a problem. 1st of all, when Planetside was released they were able to have 4 servers in North America going all out with poplocks on multiple continents. I expect PS:N to have an even larger release since it's a sequel and will hopefully have more of a media push. Also, it's a well established and mathmatically proven fact that PS:N is the WoW killer the world has been waiting for. With millions...make that billions of players, population won't be an issue. The "clunky" interface is an excellent point you bring up with regards to PS:N working on a console. SOE has popped this cherry a bit with DCUO and it's success shows that you can release an MMO on a console. I'd think EQ:Next was taking notes on how well DCUO was reviewed on the PS3. And I know it's a different genre, but I'd assume PS:N was keeping a close eye on it as well. Remember, the announcement of the new engine wasn't too far after the release and early success of DCUO. |
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2011-05-11, 10:02 PM | [Ignore Me] #253 | |||
First Sergeant
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as far as interface, DCUO interface was very much console insipired IMO, it didnt feel pc to me. but one thing i remember was trying to loot in PS, it wasnt a swift action, with a controller, assuemign its the same system, i see it taking even longer. |
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2011-05-11, 11:12 PM | [Ignore Me] #254 | ||
First Lieutenant
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PS3's basically run on an ancient Nvidia 7800 gt card. Its nothing compared to the many generations since that card and does hinder it massively for a game with huge scale like PS. However you can always design your engine to really scale things for the weaker system like crappier visuals overall but more so crap models at range (like PS has now), and other tricks. The CPU should hopefully handle what they can throw at it.
I mean they got crysis 2 to run fairly well on consoles, just took some cheats and cuttin out alot of graphics/AI/physics. But to the average (aka stupid) player, they dont notice its missin all that. Esp if they dont own the real (pc) version. So its easily doable, just needs to be done right. And no we wont compete against them, you would thrash those people usin the ancient caveman console controls. Plus if patching is as much a chore for devs on PS3 as it is for Xbox, then they have more testing and approvals that must happen before it can be sent out where as the pc patches can go out immediately. Plus other issues between the two platforms will pretty much guarantee this type of game stays seperate. |
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2011-05-12, 10:55 AM | [Ignore Me] #255 | |||
Sergeant
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Optimizing is not cheating. The biggest differences between an HD console and a PC is the lack of AA and the UI. I play Crysis 2 on an Xbox 360 at 1080p in 3D on a 65" TV, and I'm just as blown away as when I play it on my PC that trounces the Max requirements. And the "Ancient" card can still pull off . |
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