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View Poll Results: Should watch towers have repair silos on them?
Yes. 33 82.50%
No. 7 17.50%
Voters: 40. You may not vote on this poll

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Old 2004-03-30, 11:02 AM   [Ignore Me] #16
Lartnev
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Originally Posted by Queensidecastle
If its good enough to have Air towers doing this, its good enough for a ground version. pretty simple.
Agreed.
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Old 2004-03-30, 11:39 AM   [Ignore Me] #17
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I don't think we should get the ground repair silos just bescause they don't by any means get destroyed as quick as Reavers/Mosquitos.
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Old 2004-03-30, 12:27 PM   [Ignore Me] #18
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Originally Posted by SilverLord
I don't think we should get the ground repair silos just bescause they don't by any means get destroyed as quick as Reavers/Mosquitos.
I dont buy this, at one point the watch towers were going to get ground vehicle reload and ressuply. It still may be coming down the pipe and i think talking about it might speed the process up, but as with any model change the developers are slow to implement it I believe because it whould be a big patch and they like to work those in series. I just also dont buy this thought that reavers and mossyies are easier to destroy then ground vehicles. Yes ground vehicles have more armor, however they cannot disengage from a fight like air vehicles can. Also untill they give the Skyguard more ammo, it is not a feasable vehicle to use without a dropship center in a heavy fight youll be heaving to manualy reload your flak every five minuetes.
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Old 2004-03-30, 02:28 PM   [Ignore Me] #19
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Originally Posted by flypengy
No. Be tactical and get a lodestar.
The thing about that is that would make people be team players...
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Old 2004-03-30, 02:30 PM   [Ignore Me] #20
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I'd like to see Gun towers have 4 Phalanx turrets, and the watch towers have the vehicle repair silo..

edit: I've heard that the devs are working on a new version of the patcher I hear that would allow them to patch building and map elements without requiring us to download a huge file.
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Last edited by Electrofreak; 2004-03-30 at 02:34 PM.
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Old 2004-03-30, 05:37 PM   [Ignore Me] #21
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Yeah they're working on changing the way information about a map is held so that it can be changed easier and without a massive patch when you change stuff (I believe this was in the last AGN dev chat).
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Old 2004-03-30, 10:38 PM   [Ignore Me] #22
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Originally Posted by Doppler
I just also dont buy this thought that reavers and mossyies are easier to destroy then ground vehicles. Yes ground vehicles have more armor, however they cannot disengage from a fight like air vehicles can. Also untill they give the Skyguard more ammo, it is not a feasable vehicle to use without a dropship center in a heavy fight youll be heaving to manualy reload your flak every five minuetes.
I see your point Doppler, but how often do you fly a Reaver or a Mossie? I do ANYTIME I am online PS. Whenever you go against the Starfire or Sparrow, it is complete and total destruction. I die within less than a full clip from either MAXes. I am TR so I cannot comment on the Burster but I'm quite sure it's not such a bitch like the Sparrow and Starfire.

Example: Say a starfire/sparrow is camping a veh pad outside of a base thats being zerged. What usually happens? Just more killspam in the chat window, you don't have much of a chance unlike ground veh's. When they get off the pad, they don't get insta-lock of death on em.
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Old 2004-03-31, 03:21 AM   [Ignore Me] #23
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Burster is like a slightly less dangerous Skyguard...
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