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2013-05-24, 06:50 AM | [Ignore Me] #16 | ||||
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Just saying is way too quick in strafing for a max. |
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2013-05-24, 06:56 AM | [Ignore Me] #17 | ||
Major
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It's not fine as is because it's making other VS classes in confined spaces like biolabs borderline useless. Smart VS outfits will have entire squads make up with Zealot Maxes plus a few engies and LA's for support to dominate any biolab/CQB base this game is throwing at them. I'm already seeing this happening on Miller and Mattherson. And as resources are broken in this game atm, spawning them is not really an issue if you put a few certs into the cooldown timer. There's really no need any more for VS to play heavy assault, Zealot Maxes have almost made this class obsolete overnight, especially in CQB.
High sustained dps + mobility + engie repair support= win in this game. |
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2013-05-24, 07:35 AM | [Ignore Me] #18 | ||
Corporal
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Let's not start this firestorm here. Give it 2 weeks to cool off. If the ZOE is still a problem then we can have the discussion. I still think it's more a result of VS MAXes actually being fielded for anything other than AA, and there being a metric ton of them right now since playing AI MAX isn't god awful anymore.
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2013-05-24, 08:22 AM | [Ignore Me] #20 | |||
Contributor Major
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It really is astonishing to me that people are complaining about this ability. The strafing comments blow my mind. Do people really have that bad of aim? This is worse than the drivel on the reddit and official forums about the "ADAD abusers". I mean come the fuck on, it's called strafing and it's been in every FPS game since the mid 90's! You know what though, I hope they get rid of zoe and just give us jump jets like they should have, then you'd really see the whining about maneuverability. ZOE is a shit ability for good players, increasing your damage taken in hopes that the players you're playing against have shit aim is not a good trade off. |
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2013-05-24, 08:36 AM | [Ignore Me] #22 | |||
ADADing - is mashing the left and right buttons to confuse the servers hit detection in order not to strafe very far in either direction yet avoid fire in the same way by abusing the game mechanics.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-05-24, 08:44 AM | [Ignore Me] #23 | ||
Contributor Major
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Give me ANY proof that ADAD is messing with hit detection or the hit box. I've killed more than my fair share of players and I've never had a problem(outside of that players lag) with hit detection boxes. It's completely fabricated, there is nothing wrong with the hit detection in Planetside 2.
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2013-05-24, 08:51 AM | [Ignore Me] #24 | ||
https://www.youtube.com/watch?featur...&v=EzkPj3liG8I
https://forums.station.sony.com/ps2/...ration.120615/ I've never seen it ingame myself and I have no idea if it's possible to do with the ZOE. Atm. I do think that the movement increase and ability to switch it on and off instantly, or there abouts, does make the ZOE too effective overall. But that's just my impression atm. and I'm still not used to fighting against ZOEs, so take it with a grain of salt. We'll have a better picture after a week or so. Then again I also regard Lockdown as being too effective with bursters and possibly fractures.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-05-24 at 08:59 AM. |
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2013-05-24, 08:54 AM | [Ignore Me] #25 | ||
Major
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over at briggs i have NEVER in my LIFE seen so much MAX spam from the VS.... all of them had the zealot, and every second infantry was a MAX, it was ridiculous!
some MAXes here, some MAXes there, MAXes everywhere! they're just getting the most out of the ability before SOE nerfs it :P |
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2013-05-24, 08:58 AM | [Ignore Me] #26 | ||
Well they are also just excited about getting something new for the MAX, so naturally we're going to be seeing a lot more MAX users atm. Should calm down again though. If not... Well, the devs do love their metric data.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-05-24 at 10:17 AM. |
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2013-05-24, 09:02 AM | [Ignore Me] #27 | |||
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-05-24, 09:02 AM | [Ignore Me] #28 | |||
Contributor Major
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The NiVX video makes me laugh, because that guy isn't even strafing. I don't know the term for it, but in Darkfall they called it squirreling. He was reloading, so he was sprinting while turning rapidly, which makes it impossible to guess which direction he's going to turn next. If you're not firing back strafing to avoid gun-fire is a horrible idea, you move too slow, the only reason to strafe is if you're firing back at the guy. If you want to avoid damage you're much better off "squirreling" than strafing. If you wish to complain about momentum go for it, but it's nothing to do with server lag, hit detection, or hit box location. There's a lot of issues with momentum in this game, like every vehicle, but there are 0 issues with hit detection and to adjust movement momentum to remove 'squirreling' tactics completely ruins games combat(See Darkfall: Unholy Wars compared to Darkfall1 combat discussions) |
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2013-05-24, 09:07 AM | [Ignore Me] #29 | |||
Major
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2013-05-24, 09:17 AM | [Ignore Me] #30 | |||
Contributor Major
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