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2013-05-24, 03:39 AM | [Ignore Me] #1 | ||
Major
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Normally I'm firmly against any premature, over-panicking "OMG nerf this" feedback but being on the delivering end as well as the receiving end of these babies for a few days now, it's pretty safe to say that Zealot Overdrive is ridiculously powerful.
As much as the VS has been in dare need for powerful Maxes for a long time, they overdid it with Zealot Overdrive. My biggest gripes:
As much as I always opposed the insta-kill ability of Scatter Maxes combined with the lack of possibilities for NC Maxes for being a decent AI solution at range, balancing it out with a new uber heavy assault class for VS is not the way to go imo. Last edited by Rolfski; 2013-05-26 at 07:32 PM. |
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2013-05-24, 03:51 AM | [Ignore Me] #3 | ||
Captain
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I am ok with it, they die to a single rocket to the face or just on c4 brick from far, the only problem is hitting moving target, but I am already getting used to that.
When I am camping a spawn point with anchored mode I can kill Zoe max fast, but when it comes a shielded max, I can do anything, just die, he will get on my face, maybe circle me and when I am undeploying he will kill me, or just kill me face to face, he still got more, dps on melee range. So, anchored kills Zoe, that kills shield that kills anchored, looks strange but functional.
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-05-24, 04:19 AM | [Ignore Me] #4 | ||
Master Sergeant
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ZOE made VS maxes fun to play.
Before it was very hard to get this ratio of maxes in the field - except for a Bio Lab crash. So in addition to ZOE this is also the first time you are fighting VS with such a high ratio of Maxes. |
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2013-05-24, 04:39 AM | [Ignore Me] #5 | ||
Major
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Yea I don't think we need to cry nerf yet. There are tactics we can use to overcome the VS maxes. It's just going to take a few days before players getting used to the new play styles.
It's more a cry over that the game have changed dramatically and TBH I don't like when things change in games so I have to relearn them. But more so when my own weapons and abilities change then others. If we just play a bit more defensively and advance slowly against the new VS MAX horde using the right tools this should be fine... |
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2013-05-24, 04:47 AM | [Ignore Me] #6 | ||
First Sergeant
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its also like the first days the strikers were out, and everywhere you went there where 35 rockets coming at everything in the air.
now that the shine has worn off it isn't as bad, most of the time. same will go for these things too, and like sun says people will figure out their ways of dealing with it. it might be as simple as getting two or three guys together and noobtubing them, honestly. i'll tell you about that NC max though. shield or no shield they squish under a Harasser no problem. |
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2013-05-24, 05:57 AM | [Ignore Me] #7 | |||
Major
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Another TR whine thread... shame cos the devs normally listen to these TR whine threads. The fact is ZOE makes us takes lots more damage when in use, something a few TR couldnt grasp last night on Miller. If they nerf ZOE then they need to nerf lockdown damage to be fair. IMO it's fine as it is. |
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2013-05-24, 06:15 AM | [Ignore Me] #8 | ||
Honestly ZOE at first for me seemed a little silly, but after people learned to adapt aka stopped bumrushing maxes I found it a lot harder to stomp people.
A deployed TR max will shred a ZOE max aegis maxes can shuffle at ZOE maxes wait for them expunge all their ammo then drop their shield and pump them full of shotguns, assuming the zoe max just doesn't bail. On a side note I have never seen so many VS maxes, not even in beta. |
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2013-05-24, 06:19 AM | [Ignore Me] #9 | |||
Major
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And an other TR white thread? This coming from a VS player?! HAHAHAHAHAHAHAHAHAHAHAHA! If there is one faction that whine all the time about every thing and force the devs to make changes it's the VS players. PS: However the TTK difference between the ZOE and a lockdown max while testing in the VR room is very little. I have not measure it exactly but it's in the ball park of 1-1.5 sec. The mobility of the ZOE whoever compensate for the slightly lower TTK by allot more then then the lockdown slightly higher TTK is worth. So on paper the ZOE is better then the lockdown. And if you pit a ZOE AI weapon equipped against a lockdown AI weapon equipped MAX the ZOE will win every time as long as he don't run strait onto the TR max from 50+ meters away. So inside a BIO lab for an example the ZOE MAX is a way better weapon then a Lockdown MAX. So if they change anything for the ZOE it's not really necessary to change anything else for the other factions. Last edited by Sunrock; 2013-05-24 at 06:31 AM. |
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2013-05-24, 06:41 AM | [Ignore Me] #12 | |||
Major
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A Zoe will destroy a TR MAX...SRSLY.
The Zoe strafing is just amazing, that thing will destroy anything at close to meduim range, specially open field. A Stationary TR MAX is an easy target for a ZOE.
ZOE strafing speeds need to be greatly reduced, at least to normal infantry levels. |
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2013-05-24, 06:41 AM | [Ignore Me] #13 | |||
Major
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No but apparently I have to spell out for you. If the ZOE take advantage of the terrain and coming very close then bum rush inside and/or past the lockdown MAX he will kill him very easily. There is no way a lockdown MAX have time to kill a ZOE if you get within 15-20m of it before he can open fire on you. So inside any building ZOE max wins. Last edited by Sunrock; 2013-05-24 at 06:50 AM. |
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