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Old 2011-02-27, 07:51 AM   [Ignore Me] #16
CutterJohn
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Re: Loadouts


I liked the inventory system, and wish more FPS games used it. It gives you flexibility to decide what you want to carry, unlike other games where you can store x amount of ammo for weapon A, and won't let you sacrifice ammo for weapon B to hold more.

This flexibility makes deciding what to bring a more complex decision.

Last edited by CutterJohn; 2011-02-27 at 08:08 AM. Reason: failed example
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Old 2011-02-27, 08:03 AM   [Ignore Me] #17
Wrath
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Re: Loadouts


got to agree with cutter on the load out system. it adds a bit more depth to the game and also helps add to the feeling of being in a warzone managing your supplys least it does for me anyway.
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Old 2011-02-27, 01:24 PM   [Ignore Me] #18
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Re: Loadouts


There needs to be more loadout slots for sure.

And I don't think that outfit loadout slots are a bad idea either. Some outfits would certainly make use of them for specific ops.

Community generated inventory slots not so much though seems kind of pointless.

And PlanetSide isn't empty at the moment.. In it's periods of being empty it was due to hackers not new people misunderstanding the game and quitting.

It's also quite an old game - can't expect it to remain huge forever. Not every company has a limitless budget like Blizzard.
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Old 2011-02-27, 08:56 PM   [Ignore Me] #19
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Re: Loadouts


Originally Posted by Hamma View Post
Community generated inventory slots not so much though seems kind of pointless.
Not everyone joins outfits, or wades through the forums looking for good info. There would be benefits to having some proper kits listed in game, along with descriptions/purpose of it, so that new people, or current players looking for a change of pace, have some examples to follow.

Tbh, one of the aspects that needs the most work in this game is the new player experience.
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Old 2011-02-27, 11:09 PM   [Ignore Me] #20
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Re: Loadouts


Originally Posted by Hamma View Post
It's also quite an old game - can't expect it to remain huge forever. Not every company has a limitless budget like Blizzard.
Eh, I dono, EVE's gone from 10k max populations to over 60k max populations since I started playing (certainly without the amount of subscription revenue that Blizzard or a SOE ever had).
That's what it takes, though, to continue to grow. Willingness to basically rewrite the game as time goes by. Completely change mechanics, add whole new ones and a completely new graphics engine.

The other way is to become some strange pop-culture phenomenon like WoW.
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Old 2011-02-27, 11:30 PM   [Ignore Me] #21
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Re: Loadouts


I don't like it.
Let players discover their own niche in this world and not feel they have to go with a cookie-cutter build. I did that in WoW and it got me no where. Rather explore and find unique solutions to common problems.
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Old 2011-02-28, 03:29 AM   [Ignore Me] #22
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Re: Loadouts


Originally Posted by Rbstr View Post
to over 60k max populations
Having just come from eve, i feel its safe to say that dividing that server population in half would be a more accurate portrayal of the number of people playing. CCP makes tons of extra money by keeping the gameplay so simple that extra accounts are a really powerful thing. My ceo had 7 accounts.

Originally Posted by Sentrosi View Post
I don't like it.
Let players discover their own niche in this world and not feel they have to go with a cookie-cutter build. I did that in WoW and it got me no where. Rather explore and find unique solutions to common problems.
If players don't want to use it they don't have to. Its a starting point, a direction. As they get a feel for the game they can make alterations. Those cookie cutter builds in WoW helped you learn the game without gimping yourself with abysmal choices, until you had enough knowledge to go your own way.

Last edited by CutterJohn; 2011-02-28 at 03:33 AM.
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Old 2011-02-28, 02:02 PM   [Ignore Me] #23
Wrath
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Re: Loadouts


Originally Posted by Rbstr View Post
Eh, I dono, EVE's gone from 10k max populations to over 60k max populations since I started playing (certainly without the amount of subscription revenue that Blizzard or a SOE ever had).
That's what it takes, though, to continue to grow. Willingness to basically rewrite the game as time goes by. Completely change mechanics, add whole new ones and a completely new graphics engine.

The other way is to become some strange pop-culture phenomenon like WoW.
you'll never get the development you get in EVE into a publisher like sony, for the simple fact CCP are a privately owned company with 1 product to there name. they have no shareholders to answer to and up until they started developing Dust 514 they had nothing else but eve to spend there resources on.

its the same with Valve. used to be the same with blizzard before activision got there claws into them.
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Old 2011-02-28, 02:56 PM   [Ignore Me] #24
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Re: Loadouts


Originally Posted by DviddLeff View Post
Handy, but a website could do the job just fine.

People on VS /c today found a TR Cycler user with a backpack full of shotgun ammo...
They do make it pretty hard in the terminal to figure out what type of ammo to use right?

Perhaps that guy should carry around a backpack full of knives next time. /shrug I Lol'd.
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Old 2011-02-28, 03:59 PM   [Ignore Me] #25
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Re: Loadouts


Originally Posted by Wrath View Post
you'll never get the development you get in EVE into a publisher like sony, for the simple fact CCP are a privately owned company with 1 product to there name. they have no shareholders to answer to and up until they started developing Dust 514 they had nothing else but eve to spend there resources on.

its the same with Valve. used to be the same with blizzard before activision got there claws into them.
Blizzard is almost the exact same for the consumer as a company as it was before Activision merged with Vivinde Entertainment. The only difference I've seen since the merge is the worthless-cash-item-shop.

Vivinde Entertainment knew well enough to leave Blizzard alone, do you really think Activision would dare mess with the money making formula Blizzard has been using?
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Old 2011-03-01, 11:26 AM   [Ignore Me] #26
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Re: Loadouts


Originally Posted by Bags View Post
Blizzard is almost the exact same for the consumer as a company as it was before Activision merged with Vivinde Entertainment. The only difference I've seen since the merge is the worthless-cash-item-shop.

Vivinde Entertainment knew well enough to leave Blizzard alone, do you really think Activision would dare mess with the money making formula Blizzard has been using?
lol no its not you not see bobby kotick's influnance all over blizzard all the way from all the cash sinks wow has now to splitting starcraft up into 3 different campains for all the races?

if star craft 2 had been released before activsion got there claws into it you'd have had another epic story arc like Warcraft 3 in 1 game then another expansion just has massive. it also would have had LAN support built in but like activision did with COD they like taking control away from the gamers.

they may still support there games as they always have but they have turned from fluffy and cute game developer into another activsion COD like money sink for gamers
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Old 2011-03-01, 11:48 AM   [Ignore Me] #27
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Re: Loadouts


Originally Posted by Wrath View Post
lol no its not you not see bobby kotick's influnance all over blizzard all the way from all the cash sinks wow has now to splitting starcraft up into 3 different campains for all the races?

if star craft 2 had been released before activsion got there claws into it you'd have had another epic story arc like Warcraft 3 in 1 game then another expansion just has massive. it also would have had LAN support built in but like activision did with COD they like taking control away from the gamers.
You do realize that SC2 WOL campaign is one of the longest campaigns I've ever played in a single player RTS? You're delusional if you think you deserved 3x that much content for $50. (WC3's campaigns were really boring so using them as a benchmark doesn't do much for your argument)

Character names / transfers aren't cash sinks; they're privileges. I'd rather Blizzard offer them for a price than not offer them at all. You don't need to purchase them to stay competitive.

The only valid point you have is LAN.

Last edited by Bags; 2011-03-01 at 11:49 AM.
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Old 2011-03-01, 07:58 PM   [Ignore Me] #28
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Re: Loadouts


Yeah. the SC2 campaign was outstanding.

I have no idea how they plan to top it with the zerg and protoss campaigns.
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Old 2011-03-02, 01:07 AM   [Ignore Me] #29
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Re: Loadouts


Originally Posted by CutterJohn View Post
Yeah. the SC2 campaign was outstanding.

I have no idea how they plan to top it with the zerg and protoss campaigns.
With a Kerrigan/Zeratul sex scene. You'll see, remember you read it here first
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Old 2011-03-03, 11:30 AM   [Ignore Me] #30
Traak
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Re: Loadouts


I say let us edit our loadouts OUTSIDE the game so it can be quick and easy. Also use graphical in-game loadout editor also.

Then again, I guess someone would find a way to include dual Gauss Cannons like I saw one soldier using on a YouTube vid, so maybe not a great idea. But, storing the loadouts now should be cheaper, because we have about 250 times the storage capacity for the same price as we used to have, 1TB drives costing about the same as 40GB drives used to, so I don't think storage will be such an issue. I would like to have about 40 loadouts for quick choices, not have to tediously GUI my jammer into a different slot if I wanted to start with a CUD instead, etc.
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