Originally Posted by Figment
Last time I checked I called that a bug: it is a transport dropship. There is no warning bailing a gunner seat has different rules anywhere after all.
Oh you mean like the ps1 variant that made people soon realise that if it wanted to have staying power in the vicinity of a large enemy force, instead of being a one way trip discardable transport, its armour was to increase by a three fold
Thn completely overwhelming defenders (especially in numbers)? Even if they had just one out of five gunners manned?
Do you realise that despite of size and agility and hitpoints, it'd be a direct competitor of the Liberator? Hence it would have to be able to pull of the same things and smaller groups would be worse off anyway because you would imagine more players inside? You realise they would argue that there would be larger groups in the Gunship to rain death?
You realise manpower arguments in PS2 are bullshit due to switching seats at will?
"Just a suggestion" is enough reason when it is a bad suggestion to shoot it down now, before we can't in game. Again.
I don't like it when players want to make history repeat itself.
There are plentyof vehicles you could add, but aside from transports, three-four crew is the max for manpower balancing reasons.
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1: I didn't have the chance to play the original Planetside, due to the fact that i had never heard of it until I heard about Planetside 2. I did not know about the original Galaxy problem in Planetside 1 until an hour or so after i posted this thread. and as i said before, make it have a little less armour than a lib, and no passengers. only gunners.
2: If anything, just add a friggin gun to the belly and front of the Galaxy if you're having this much of a bitch-fit about it. I mean come on, I'm just stating an observation and idea that popped into my head one day... no need to freak out about it...
3: No need to shoot down an IDEA nad SUGGESTION this fast this harshly... take into consideration the ideas this thread is pulling and the attention it's getting...
4: Most, if not, all, Galaxy ideas don't get that much attention, but other vehicles in the game do? That's a "wtf" moment for me O.o All of the vehicles need to get the same amount of attention to possible changes whether the ideas are completely off-the-wall or actually reasonable and worth debating over.
5. Please, just calm down and let yourself think for a minute. If you read the rst of this thread, you will realize that not only are some people debating over this idea, but people are also generating ideas about new certs into the Galaxy. Take these ones for example:
Originally Posted by Rothnang
What I want to see is:
Galaxy that can carry a vehicle.
Galaxy that can resupply and repair other aircraft.
Galaxy that can be used as a squad spawn point.
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Originally Posted by thegreekboy
I had a couple ideas on the mains:
Gal-AMS: Just like in Beta. Land and deploy. Shield comes up and the gal can take a TON more damage. [2000 Certs][No Way to buy with SC]
Stealth Gal: Invisibility. Lasts 1 minute starting off reduces crew size to 6 but certs into it increases the invisibility time and number of seats. At the final level your gal can be invisible for a minute and 40 seconds and can hold a full 12 man crew. [Start: 500 Certs] [End: 2000 Certs][5 Ranks]
Suicide Gal: Gal Explodes ultra-fiercely upon death. However, Health is reduced to that of a fully armored ESF. Also looks unique so it can be spotted from a long way off. [1500 Certs]
Smoke Gal: Drops Different Colored Smoke like bombs. You can choose what color (cannot be that of the enemy faction). Can be used in conjunction with some other abilities. Useful for obscuring the view of some areas and marking targets. More certing into it means MOAR SMOKE BOMBS. Start with 2. They are twice as big as a smoke grenade. Ending cert amount: 7 [Start: 50 Certs] End: [500 Certs] (Think about what you could do with this one. Mask whole armor columns, smoke out an entire tower, cover a back doors assault on a Tech Plant, Obscure the pads on a biolab, etc.) [Cannot be dropped in WarpGate]
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Originally Posted by Ghost Runner
I would just like to have a parachute when dropping from a Gal
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I mean come on, admit it. These are some pretty badass ideas for the Galaxy. I especially like these ones:
Originally Posted by thegreekboy
I had a couple ideas on the mains:
Gal-AMS: Just like in Beta. Land and deploy. Shield comes up and the gal can take a TON more damage. [2000 Certs][No Way to buy with SC]
Stealth Gal: Invisibility. Lasts 1 minute starting off reduces crew size to 6 but certs into it increases the invisibility time and number of seats. At the final level your gal can be invisible for a minute and 40 seconds and can hold a full 12 man crew. [Start: 500 Certs] [End: 2000 Certs][5 Ranks]
Suicide Gal: Gal Explodes ultra-fiercely upon death. However, Health is reduced to that of a fully armored ESF. Also looks unique so it can be spotted from a long way off. [1500 Certs]
Smoke Gal: Drops Different Colored Smoke like bombs. You can choose what color (cannot be that of the enemy faction). Can be used in conjunction with some other abilities. Useful for obscuring the view of some areas and marking targets. More certing into it means MOAR SMOKE BOMBS. Start with 2. They are twice as big as a smoke grenade. Ending cert amount: 7 [Start: 50 Certs] End: [500 Certs] (Think about what you could do with this one. Mask whole armor columns, smoke out an entire tower, cover a back doors assault on a Tech Plant, Obscure the pads on a biolab, etc.) [Cannot be dropped in WarpGate]
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I find that the Smoke Galaxy could be used like planes were used in WWII: Target markers. Mark the targets with either large colored smoke grenades for during the day, and flares for during the night for Liberators to come in and bomb the hell out of those marked targets. Hell, even have a "Bombing Target" reticle on the Liberator pilot's minimap to show him where he is needed. Or, if the Galaxy gunship idea comes through and actually works like it is intended, these markers could also work for it as well. But hey, what do I know, I've only been a gamer since i was about 5 or 6, and am in the U.S. Navy, and have a developer as an uncle, and have shit loads of experience testing out games and their new ideas. I mean, that doesn't count for shit, does it? ;P
Edit: grammar