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Old 2013-02-03, 12:36 AM   [Ignore Me] #1
HiroshiChugi
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Big Changes to the Galaxy?


Many of you think that there needs to be big changes in the Galaxy. But I think even bigger changes could happen. We could either do the following to the galaxy or maybe even make a new aircraft that can fulfill either of this roles:

Have its flight pattern and look changed a bit. Have the role changed to somewhat like the C-130 Hercules cargo plane. It would have the option of two main roles:

1: Transport. Extra seats for more troops, heavily increased armor, and absolutely no gunner seats whatsoever (which will require coordinated fighter transports), add the ability t transport vehicles at the sacrifice of troop seats,and have the speed drop depending on what is being transported.

2: Gunship. Eliminate transporting capabilities completely. Add gunner seats on the top,bottom,rear and front,and then strictly left or right side only. On the bottom,top,rear, and front seats,strictly anti-air guns.on the side seats, heavy guns only. But much like the Spectre Gunship. An anti-everything gun (approx. 1,000 certs), a multi-purpose gun (approx. 700 certs), and a more advanced infantry gun (approx. 500 certs).

3: No multi-purpose role. No transporting & gunshipncapabilities allowed at the same time. But allow for cert trees for transport and cert trees for gunship. And allow the ability to have a transport load out and a gunship load out to be selected.

Sound good? Anyone wanna add or remove anything? Give me your ideas!
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Old 2013-02-03, 12:43 AM   [Ignore Me] #2
AnamNantom
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Re: Big Changes to the Galaxy?


Have a galaxy full of tank mines. Only two seats, no guns. Have a pilot, and someone who drops them out the back loading door.
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Old 2013-02-03, 12:44 AM   [Ignore Me] #3
Wrel
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Re: Big Changes to the Galaxy?


I understand your willingness to bring something from "real life" into the PlanetSide 2 world. ...but frankly these changes would just be "something fun" and don't add any real value to the game.
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Old 2013-02-03, 12:50 AM   [Ignore Me] #4
VictoryRose
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Re: Big Changes to the Galaxy?


"I understand your willingness to bring something from "real life" into the PlanetSide 2 world. ...but frankly these changes would just be "something fun" and don't add any real value to the game. "

The day adding "something fun" to a "game" doesn't add value to said "game" is the day I no longer know the purpose of games.

That being said, I don't think the Gal needs to be able to transport more troops. I do think it needs to be able to do one or some of the following:

1) Become a SQUAD (not empire) spawn point.
2) Carry a vehicle, possible at the expense of all non-gun passengers, or all passengers. But to carry a vehicle. Has anyone tried getting a vehicle around Amerish?
3) Cert into carrying more people possibly? I'm just throwing everything out there, but a vehicle that could transport a platoon and hotdrop a platoon to a fight? Awesome.
4) Have things like the AMS does, Ammo or Repair nearby vehicles.
5) Speedier.

The galaxy is highly underused. The few people who are willing to cert it and use it as a gunship type bomber (Which I love being a part of) or a ferry really like it and I really enjoy being with those groups. Please consider changes to buffing up the usefulness and appeal of a galaxy.

Those are actually ranked backwards.
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Last edited by VictoryRose; 2013-02-03 at 12:54 AM.
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Old 2013-02-03, 12:53 AM   [Ignore Me] #5
HiroshiChugi
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Re: Big Changes to the Galaxy?


Originally Posted by Wrel View Post
I understand your willingness to bring something from "real life" into the PlanetSide 2 world. ...but frankly these changes would just be "something fun" and don't add any real value to the game.
Lol all I'm trying to do is give role-examples xD it won't look like the C-130 Hercules, I'm only referring to its roles xD and also, I'm just re-instating something that was said in the Idea Vault, but in a more detailed way. Shanties!
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Old 2013-02-03, 01:00 AM   [Ignore Me] #6
AnamNantom
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Re: Big Changes to the Galaxy?


Originally Posted by VictoryRose View Post
"I understand your willingness to bring something from "real life" into the PlanetSide 2 world. ...but frankly these changes would just be "something fun" and don't add any real value to the game. "

The day adding "something fun" to a "game" doesn't add value to said "game" is the day I no longer know the purpose of games.

That being said, I don't think the Gal needs to be able to transport more troops. I do think it needs to be able to do one or some of the following:

1) Become a SQUAD (not empire) spawn point.
2) Carry a vehicle, possible at the expense of all non-gun passengers, or all passengers. But to carry a vehicle. Has anyone tried getting a vehicle around Amerish?
3) Cert into carrying more people possibly? I'm just throwing everything out there, but a vehicle that could transport a platoon and hotdrop a platoon to a fight? Awesome.
4) Have things like the AMS does, Ammo or Repair nearby vehicles.
5) Speedier.

The galaxy is highly underused. The few people who are willing to cert it and use it as a gunship type bomber (Which I love being a part of) or a ferry really like it and I really enjoy being with those groups. Please consider changes to buffing up the usefulness and appeal of a galaxy.

Those are actually ranked backwards.
Point 1 is being considered and will probably be tried out per Higby's statements I've seen. Point 2, they said they are bringing a transport ship in like there was in PS1. Point 3, Not sure about that one. My feeling is 12 is enough. Point 4, I liiiike this! Point 5, Sure!
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Old 2013-02-03, 01:02 AM   [Ignore Me] #7
AnamNantom
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Re: Big Changes to the Galaxy?


But on a serious note, I'd love to see a Galaxy with a remote hacking platform that can park or fly near enemy bases and take out their communications or at least scramble them in some way.
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Old 2013-02-03, 01:09 AM   [Ignore Me] #8
RIKKAYBOBBAY
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Re: Big Changes to the Galaxy?


proximity radar jammer and kills voice chat? would be nice
also instead of just squad spawns or infinite empire spawns do a set number of spawns like 20 then have to reload like its a weapon... should be done with sunderers also
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Old 2013-02-03, 02:28 AM   [Ignore Me] #9
Sifer2
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Re: Big Changes to the Galaxy?


Yeah the idea of respawns from vehicles being limited is one I like. Would actually make multiple Sunderers more useful too. But then you run into issues where random zerg could waste the respawns your outfit needed. So they would have to add a lock for it. Which is getting fairly complicated.

Another possible role for the Galaxy would be NTU transport like the old ANT if they ever brought that back. Though I think people would just whine the Crown isn't invincible if they made it run out of NTU lol.
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Old 2013-02-03, 02:49 AM   [Ignore Me] #10
RIKKAYBOBBAY
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Re: Big Changes to the Galaxy?


yea lol would be nice tho... and if they made it to where you could air drop outta the galaxy from a certain distance above the ground wouldnt kill you something the pilot could cert in.. i feel as if galaxy isnt useful anymore except for when i see people using it to transport during zergs... wish they would do something to make it a lot better
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Old 2013-02-03, 05:18 AM   [Ignore Me] #11
Figment
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Re: Big Changes to the Galaxy?


Galaxy Gunships are NOT fun.


You clearly either didn't play PS1 in the final days when they did just that, or you enjoyed farming with them.


You realise the moment you do that, with everyone having access to Galaxies, the entire sky will swarm with these, completely overwhelming any ground AA by sheer endurance (too many hitpoints to do something about, certainly in combination with other unit types they'd support) and removing any ground vehicles from the fight?

No?


Thought so.



FFS, the Liberator en mass was bad enough, you want to make things worse?




What it needs is better competition with Light Assault and Spawn Beacons and proper gal drop objectives. There's nothing wrong with the Gal design, it's even stronger than the PS1 variant. However, it's the context that needs to change to make Galaxy drops a threat.

Would also help if we didn't plummet to our deaths upon leaving the Gal.
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Old 2013-02-03, 06:38 AM   [Ignore Me] #12
Blynd
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Re: Big Changes to the Galaxy?


Originally Posted by Wrel View Post
I understand your willingness to bring something from "real life" into the PlanetSide 2 world. ...but frankly these changes would just be "something fun" and don't add any real value to the game.
realy cause thats exactly how the gal was in ps1 - you could get 6 people +pilot and 1 vechile in the boot - couldnt load an ams though they had to go in a loadstar

and you had the gal gunship which lets face it is self explanitory

I would be up for these to be reintroduced as the gal in its current state is wasted and needs something to make us want to use it constantly
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Old 2013-02-03, 07:05 AM   [Ignore Me] #13
Mietz
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Re: Big Changes to the Galaxy?


Originally Posted by Figment View Post
Galaxy Gunships are NOT fun.


You clearly either didn't play PS1 in the final days when they did just that, or you enjoyed farming with them.


You realise the moment you do that, with everyone having access to Galaxies, the entire sky will swarm with these, completely overwhelming any ground AA by sheer endurance (too many hitpoints to do something about, certainly in combination with other unit types they'd support) and removing any ground vehicles from the fight?

No?


Thought so.



FFS, the Liberator en mass was bad enough, you want to make things worse?




What it needs is better competition with Light Assault and Spawn Beacons and proper gal drop objectives. There's nothing wrong with the Gal design, it's even stronger than the PS1 variant. However, it's the context that needs to change to make Galaxy drops a threat.

Would also help if we didn't plummet to our deaths upon leaving the Gal.
+++1
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Old 2013-02-03, 12:55 PM   [Ignore Me] #14
HiroshiChugi
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Re: Big Changes to the Galaxy?


Originally Posted by Figment View Post
Galaxy Gunships are NOT fun.


You clearly either didn't play PS1 in the final days when they did just that, or you enjoyed farming with them.


You realise the moment you do that, with everyone having access to Galaxies, the entire sky will swarm with these, completely overwhelming any ground AA by sheer endurance (too many hitpoints to do something about, certainly in combination with other unit types they'd support) and removing any ground vehicles from the fight?

No?


Thought so.



FFS, the Liberator en mass was bad enough, you want to make things worse?




What it needs is better competition with Light Assault and Spawn Beacons and proper gal drop objectives. There's nothing wrong with the Gal design, it's even stronger than the PS1 variant. However, it's the context that needs to change to make Galaxy drops a threat.

Would also help if we didn't plummet to our deaths upon leaving the Gal.
Point 1: last time I checked, you don't die when you drop fm a Galaxy unless you're in a gunner seat?

Point 2: the gunship variant would obviously have less armor to compensate for its gun power.

Point 3: the change was just a suggestion. And as I said before, we could just possibly add two more air craft to fulfill these duties? After all, we DO need improvements to the meta game, and last time I checked, in the future, aren't there supposed to be more types of vehicles? O.o
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Old 2013-02-03, 12:57 PM   [Ignore Me] #15
Riekopo
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Re: Big Changes to the Galaxy?


This sounds awesome!
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