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Old 2013-02-22, 08:25 AM   [Ignore Me] #16
Ghoest9
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Originally Posted by Koadster View Post
NC/VS SMG does same damage as the new TR one but fire 45rof faster.

You wont be using 50 rounds in a 1v1 engagement so no the TR didnt get the better SMG
Umm pretty much the entire point of larg capacity guns is that you have enough ammo to kill a second guy(or even a 3rd)before reloading.

As mostly a solo player i often find that being able to kill a second guy who shows up is important.
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Old 2013-02-22, 08:29 AM   [Ignore Me] #17
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


For NC if you generally ADS I think the Cyclone with a clip ois slightly better.

If you mostly hipshot the Blitz with a advanced laser should be slightly better.

But really they are very similar in use.
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Old 2013-02-22, 08:48 AM   [Ignore Me] #18
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Originally Posted by Thunderhawk View Post
Sorry dude, you asked for our opinions, we gave them, I dont understand why you're upset about it though

If more bullets (with less damage) is better for you then thats what you should get ?

You will need to reload with either gun if you are fighting more than 1 opponent in the real world.

1 Gun does more damage with less bullets, other does same damage with more bullets.

Its a matter of whether you prefer margin of error or not.

I dont go toe to toe with someone as an Infil and I only use SMG as an Infil so the higher damage suits me best, sorry of this is in disagreement with your method of play
To answer your question as to why I'm upset. It's because arguments like these are so half baked that if the arguer were to think about them from a logical standpoint for but a moment they would never be made. Let me show you.

Originally Posted by Thunderhawk View Post

If more bullets (with less damage) is better for you then thats what you should get ?
The Eridani does 143 damage per-bullet or 7 body shots or 3.5 (4) headshots to kill.

The Sirius does 125 damage per-bullet or 8 body shots or 4 headshots to kill.

Originally Posted by Thunderhawk View Post

You will need to reload with either gun if you are fighting more than 1 opponent in the real world.
Having 50 bullets instead of 25 (35) I think the average player can take down two people before they have to reload. Though perhaps I have too much faith?

Originally Posted by Thunderhawk View Post
1 Gun does more damage with less bullets, other does same damage with more bullets.
The Sirius takes one more bullet to the chest to kill and the same number to the head while firing faster and having a larger magazine. Further, if you want to look at it as a matter of pure damage. The Sirius does 6250 damage per-magazine while the Eridani does 5005.

Originally Posted by Thunderhawk View Post
Its a matter of whether you prefer margin of error or not.
What margin of error exactly? Because I believe it's always prudent to have the margin for error. In this case I believe that would be having more bullets in the mag.

Originally Posted by Thunderhawk View Post
I dont go toe to toe with someone as an Infil and I only use SMG as an Infil so the higher damage suits me best, sorry of this is in disagreement with your method of play
Ignoring that you often don't have much say in how you fight your opponents. The higher damage you keep mentioning doesn't actually exist in this case. Hence, my "Method of play" is irrelevant. Especially in a discussion about two close range only weapons.

Last edited by Rasui; 2013-02-22 at 08:52 AM.
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Old 2013-02-22, 08:57 AM   [Ignore Me] #19
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


^^ This post says very well why the new SMGS are better then the old ones.. Which is to be expected, 2nd batch of guns is always better from SOE.
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Old 2013-02-22, 09:03 AM   [Ignore Me] #20
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Originally Posted by Koadster View Post
^^ This post says very well why the new SMGS are better then the old ones.. Which is to be expected, 2nd batch of guns is always better from SOE.
What really skews it, at least in the case of the VS SMG's, is the ammo difference. Their damage and accuracy is almost identical. Yet the newer SMG has a much larger mag and ammo pool. Which is further compounded by not having to use your rail slot for an extended mag.

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Old 2013-02-22, 09:10 AM   [Ignore Me] #21
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Your arguments are based purely on stats and filled with contempt for people you assume are less skilled than you, and you expect people to accept them?

It's irrelevent that you think a weapon is better based on the stats if my experience is that I do better with X weapon than I do Y.
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Old 2013-02-22, 09:10 AM   [Ignore Me] #22
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


I like the new VS SMG, used it the bit I played my VS yesterday.
One thing I noticed, and maybe it's just me, is that when you use jetpacks the SMG's tend to hitch around like crazy compared to the other guns. The firing while jetpacking is the same as the other guns from what I can tell, generally terrible, but the gun seems to jerk around a lot more which is somewhat distracting(picky i know)
Originally Posted by Rasui View Post
What really skews it, at least in the case of the VS SMG's, is the ammo difference. Their damage and accuracy is almost identical. Yet the newer SMG has a much larger mag and ammo pool. Which is further compounded by not having to use your rail slot for an extended mag.
This is what I thought about it as well. The new VS SMG magazine size is too good to pass up. It fires faster, holds more rounds, has a larger magazine size, and the damage doesn't seem to be that much worse if it is any worse at all. I generally prefer the slower firing heavy hitting weapons(I use Flare rather than Orion) but not with these SMG's.
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Old 2013-02-22, 09:17 AM   [Ignore Me] #23
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


If you are a LA who regularly uses the JJ in combat then you should be using a CQC carbine or a shotgun.

They are simply more JJ friendly.

I like the SMG on my inf and sometimes my medic and sometimes my engineer.
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Old 2013-02-22, 09:20 AM   [Ignore Me] #24
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Originally Posted by Assist View Post

This is what I thought about it as well. The new VS SMG magazine size is too good to pass up. It fires faster, holds more rounds, has a larger magazine size, and the damage doesn't seem to be that much worse if it is any worse at all. I generally prefer the slower firing heavy hitting weapons(I use Flare rather than Orion) but not with these SMG's.
Same, I'm just bitter I sunk the SC/Certs into the Eridani and now it's useless not a week later.


Originally Posted by ShadetheDruid View Post
Your arguments are based purely on stats and filled with contempt for people you assume are less skilled than you, and you expect people to accept them?

It's irrelevent that you think a weapon is better based on the stats if my experience is that I do better with X weapon than I do Y.
I'm sorry, did you just say that we shouldn't discuss a weapons merits based on its stats? You're right, we should do it based on our own personal anecdotes. Or better yet e-psychic skills! Though I'm afraid you're WAY ahead of me on that one. I've not yet mastered the ability to read peoples emotions like you. Let alone their minds to divine which weapon is best for them. /sarcasm


Okay I'm done now. Sorry if you read this Hamma

Last edited by Rasui; 2013-02-22 at 09:23 AM.
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Old 2013-02-22, 09:21 AM   [Ignore Me] #25
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


I didn't even check it, but what about accuracy and reload speed? Is there any difference between them? I don't play with SMG because I don't like this kind of light weapons, I'm always holding my Mini-chaingun (or, not so often, T9 Carv when I need the HS/NV optic).
But anyway, I do appreciate games with many different weapons. I'd say it would be at least fair for both SMG users if the SMG with less bullets had faster reload speed and a bit more accuracy, maybe.
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Old 2013-02-22, 09:25 AM   [Ignore Me] #26
Rasui
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Originally Posted by Satanam View Post
I didn't even check it, but what about accuracy and reload speed? Is there any difference between them? I don't play with SMG because I don't like this kind of light weapons, I'm always holding my Mini-chaingun (or, not so often, T9 Carv when I need the HS/NV optic).
But anyway, I do appreciate games with many different weapons. I'd say it would be at least fair for both SMG users if the SMG with less bullets had faster reload speed and a bit more accuracy, maybe.
https://docs.google.com/spreadsheet/...owsperpage=250

The problem for the VS is it's pretty much a straight upgrade. For those of us who bought the first SMG and sunk points into it that's really upsetting.

Last edited by Rasui; 2013-02-22 at 09:27 AM.
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Old 2013-02-22, 09:28 AM   [Ignore Me] #27
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Originally Posted by Ghoest9 View Post
If you are a LA who regularly uses the JJ in combat then you should be using a CQC carbine or a shotgun.

They are simply more JJ friendly.

I like the SMG on my inf and sometimes my medic and sometimes my engineer.
Oh I do, I have 3500 kills with the auto-shotty. But the range, mag size, fire rate, accuracy, and reload speed I feel is too good when compared to the Carbines for a LA. I'll always use a shotgun in CQC, but I do prefer the new SMG in Bio Labs as a LA now for the rooftops.
Really it comes down to Magazine size for me. 50 compared to a 30 round Carbine ? :| same firerate as the Serpent, but I have 20 more rounds to land 1 hit for equivilent kill damage.
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Old 2013-02-22, 09:40 AM   [Ignore Me] #28
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Originally Posted by Rasui View Post
Same, I'm just bitter I sunk the SC/Certs into the Eridani and now it's useless not a week later
The Eridani does 143 damage per-bullet or 7 body shots or 3.5 (4) headshots to kill.

The Sirius does 125 damage per-bullet or 8 body shots or 4 headshots to kill.
Drama much? It's hardly useless. The difference in stats is the equivalent of 1 body shot (not even a headshot). With the extremely low TTK, this isn't like comparing a sniper rifle to a carbine or something.

I guess if you're a min/max type person... I could see being upset, but in reality... both weapons will kill plenty of people.
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Old 2013-02-22, 10:22 AM   [Ignore Me] #29
Rasui
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Originally Posted by Calisai View Post
Drama much? It's hardly useless. The difference in stats is the equivalent of 1 body shot (not even a headshot). With the extremely low TTK, this isn't like comparing a sniper rifle to a carbine or something.

I guess if you're a min/max type person... I could see being upset, but in reality... both weapons will kill plenty of people.
Just looking at the damage is too simplistic and not the problem. I'm not going to outline why because I've said it up and down this thread. The bottom line is that the Sirius is so significantly better that no serious player should use anything else. Please refrain from cherry picking my stats in the future, thanks.

Last edited by Rasui; 2013-02-22 at 10:27 AM.
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Old 2013-02-22, 11:02 AM   [Ignore Me] #30
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Re: 15 Minutes Of The 3 New SMGs Introduced In GU3


Originally Posted by Rasui View Post
Just looking at the damage is too simplistic and not the problem. I'm not going to outline why because I've said it up and down this thread. The bottom line is that the Sirius is so significantly better that no serious player should use anything else. Please refrain from cherry picking my stats in the future, thanks.
You're so fucking hardcore! Please, teach us all how to play at your level.
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