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Old 2012-06-17, 09:44 PM   [Ignore Me] #16
indirect
Staff Sergeant
 
Re: Hit and run.


Just don't run into trees.
Trees OP.
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Old 2012-06-18, 12:17 AM   [Ignore Me] #17
Koenside
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Re: Hit and run.


Originally Posted by zomg View Post
Damn, attempt at being scientific failed. Oh well.
Ha collisions of single points can be simplfied pretty easily using those two equations. But nailing the true physics of a vehicle/object collision is ridiculously complicated, but modern engines do a pretty good job of simulating it.
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Old 2012-06-18, 05:16 AM   [Ignore Me] #18
Trafalgar
First Sergeant
 
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Re: Hit and run.


I'd half expect a Flash ramming a MAX to end up like a car hitting Clark Kent.

With a person-sized dent in it. (Those Flashes don't look like they're made of particularly hardy stuff)
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Old 2012-06-18, 01:30 PM   [Ignore Me] #19
ParisTeta
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Re: Hit and run.


When it is easier to ram the enemie instead of shooting it, something should be done to prevent that, or we have Magmower all over again.

When now Infantry jumps infront of Vehicle because that is an advantage, it needs to be tuned down again.

Simple as that.
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