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Old 2004-09-30, 12:47 PM   [Ignore Me] #16
Baneblade
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I keep forgetting PS renders the whole continent. Is there a significant difference on the Battle Islands?
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Old 2004-09-30, 01:59 PM   [Ignore Me] #17
GreyFlcn
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I'm not really asking for a completely new engine.

Just two Versions of the *Same* engine
Except one is geared in favor of high end, and one geared in favor of low end.

Not asking for an OpenGL engine or anything. Now that really would be twice the work.

Making two slightly different varients isn't twice the work.
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Old 2004-09-30, 02:42 PM   [Ignore Me] #18
Thunder_Hawk
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ARE YOU INSANE?!?

do you have any idea the issues having 2 seperate game engines runing together? the compatibily issues would be great in number. people on version A may have better graphics, but people on B may have a bug causing them to take more damage from bullets. People on A get it no better when their strikers don't lock on but B people do. we have enough bugs with one game engine.

RAM is just something to need for mmo's. thats their very nature, so much is happening that RAM is the lifeblood of the game. if you don't want a gig of ram, go play CS.
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Old 2004-10-02, 12:34 PM   [Ignore Me] #19
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Planetside should run much smoother than it does. It only loads the area around you, not the whole cont, so why does it lag so much? Memory leak is the answer. PS staff need to develope a method of clearing ram while playing, or someone needs to make a third party program. This was a similar problem with Tribes 2, it leaked .dso files all over the place. Someone made a .dso remover that could be run while playing via a command in the hub and all was well. To bad PS can't be modded.
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Old 2004-10-02, 01:38 PM   [Ignore Me] #20
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the whole reasone is that there are far more poeple and things to render than in a game like tribes 2. and the detail in PS is greater too.

most of the lag however is do to all the calulations that we have to go though for everyone on screen.figuring out were all those tracers/missles/contrails/vechicles/people go takes alot of cpu/gpu time tahts the whole reason, people aren't that easy to predict, and the client has to render/compute everything that they do.

Before i had my 6800 my 5600 was doing fine in the game at med settings, sometimes hitting 200 fps in the sanc. and the rest of my parts aren't exactaly high-end.
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