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Old 2004-09-30, 04:32 AM   [Ignore Me] #1
GreyFlcn
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What part of PlanetSide devours RAM space?


I know PS is massively multiplayer

But with graphics essentially on par with Tribes 2, you tend to expect atleast Tribes 2 preformance.

ANYWAYS
Anybody have a clue as to what are the major factors to RAM usage for PlanetSide?

Which ones that aren't strickly neccisary to gameplay.
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Old 2004-09-30, 07:02 AM   [Ignore Me] #2
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Anybody have a clue as to what are the major factors to RAM usage for PlanetSide?
I think what is around you (i.e. people, vch, facil colours, etc)
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Old 2004-09-30, 07:12 AM   [Ignore Me] #3
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the 'devouring' is what's called a memory leak - that is, planetside can forget to remove things from ram after it's finished with them.
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Old 2004-09-30, 07:20 AM   [Ignore Me] #4
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Originally Posted by martyr
the 'devouring' is what's called a memory leak - that is, planetside can forget to remove things from ram after it's finished with them.
Should call a memory plumber. *rimshot*
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Old 2004-09-30, 07:40 AM   [Ignore Me] #5
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You thinking about petitioning to remove "unnecessary" RAM usage from Planetside or something GreyFlcn?
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Old 2004-09-30, 11:18 AM   [Ignore Me] #6
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PS itself doesn't use more RAM than should be expected, it just has a very poor grasp on how to handle it.
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Old 2004-09-30, 12:12 PM   [Ignore Me] #7
GreyFlcn
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Well it just gets ya, I mean how is PS any different than other FPS's that can run faster, smoother, and look far better
AT a quarter the spec requirements.

I'm just trying to figure, for instance, if someone turns OFF Shadows, is the shadow code still loaded?

Just feel that until PS runs as good as 1Gb Ram, ON 512Mb Ram, that we're alway going to have population issues.

If they could get the spec requirements low enough

Then all they would need to do is make the HUDs and Default setup more user friendly.

After which, I would practically consider PS mainstream.

-

Hrmm but I guess theres no getting around "56k just doesn't cut it"
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Old 2004-09-30, 12:17 PM   [Ignore Me] #8
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Well we know detail isn't the problem. Because the meshes in PS are pretty low key.

It could be the clientside hit detection.

I'm not really a programmer, I just do hardware.
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Old 2004-09-30, 12:18 PM   [Ignore Me] #9
GreyFlcn
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Perhaps there could be some sort of option that would allow a player to use different version of the PS engine.

Right now it seems that if they make it better for low end, then it worse for high end
And vice versa.

Well if thats the case, then why can't they just make a lo and hi end version of the engine.
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Last edited by GreyFlcn; 2004-09-30 at 12:30 PM.
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Old 2004-09-30, 12:21 PM   [Ignore Me] #10
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Not often I get to post between a double post... :P
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Old 2004-09-30, 12:25 PM   [Ignore Me] #11
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lies
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Old 2004-09-30, 12:27 PM   [Ignore Me] #12
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It all runs smooth for me these days but it can take up to 5 minutes to quit the game. It must have a seriously messed up chokehold on memory to do that
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Old 2004-09-30, 12:32 PM   [Ignore Me] #13
GreyFlcn
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Originally Posted by Queensidecastle
It all runs smooth for me these days but it can take up to 5 minutes to quit the game. It must have a seriously messed up chokehold on memory to do that
No not really.
What PS does is "DEEP Memory Clean" every time you quit PlanetSide.

If it didn't it wouldn't even take one minute.

WHICH is why I suggest you Alt+f4 out of PlanetSide
or
Escape + Q, wait 10 seconds, THEN Alt+f4 out of PlanetSide, and restart

Usually much faster than dealing with a deep RAM clean.
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Old 2004-09-30, 12:34 PM   [Ignore Me] #14
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Wish PS would clean the damn RAM before you run out and it crashes.
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Old 2004-09-30, 12:44 PM   [Ignore Me] #15
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Originally Posted by GreFlcn
Well it just gets ya, I mean how is PS any different than other FPS's that can run faster, smoother, and look far better
AT a quarter the spec requirements.
They're also a quarter of the size of Planetside

Originally Posted by GreyFlcn
Well if thats the case, then why can't they just make a lo and hi end version of the engine.
Because that means twice the work, not to mention the risk of a lot of nasty bugs/exploits/other stuff that could happen.
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