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Old 2012-06-10, 10:53 PM   [Ignore Me] #16
Saifoda
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Re: E3 Resource Map + Resource Uses


Originally Posted by Smokingrabbit View Post
I really see the resource system as being the 400lb gurilla in the room. We have very little data on it. Personally i see more potential flaws then benifits to the system (as in understand it). More or less I have just acepted it as a big way sony plans to make money. Cant blame em there lol.....


I disagree. The resource system allows a lot of balancing that previously could only be attempted using cooldown timers, which were primitive attempts at best, and hardly accomplished the best...
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Old 2012-06-10, 10:57 PM   [Ignore Me] #17
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Re: E3 Resource Map + Resource Uses


Originally Posted by Saifoda View Post
I disagree. The resource system allows a lot of balancing that previously could only be attempted using cooldown timers, which were primitive attempts at best, and hardly accomplished the best...
It also gives me a reason to take your base and kill your doods other than cool territory bro i'll take it.
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Old 2012-06-10, 10:58 PM   [Ignore Me] #18
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Re: E3 Resource Map + Resource Uses


Originally Posted by Saifoda View Post
I disagree. The resource system allows a lot of balancing that previously could only be attempted using cooldown timers, which were primitive attempts at best, and hardly accomplished the best...
Agree. You can really fine tune the balance by controlling how much people get, how fast, what things cost and cool down of thing that can be bought with resources.
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Old 2012-06-10, 11:02 PM   [Ignore Me] #19
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Re: E3 Resource Map + Resource Uses


Very nice map, I was wondering something like this myself.

But keep in mind those hex-resource combinations probly aren't final. Plus this is something they could easily change in beta, or even a weekly/monthly schedule (which I would LOVE)
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Old 2012-06-10, 11:06 PM   [Ignore Me] #20
Red Beard
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Re: E3 Resource Map + Resource Uses


Originally Posted by Lonehunter View Post
Very nice map, I was wondering something like this myself.

But keep in mind those hex-resource combinations probly aren't final. Plus this is something they could easily change in beta, or even a weekly/monthly schedule (which I would LOVE)
Actually...now that you mention this...this really does look like an emerging Risk-like meta game!

The commanders can play RTS-Risk while we're shootin' stuff!

This is like the Unified Theory of gaming!
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Old 2012-06-10, 11:13 PM   [Ignore Me] #21
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Re: E3 Resource Map + Resource Uses


Originally Posted by Virulence View Post
Interesting that only the major facilities seem to award Auraxium, while all of the other resources are dependent upon smaller outposts.
Because it is the main resource, bipoth interchangeable with the other ones and if I remember well needed to unlock weapons in consecuence the key point.

If the map stay like this I already know what I have to aim to muhahahahaha
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Old 2012-06-11, 02:18 PM   [Ignore Me] #22
Xyntech
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Re: E3 Resource Map + Resource Uses


I really found that resource map interesting and inspiring, so I decided to work on something similar.

I wanted to have a clean hex grid to play with ideas on, so first I made one based off of the E3 footage, and from there it was relatively easy to duplicate your resource layout Craftyatom. I hope you don't mind me using yours as a cheat sheet.

While it's still an approximation, I did use the best information I could gather from multiple sources, including (mostly) Craftyatom's map, as well as some E3 footage and an older hex map screenshot I had used previously for other things. Some of it is speculation as well, but overall this should be pretty accurate to what the current layout is (layout subject to change).



Alloys (yellow) = Flash(10), Sunderer(150), Grenades(10)
Polymers (green) = Lightning(80), Mosquito(125), Reaver(125), Scythe(125)
Catalysts (orange) = Prowler(100), Magrider(100), Vanguard(100), Liberator(150)

Legend provided from Craftyatom's post on the first page, again all credit to him. I just wanted to provide an even cleaner version of concept.
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Old 2012-06-11, 02:28 PM   [Ignore Me] #23
diLLa
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Re: E3 Resource Map + Resource Uses


Judging from the map, the VS will most likely have a surplus of the green resources, while NC has a surplus of the orange one.

TR's frontyard seems pretty balanced out resource wise.
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Old 2012-06-11, 03:00 PM   [Ignore Me] #24
Xyntech
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Re: E3 Resource Map + Resource Uses


Originally Posted by diLLa View Post
Judging from the map, the VS will most likely have a surplus of the green resources, while NC has a surplus of the orange one.

TR's frontyard seems pretty balanced out resource wise.
VS get to run a ton of Scythes, NC get a bunch of Vanguards. Sounds like what a lot of those two empires members will want to have anyways
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Old 2012-06-11, 03:03 PM   [Ignore Me] #25
GreatMazinkaise
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Re: E3 Resource Map + Resource Uses


Prowlers and Sunderers are the most important things... they can have their stinking fighters!
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Old 2012-06-11, 03:14 PM   [Ignore Me] #26
IMMentat
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Re: E3 Resource Map + Resource Uses


Handy info for speculation, thanks.
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Old 2012-06-11, 03:30 PM   [Ignore Me] #27
Logri
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Re: E3 Resource Map + Resource Uses


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Old 2012-06-11, 03:54 PM   [Ignore Me] #28
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Re: E3 Resource Map + Resource Uses


Originally Posted by Xyntech View Post
I decided to work on something similar... this should be pretty accurate to what the current layout is (layout subject to change).
Thanks for cleaning that up, I quite prefer your version
(I realized that the very bottom right orange is a triangle and the green extends one further, but that's my bad )
Definitely linking to this in the main post.

Originally Posted by GreatMazinkaise View Post
Prowlers and Sunderers are the most important things... they can have their stinking fighters!
Take your stupid tanks, I'll blow you up with my Mosquito!
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Old 2012-06-11, 03:58 PM   [Ignore Me] #29
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Re: E3 Resource Map + Resource Uses


Originally Posted by diLLa View Post
Judging from the map, the VS will most likely have a surplus of the green resources, while NC has a surplus of the orange one.

TR's frontyard seems pretty balanced out resource wise.
Depends, I think, on whether or not payouts are balanced with area.

For instance, they all have around 16 hex spaces worth of orange in close proximity to the foothold, even though there are different numbers of orange territories.
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Old 2012-06-11, 04:03 PM   [Ignore Me] #30
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Re: E3 Resource Map + Resource Uses


Originally Posted by CutterJohn View Post
Depends, I think, on whether or not payouts are balanced with area.
AWP's thread shows that, at least according to the calculations there, each area gives the same number of resources, no matter how many hexes it covers.
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