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Old 2012-06-10, 06:07 PM   [Ignore Me] #1
Craftyatom
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E3 Resource Map + Resource Uses


So it was mentioned that resources are specific to certain hexes, and that if you can take a lot of one resource, you can deprive the enemy of this resource. While talking with a friend, I decided to see where you'd have to go to take resource monopolies, and made this map using the view on the iPad they showed at E3 (day 3 stream, 1:03:33):

https://docs.google.com/open?id=0ByS...2hlUWc1Z1ZxemM

I know the bottom right side is a bit wonky, that's because it's nigh on impossible to see the boundaries there. I interpolated the sizes from another video that TB did though, so the shapes should be right.

Xyntech has made a fantastic, clear version, which is a lot easier to see and a lot more regular: http://www.planetside-universe.com/s...d.php?p=727055

AWP has already made a thread describing the resource over time system, which is quite intriguing: http://www.planetside-universe.com/s...ad.php?t=40730

In terms of what each resource provides:
Alloys (yellow) = Flash(10), Sunderer(150), Grenades(10)
Polymers (green) = Lightning(80), Mosquito(125), Reaver(125), Scythe(125)
Catalysts (orange) = Prowler(100), Magrider(100), Vanguard(100), Liberator(150)

Hope this informs you!

Last edited by Craftyatom; 2012-06-11 at 03:58 PM. Reason: Xyntech Map
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Old 2012-06-10, 06:09 PM   [Ignore Me] #2
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Re: E3 Resource Map + Resource Uses


a legend would help.
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Old 2012-06-10, 06:11 PM   [Ignore Me] #3
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Re: E3 Resource Map + Resource Uses


Interesting that only the major facilities seem to award Auraxium, while all of the other resources are dependent upon smaller outposts.
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Old 2012-06-10, 06:13 PM   [Ignore Me] #4
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Re: E3 Resource Map + Resource Uses


The issue with the idea of denying your enemy the resources seems to be that not only do you gain resources for all hexes your empire hold, but you also gain the appropriate resources merely for fighting over a hex. So, if you have all the Alloy hexes, an enemy empire could attack one of them and either capture it, or gain the resource simply through conflict over it; most likely a combination of both.

Originally Posted by Virulence
Interesting that only the major facilities seem to award Auraxium, while all of the other resources are dependent upon smaller outposts.
Here's why:
You can also trade Auraxium for other resources if you happen to have a small supply of any.
http://wiki.planetside-universe.com/ps/Auraxium

Last edited by Knightwyvern; 2012-06-10 at 06:15 PM.
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Old 2012-06-10, 06:21 PM   [Ignore Me] #5
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Re: E3 Resource Map + Resource Uses


Originally Posted by Resolve View Post
a legend would help.
Added!
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Old 2012-06-10, 06:30 PM   [Ignore Me] #6
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Re: E3 Resource Map + Resource Uses


Very cool resource. Thank you for creating that.
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Old 2012-06-10, 06:32 PM   [Ignore Me] #7
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Re: E3 Resource Map + Resource Uses


ugh this is going to be so cool. I can't fucking wait.
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Old 2012-06-10, 06:42 PM   [Ignore Me] #8
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Re: E3 Resource Map + Resource Uses


I really see the resource system as being the 400lb gurilla in the room. We have very little data on it. Personally i see more potential flaws then benifits to the system (as in understand it). More or less I have just acepted it as a big way sony plans to make money. Cant blame em there lol.....
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Old 2012-06-10, 07:30 PM   [Ignore Me] #9
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Re: E3 Resource Map + Resource Uses


You have to practically lock the VS out to deny them their green polymers.

btw, what do Galaxys need? I would guess Catalysts.
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Old 2012-06-10, 07:35 PM   [Ignore Me] #10
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Re: E3 Resource Map + Resource Uses


Originally Posted by Pepsi View Post
btw, what do Galaxys need? I would guess Catalysts.
Actually, I'm guessing alloys, because they're troop transport vehicles.
Seeing as we haven't seen one spawned in proper yet though, I'm not sure.
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Old 2012-06-10, 07:35 PM   [Ignore Me] #11
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Re: E3 Resource Map + Resource Uses


Originally Posted by Resolve View Post
a legend would help.
You called?
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Old 2012-06-10, 10:06 PM   [Ignore Me] #12
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Re: E3 Resource Map + Resource Uses


gw Craftyatom
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Old 2012-06-10, 10:10 PM   [Ignore Me] #13
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Re: E3 Resource Map + Resource Uses


I anticipate racking up huge stockpiles of polymers.

Also, does the Flash look too cheap to anybody else? Sunder: 12 players carried for 150. Or, buy 12 flashes for 120 expenditure! Uh...

The way I figure it, greater aggregate firepower + not 12-kill bullet-magnet probably counterbalances the high armor of the Sundy pretty evenly, if not slightly in the Flash swarm's favor.
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Old 2012-06-10, 10:21 PM   [Ignore Me] #14
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Re: E3 Resource Map + Resource Uses


Originally Posted by kaffis View Post
Also, does the Flash look too cheap to anybody else? Sunder: 12 players carried for 150. Or, buy 12 flashes for 120 expenditure! Uh...
Sundy also has useful secondary jobs, and can transport MAX units, and is beneficial simply to keep everyone together.

Its good that the ATVs are pretty much disposable. Not having a basic vehicle people could use to get around with would suck.
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Old 2012-06-10, 10:45 PM   [Ignore Me] #15
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Re: E3 Resource Map + Resource Uses


Awesome map.

...I can't tell though; is there any auraxium that isn't in a major base section of the map?
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