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2013-03-04, 09:30 AM | [Ignore Me] #18 | ||
Contributor Private
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I'd like to see proper dark nights again. It was challenging, but fun. I like the moon idea as well.
It would also be good if you knew when it was going to get dark. That way small squads could actually plan to attack under cover of night. Perhaps an indicator on the main map showing minutes until dusk. |
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2013-03-04, 09:34 AM | [Ignore Me] #20 | |||
Sergeant
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Overall Id prefer we got back the mobile Sandstroms, fog, rain and snow weather systems as ways of reducing visibility. You chaps should look at the continents your fighting on though. Ive had night battles in the past few days on both Indar and Amerish. I dont think it eer gets dark on Esamir though im sure thats a lore thing. Last edited by Eggy; 2013-03-04 at 09:37 AM. |
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2013-03-04, 10:04 AM | [Ignore Me] #23 | ||
Corporal
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I'd love dark nights back.
One of my most memorable beta experiences was a large night battle around Camp Connery in which both sides had armor and the tower was well defended. Lots of colored tracers everywhere, explosions and/or on fire vehicles lighting up small areas. Was amazing. (video is also during MBT COF "bug") There also seemed to be more of true dawn/transition between night and day. Last edited by CasualCat; 2013-03-04 at 10:15 AM. |
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2013-03-04, 10:20 AM | [Ignore Me] #27 | ||
Lieutenant Colonel
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Some people who think they are Batman may enjoy nights being pitch black. But its Terrible for game play. That's why its been changed, and why most games do not do it unless the game is about that ( Like Amnesia ).
Every single game that has had near pitch black games has had a drop in players. No one, on the whole, wants it. This has been shown soooooo many times. Recently with he game DayZ, Every single server is reverse time ( Day in game during night IRL ), Every server that is currently in a night cycle is EMPTY. I'm not sure why people think the game ISN'T dark as it is ( With exception of Esamir, never gets dark there nor bright ). I'm going with Rose colored glasses. I also think you guys are not responding to Nights, but that the glow effects from beta were reduced, likely for performance reasons. On Ultra ( Or INI Changes ), they show up again, but not as intense. However, if more objectives were added to bases, such as dropping the lights, that would be fine. Last edited by MrBloodworth; 2013-03-04 at 10:23 AM. |
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2013-03-04, 10:30 AM | [Ignore Me] #28 | ||
Second Lieutenant
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dayZ isn't a game . it's a mod and the only reason people complained in dayZ is because most of the dayZ players are mainstream console guys which were not used to dark nights from Arma II so they started crying after seening a bit of change. I know a lot of people love Arma for its dark night and wouldn't want to change it at all.
and no the game isn't dark enough ; right now night is just a slightly less visible and more bluish day. You play with real Arma II players and tell them that the night is bad they will kill you. Also i don't think DayZ is bad or that the console crow is bad but they are just used to too much AAA fake game which makes them biased when playing another game |
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2013-03-04, 10:31 AM | [Ignore Me] #29 | |||
Lieutenant Colonel
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combat, flashlight, night, spec ops |
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