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PSU: We'll give you 'the talk' before your parents do.
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2011-01-29, 11:16 AM | [Ignore Me] #16 | ||
First Lieutenant
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With that addressed here are my personal, highly opinionated ideas.
More Combat Engineering deployables Things like AT mines, Anti-Infantry mines. Machinegun nests, forward observation posts, fortified defences (bunkers), trenches and fortified positions for vehicles (like a trench a tank can drive into to go hull down) Old Certifications The game was more team orientated when everything was seperate, most things were 3 certs and there were no multicerts. If you wanted a Prowler you certed prowler, if you wanted a liberator you certed liberator. It made people do their jobs and made it so competent people used every vehicle since it was pretty much their main duty. Urban Terrain I don't feel like I'm part of the TR when I fight on Auraxis. It seems like I'm just fighting over bases without any use. The land doesn't seem valuable. Perhaps if we had something like a capital city for each Empire, where the majority of said empires supporters live. The NC capital would be a shanty town, kind of Mad Max style since they are guerillas fighting against an empire. The TR capital would be soviet concrete apartments, possibly a nuclear reactor thrown in somewhere. They would have Soviet style industry and large faceless government buildings. The VS Capital would be laboratories and high-tech industry, steel buildings and bright colours. There would be smaller towns spread around as well, the buildings should just be 3-4 (perhaps more) different models complete with an interior so you can occupy them. The cities should be positioned on major routes and chokepoints so vehicles are forced to travel through them. This would be brilliant for tactical ambushes. Machinegunner Support cert I always felt Planetside was missing a heavy machinegun. This support will give you one, it's common pool so every empire has the same HMG, it should do very little damage - below that of Medium Assault weapons. However it should be deployable (bipod) which significantly reduces CoF, it should be rapid firing and have a clip of 200 rounds. Since taking damage causes CoF bloom this gun would make a great addition to a squad moving on an enemy base, the machinegunner can give surpressing fire and pin down enemy snipers and riflemen, forcing them into cover. Other things this cert would give. Smoke grenades Allowing the supporting machinegunner to throw white concealing smoke to allow advancing through open ground Laser Rangefinder/Marker Will designate an area for a missile from a supporting aircraft/artillery piece Flare gun For nightfights, if they exist Smoke launchers on all APC's, Tanks Smoke launchers fitted with concealing white smoke on tanks would allow them to either evade enemy fire or conceal friendly troop movements. This would have a very large cooldown (5 mins?) to prevent spam and the smoke would last about 5-10 seconds. Proper Infantry Fighting Vehicles There should be a frontline Infantry vehicle like a BTR-80 / BTR - 90 / LAV-25 troop transport that can get troops to the front and give them powerful supporting fire. Here's a pic. These APC's should devastate infantry and have two ammo selections - AP for harassing armor and hovering aircraft. HE - For plastering enemy infatry with fire. Bonus would be a small side mounted SAM launcher (also in pic) which could fire light AA missiles that would not kill an aircraft but severely damage it, scaring it away. Also the APC shown in the picture is amphibious, so like the deliverer these things will also have water-crossing abilities Bonus points if SOE can actually add interiors to the APC's, how awesome would it be to actually properly pile out of an APC - back doors open and troops storm out. You reverse up to a back door and all these guys rush out the back. That would be cool A Proper SPG (Self Propelled Gun) Possible Empire-Specific. This would fill the role of the Flail but far, far more tactically. The coordinates would have to be set by a laser rangefinder support soldier, the Artillery can then fire high explosive rounds, these would not instakill infatry just take them down to a very low health value. It would be used for taking out entrenched infatry (basically it balances out the better defensive structures of the combat engineer) The shell would leave a vapor trail which would allow you to spot it coming EVE - Style Character Face Creation There should be some form of face creation tool rather than preset faces |
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2011-01-29, 11:54 AM | [Ignore Me] #17 | ||
Captain
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1. Better customization - face creator, decals on armor, Outfit symbol creator, etc. (these have been said before I believe
2. Natural environment (traps?) - trees fall when crashed into killing the vehicle (most likely a mossy or some kind of flight vehicle). But also some sh*t like boulders being able to be pushed onto incoming troops through a narrow passage or on a hill 3. Better support - meaning good exp for doing the sh*t that no one else wants to do 4. ONE PLANET 5. Outfit bases - not on the front lines or anything but grated if the sanctuary still exists the larger outfits have a home base and have to keep up their kills, points earned, etc. to keep the base 6. (As mentioned before) BAR WITH STRIPPERS! 7. SOME New Weapons and equipment - keep some of the old and awesome but mix it with new and fantastic! 8. JETPACKS 9. Non-leathal weapons... lol F*ck that! - But to does have key advantages to drop a net over 10 people having them stuck underneath it for a couple seconds 10. Drugs - to enhance combat efficiency and with the possibility to OD... and Shrooms 11. Tunnels - similar to what the bunkers had but longer and in the battlefield to reduce tanks from instagibing infantry 12. Import music from computer to jam out while kill wh*ring |
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2011-01-29, 12:10 PM | [Ignore Me] #18 | ||
Master Sergeant
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Please no smoke grenades or flash bangs or anything like them!
Not all weapons in other games are good for Planetside, due to the massive amount of players. I can already see people spamming smoke grenades and flash bangs, this will only annoy people instead of giving the game more tactical features. Small thing that I would like to see in game if sancs will still exist: Make quiting instant if you are in the sanc or on a continent that your empire owns. Hated to wait 10 seconds in the sanc to quit.... didn't make any sense |
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2011-01-29, 12:53 PM | [Ignore Me] #19 | ||
Sergeant Major
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Like everyone else, I have many ideas and wishes for the new game. One thing that I always wanted in the original game was: More customization - more choices!
Weapon Customization: upgrades that slightly change the behavior and visual appearance of Infantry weapons. Character Customization: unlockable armour/uniform upgrades (similar to the BR24 changes .. but more options!) - models and textures. Vehicle Customizations: unlockable visual upgrades and small boosts. |
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2011-01-29, 03:40 PM | [Ignore Me] #21 | ||
Colonel
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http://www.planetside-universe.com/f...ad.php?t=35790
Realistic physics, for starters If you hit one person with part of a shotgun blast, and he is standing in front of 20 other people, then every pellet should hit SOMEBODY, not just vanish. As it is, I suspect that the one person who takes damage is allotted however many pellets, and the other ones disappear, but I'm not sure on that. When a MAX runs into a softie, the softie gets thrown backwards. Not the max. I mean, really. No half-hour auto-reload on the VS AAMAX. Sorry you pilots wet your pants and whined to Sony because someone other than a JH moron could score some points, but largely your whining just eliminated the VS empire from contention. What's next, whine until there is only ONE empire? No third person AMS never becoming visible once deployed, for any reason, other than its complete destruction. Same with Aegis. Either that or make the AMS shield almost impenetrable. Cheating: Automatic checking of game files to eliminate cheat mods and the users thereof. Compiling game files and/or encrypting them Replacing game files with new ones once per week, like clockwork, so the whole thing would have to be decompiled or decrypted, read, reconstructed, and marketed to be an effective cheat, weekly, instead of one-hack-per-year brining the cheat sellers maximum cash. More devs to "ghost watch" a player's results, being able to see his game through his eyes, and see stuff like automatic armor repairing, damage packet loss, etc, then drain his credit card for a few hundred dollars, and ban him. Sony to market the game extremely aggressively, not just tell three people in Mongolia "Hey, we might be releasing a game someday." I have gotten so tired over the years of talking to other gamers and them saying "So what's your favorite game?" "Planetside!" "What's that?" Geez, Sony, REALLY. If PS was a girl, she would die a virgin of old age. Reliable system of reporting abuses. Ever see the Youtube video of the guy running around, a softie, at Mach speeds, on the ground, with twin BFR Plasma cannons on his head? With the OLD Planetside, that doesn't count as evidence of cheating. Come ON... AA guns that point straight up and beyond. This is maxes, turrets, skyguard, anything. Dropper shouldn't survive flying right over you and dropping. You shouldn't be defenseless, as AA, when a bomber is parking his plane right overhead. Kind of defeats the purpose of AA. It's like having rifles that can aim anywhere above the waist. Crouching means instant invulnerability! If you bail from your plane, and it crashes within five seconds of when you bailed, you die. Planes are for transport, not for guided missiles. AV maxes should shred infantry. An HA being able to walk right up to you and kill you, and use your own splash to hasten your demise? Idiotic. Flight controls completely separate from any other portion of game. Having to reset your controls when hopping from a plane to a ground vehicle to a max to a softie is stupid. Ground and air vehicle steering reversed: In a ground vehicle, if you aren't tracking your mouse across the pad continually, the vehicle straightens out. If you just nudge your mouse, the plane goes into a death spin you have to try hard to overcome. Needs to be reversed: air vehicles level out without mouse movement, vehicles keep going wherever you last steered them. Or at least make ground vehicles so it doesn't require a five-foot-wide mouse pad (I use a Razer at max-resolution-and-speed) to keep it turning left or right! No OS's. They did nothing to broaden or keep the subscriber base, except maybe for a few? Or one OS per day. Having OS's so often only penalizes the support guys, no one else. |
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2011-01-29, 04:37 PM | [Ignore Me] #23 | ||
Private
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I guess I'll join the wishlist party as well.
Most important improvements imo are immersive in nature. Bring back Auraxis, and make it feel like an actual planet. That means a better day / night cycle (Or actually, just a real night would be a good start), and a much greater array of weather effects and a more complex weather system where certain areas, like in real life, favor the development of certain weather phenomenon, all of which should have an impact on gameplay, light or big. Not only do you have to consider your enemies, but also the condition of the area you're going to. This means things like varying forms of cloud cover, from a few puffy cummulus here and there, to a thick layer of stratus clouds covering the sky, to rain and fog, to wind and lightning storms, to hail and tornadoes. You could and should get screwed over by the weather sometimes if you fail to take it into consideration. Clouds affect visibility at certain altitudes. This allows high altitude aircraft to hide from enemy units on the ground. Fog and rain reduce visiblity, on the ground, and below the cloud layer, respectively. Rain may be light or strong, from a visual effect to a serious visibility problem that could potentially be remedied by optic packages. Wind, especially when it's strong, could affect things like bombs, aircraft manoeuverability and speed, and maybe even tank shells or bolts. Lightning would be a random hazard. You may be struck, you might not. This applies to planes as well. They could generate an EMP effect (ie; if a plane is too close to a lightning bolt or is struck, it may lose engine power and control for a few seconds, as well as taking damage) and a light effect on gameplay. Hail could potentially be harmful to light vehicles such as buggies and aircraft. Tornadoes are tornadoes. Here again it's mostly a hazard to infantry and light vehicles, as tanks would hardly take any damage from most tornadoes. This probably would be the most difficult weather phenomena to implement. Massive hurricanes could be cool, too. Obviously they'd rare. Oh, and seasons, maybe? As a random thought, I always thought auto running MAX units should be able to bash softies out of their way. But yeah, weather. :3 EDIT: Bloody hell, so many typing fails. Last edited by ColMirage; 2011-01-29 at 06:55 PM. |
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2011-01-29, 04:50 PM | [Ignore Me] #24 | ||
Malvision
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Lets see....here's my big ones.
Deal with the Empty Space Syndrome I wish for some purpose to all the open space on the maps. Base/tower battles are fun but some sort of gameplay adjustment to get people away from those areas and out into all that empty world space. Constructable/customizable/destroyable bases. (this is a possible solution to my first point pending you could build bases anywhere). Better Vehicle Physics Better vehicle handling. If I'm driving off road I want to feel like I'm driving off road. I want to be able to get air off a jump that sort of thing. Cosmetic stuff. Maybe it's just not possible with a game of this scale but it's a wish list. Endgame Endgame assault/Sanctuary strike/Epic home planet assault...whatever you want to call it. Something that makes you trigger an end game scenario before restarting. There needs to be a purpose to fighting for days/weeks/months. Trim 1 Empire. Wait What?... yeah... I said it! Trust me the three way is just a balance and population nightmare waiting to happen. I feel two sides to choose from are better than three without taking away too much from the overall theme of the game (War). There's always only two sides to a war. |
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2011-01-29, 05:29 PM | [Ignore Me] #25 | ||
Corporal
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Preface: You could say my wishlist is for PlanetSide 1 to return with the bugs ironed out and the engine modernized. But anyway heres some wishes.
1) Jetpacks need to stay out of the game for the most part. I cant stand games like Global Agenda where I wanna kill someone and they just fly off/jump away. I live in fear of them adding jetpacks to PS to pull in the Halo generation, then theres all the people that said 'Hey this new game is like PlanetSide but u have jetpacks!!!' , yeah thats why all those games never stood a chance. When you allow people to escape fights and move around the map quickly, you take away from the feel of scale and the immersion is gone. 2) Interiors remaining to scale. I always loved the way PlanetSide's corridors felt kinda cramped, its realistic and made me feel like I was really there. Some other games have been overdesigned to take into account busy areas and all that bullshit, but they kill all the immersion making me not want to play it. 3) No over designing of things to achieve flowing design concepts for generic balanced blandness. Similar point as number 2 but more general. I always hated the way the maps in TF2 were so carefully designed for maximum fun, all they did was pile players into the same stale choke point match after match. I want some bunkers to naturally be more useful than others, I want some bases to have more towers than others or be really annoying to get to. I want guns to be overpowered in certain situations and force people to play differently. I don't want it dumbed down and all the same like games have been for the last few years. I loved the caverns, they were so crazy it was like the designers were on crack, more of that please. 4) I hope the cert system is similar to how it was. It amazes me to this day that in 2003 I was able to buy a new mmo, pick a cool jeep to drive in the first 5 mins and just go run around with my punisher like a badass. 5) Follow on from point 4, I don't want to grind to unlock tiers for better gear or any of that crap from global agenda. 6) Microtransactions versus subscription as the payment model. I would pay a subscription of course, but I would wish for League of Legends model really, to help grow the community. You need to buy the box, to prevent all the free to play hackers, but after that purchase I would be totally okay with Riot's league of legends payment model to buy flair or exp boosters. If it doesn't effect the outcome of a fight i'd be okay with it being offered in a store. 7) More base designs, 8) More ways to break deadlocks and zergs. Usually a zerg would overwhelm a base after an hour or so and it was pretty boring for everyone involved, then they would move to the next one. I want more strategic opportunities for players to break this up, some new mechanics, or something. I'll keep thinking about my wishlist. _____________________ 9) Keep infiltrators underpowered as soldiers, they are an alternative way of playing the game, not a viable career route for any idiot who thinks he's the predator. I value infiltrators for spying and disruption, their kills should be opportunistic or from well placed traps. I do not believe the infil suit should ever be an 'assassin class' like it kinda was, early in PS's life. Last edited by wolfkrone; 2011-01-29 at 08:16 PM. Reason: additions |
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2011-01-29, 05:44 PM | [Ignore Me] #26 | |||
Lieutenant General
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2011-01-29, 06:04 PM | [Ignore Me] #27 | ||
First Sergeant
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Jetpacks shouldn't be a part of the game unless they spontaneously malfunction and you die like the reapers in SC2.
Or they should require HEAVY certing. PSN wouldnt end up as a hat simulator, because its assumed there wouldn't be player-player trading, although you could drop items i suppose. Micro-transactions wouldn't ruin the game as long as they're careful about what you're allowed to buy. Anyway, what I want: command overhaul command overhaul better flight physics more backstory endgame (you should be able to invade the sanc if you sanc-lock them) command overhaul And thats about it. |
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2011-01-29, 08:11 PM | [Ignore Me] #29 | ||
Captain
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1/2 of my wishlist (including jetpack) was BS... like seriously a BAR in a time of war?! F*ckin' awesome but unrealistic
Edit: But I really do want ANT bombs back, customization, environment sh*t, better support, outfit bases, planet, and tunnels lolz beer Last edited by MgFalcon; 2011-01-29 at 08:14 PM. |
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