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PSU: Is that a mask?
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2003-06-23, 01:48 AM | [Ignore Me] #18 | |||
Second Lieutenant
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^^^^^AMEN^^^^^ Honestly, people whine about anything. You people cry nerf just because something can kill you. Before you cry nerf, try using it. Certify and use the weapon for awhile. Before I tried heavy assault and tried the jackhammer, I was dead set on that thing being nerfed hard. But now that I use it, I don't see a need for it to be nerfed, but rather or the other 2 HA weapons to be beefed up a bit. The striker has it's own unique properties, as do the other 2 AV weapons. The lancer mows down infantry from sniper distance, the phoenix can be fire from somewhere completely safe and guided to a target. The striker can lock onto vehicles (by the way, the striker will LOSE it's lock if the user takes the reticle off their target. The grass is always greener on the other side, you'll all find that to be true. Just because the other empire has a powerful weapon you want it nerfed so that empire is easier to kill. Leave the striker alone, leave the game alone, play it for what it is and let the devs fix what they don't like about it.
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2003-06-23, 02:08 AM | [Ignore Me] #19 | |||||
Sergeant Major
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Anyway, what was this thread about? Oh yeah - the striker. Right. My problem with the striker is that its lock radius is too large and the lock is too strong. A striker trooper can very, very easily down an enemy MAX without even aiming particularly well. Here's a newsflash for you: the lancer has a pretty large CoF at a distance, and it actually requires that you aim at the target. What a concept that is. Conversely, the striker pretty much just kills MAXes for you. In a VS MAX, I can jumpjet behind a hill, I can run through trees, I can do whatever the hell I want and that striker lock isn't going to go away. Earlier today a striker trooper sent me a tell saying "lol I wasn't even aiming at you" when he killed me. That pretty much summed up my one problem with the weapon: absolutely no skill is required to be ridiculously effective with it. |
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2003-06-23, 02:27 AM | [Ignore Me] #21 | |||
First Sergeant
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*wonders if he knows who he just said STFU to.....
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Never mess with a Gal pilot on PMS New Sig! did you make it on the sig? The second one he was in his skeeter |
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2003-06-23, 02:50 AM | [Ignore Me] #22 | ||
Lieutenant Colonel
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I agree with TR, and the smart other-empire people here. Leave it be. Sure it doesn't fit the 'theme' of the empire. Does the phoenix fit the theme!? No I don't think so. Nowhere does it say that NC has remotely guided weapons.... But all you TR out there, don't fret if you can't destroy a max in one clip, all you have to do is just aim the thing at people :P. Whenever I see "MISSLE LOCK" on my screen, I run like hell when I'm in vech.
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2003-06-23, 02:50 AM | [Ignore Me] #23 | ||||
Sergeant Major
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The Comet MAX fires hot balls of plasma at a high rate of fire. I don't know about you, but when I think of something that fires plasma at me, I would assume that this weapon would be, indeed, "kick-ass." Instead, the Comet MAX sucks. Please explain. While we're at it, aren't grenades "supposed to do a lot of damage?" Aren't they supposed to "kick ass?" I mean, again, maybe it's just me, but since my introduction at an early age to the concept of a handgrenade, I usually regarded them as a rather potent weapon. Yet, most people in PS don't carry frag grenades. I dunno, maybe your logic is simply too complex for me, or maybe you're a complete idiot with no real argument. Are you going to contribute to the thread or are you going to pat yourself on the back a few more times first?
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2003-06-23, 04:02 AM | [Ignore Me] #25 | |||
Sergeant Major
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Okay, let me go first! "I can jumpjet behind a hill" implies a lot more than "I can jumpjet." The striker's supposed to require the soldier to aim the entire way to the target, no? Due to the game's very crappy clipping for objects and lock-on, you can stand behind a building, a hill, or whatever you want and they'll still hit you. Wasn't that a fun game? By the way, I find it obvious that I am, in fact, a complete newb. I've been playing VS MAX since exclusive beta (where I obviously newbed it up) and throughout retail (where I am known by my nickname, "total newb omg lol") where I retain a spot on the leaderboard (that was acquired by me getting very lucky because I am a total newb.) Obviously, I know nothing about the game. Thanks for your enlightening commentary that pretty much just reinforced that I am obviously clueless. |
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2003-06-23, 04:15 AM | [Ignore Me] #26 | ||||
Good, you've play a VS MAX the entire time, now, lets go fire a striker under combat conditions, the thing has the absolute bitchiest lock on any weapon that ever existed, it a leaf floats in front of you (speaking figuratively) it will break the lock.
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{BOHICA} |
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2003-06-23, 04:21 AM | [Ignore Me] #27 | |||||
Sergeant Major
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Much credit, Incompetent, you actually have an argument this time other than calling me a newb. Well done.
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2003-06-23, 04:23 AM | [Ignore Me] #28 | ||||||
And no, picking the weapon up and firing it a few times and then assuming you're fluent in Striker use does not count.
Thought so. If that quote is indeed true, then the Striker user was likely shooting his rounds at something which you happened to get in front of. So instead of him having a lock on some other enemy which was behind you, his crosshairs were over you, and therefore the Striker rounds homed in on you.
But, I do agree with the game having crappy clipping. Some of the most minor objects can break the Striker's lock. It can be annoying. |
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2003-06-23, 04:34 AM | [Ignore Me] #29 | |||||||
Sergeant Major
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I've dealt with a striker on both ends (admittedly, I play TR far less than VS, but I've played around with the striker enough to develop a valid opinion.)
If you're under the impression that the striker is a weapon that requires lots of skill, you can go ahead and stop talking now. For the record, I'm quite aware that the same applies to VS AI MAX, but that's not the focus of the thread.
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2003-06-23, 05:02 AM | [Ignore Me] #30 | |||
first off, i would like to say thank you to I.E. for giving me the chance to type all this out twice, but since warborn basically said what i was going to say, im just gonna type random shit about the stiker most people don't know, sooo....
Enemy Tactic, try and position yourself so you can quickly move your feet, lower legs out of LOS, and keep something behind you for the missiles to slam into when they miss. and always, ALWAYS hold the high ground. User tactic, get as high as you can, its as simple as it is hard/dangerous. On the topic of jumpjets, hitting the jets is an extremely bad idea except in situations to specifif to mention. Now, it seems like it might be a very good idea, after all, you move faster, and your not vulnerable to splash, but the problem is that you make your movement extremly predictable, once your in the air, an experienced striker user knows almost exactly where your gonna go, maybe even better then most inexperienced MAXes. Seems kind of stupid, since it locks on he can just recorrect and follow you no matter what you do, but this is where the bane of the strikers existence comes in, reloading. If you want to kill almost anything with a Stiker, you must reload, but the problem is, when you reload, you can't see anything in the middle portion of your screen, so an evasive MAX on the ground could break the lock and trick the missiles into hitting random terrain objects, but if you jump, you run into two problems, the missiles start moving upwards, which means they will stick around a lot longer if the lock is lost, and it is extremely easy to follow your flight path and keep the weapon locked on when you can't see your target. Another thing many maxes do that is extremely stupid, they assume they can operate without infantry support, true, its very easy to sit up on top of a tower and maintain LOS on a MAX when he is alone, but trying doing that with snipers bolts flying around you and while getting sprayed with AR fire, also, suprisingly enough, infantry are very good for absorbing the rockets for you, since they take only minor damage from them, a quick medkit will have an infantryman in fighting order relatively quickly, so step behind the infantryman, break the lock, and let the missile slam into that poor guy or into some random terrain. Edit: and as far as requiring massive amount of skill, no it doesn't, but it requires common sense (something most emerald TR lack to the extreme), and that you be willing to get shot to hell on a regular basis, because snipers just love shooting people that are unable to take cover, and a striker user qualifies.
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{BOHICA} Last edited by Incompetent; 2003-06-23 at 05:06 AM. |
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